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| 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
| 7 #include <GLES2/gl2extchromium.h> | 7 #include <GLES2/gl2extchromium.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
|
no sievers
2016/04/05 19:02:41
#include <memory>
Mostyn Bramley-Moore
2016/04/05 21:35:32
Done.
| |
| 10 #include "gpu/command_buffer/tests/gl_manager.h" | 10 #include "gpu/command_buffer/tests/gl_manager.h" |
| 11 #include "gpu/command_buffer/tests/gl_test_utils.h" | 11 #include "gpu/command_buffer/tests/gl_test_utils.h" |
| 12 #include "gpu/config/gpu_test_config.h" | 12 #include "gpu/config/gpu_test_config.h" |
| 13 #include "testing/gtest/include/gtest/gtest.h" | 13 #include "testing/gtest/include/gtest/gtest.h" |
| 14 | 14 |
| 15 #define SHADER0(Src) #Src | 15 #define SHADER0(Src) #Src |
| 16 | 16 |
| 17 namespace gpu { | 17 namespace gpu { |
| 18 | 18 |
| 19 class EXTMultisampleCompatibilityTest : public testing::Test { | 19 class EXTMultisampleCompatibilityTest : public testing::Test { |
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| 147 } | 147 } |
| 148 | 148 |
| 149 static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f}; | 149 static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f}; |
| 150 static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f}; | 150 static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f}; |
| 151 static const float kRed[] = {1.0f, 0.0f, 0.0f, 1.0f}; | 151 static const float kRed[] = {1.0f, 0.0f, 0.0f, 1.0f}; |
| 152 | 152 |
| 153 // Different drivers seem to behave differently with respect to resulting | 153 // Different drivers seem to behave differently with respect to resulting |
| 154 // values. These might be due to different MSAA sample counts causing | 154 // values. These might be due to different MSAA sample counts causing |
| 155 // different samples to hit. Other option is driver bugs. Just test that | 155 // different samples to hit. Other option is driver bugs. Just test that |
| 156 // disabling multisample causes a difference. | 156 // disabling multisample causes a difference. |
| 157 scoped_ptr<uint8_t[]> results[3]; | 157 std::unique_ptr<uint8_t[]> results[3]; |
| 158 const GLint kResultSize = kWidth * kHeight * 4; | 158 const GLint kResultSize = kWidth * kHeight * 4; |
| 159 for (int pass = 0; pass < 3; pass++) { | 159 for (int pass = 0; pass < 3; pass++) { |
| 160 PrepareForDraw(); | 160 PrepareForDraw(); |
| 161 // Green: from top right to bottom left. | 161 // Green: from top right to bottom left. |
| 162 glUniform4fv(color_loc_, 1, kGreen); | 162 glUniform4fv(color_loc_, 1, kGreen); |
| 163 glDrawArrays(GL_TRIANGLES, 0, 3); | 163 glDrawArrays(GL_TRIANGLES, 0, 3); |
| 164 | 164 |
| 165 // Blue: from top left to bottom right. | 165 // Blue: from top left to bottom right. |
| 166 glUniform4fv(color_loc_, 1, kBlue); | 166 glUniform4fv(color_loc_, 1, kBlue); |
| 167 glDrawArrays(GL_TRIANGLES, 3, 3); | 167 glDrawArrays(GL_TRIANGLES, 3, 3); |
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| 199 static const float kBlue[] = {0.0f, 0.0f, 1.0f, 0.5f}; | 199 static const float kBlue[] = {0.0f, 0.0f, 1.0f, 0.5f}; |
| 200 static const float kGreen[] = {0.0f, 1.0f, 0.0f, 0.5f}; | 200 static const float kGreen[] = {0.0f, 1.0f, 0.0f, 0.5f}; |
| 201 static const float kRed[] = {1.0f, 0.0f, 0.0f, 0.5f}; | 201 static const float kRed[] = {1.0f, 0.0f, 0.0f, 0.5f}; |
| 202 | 202 |
| 203 // Different drivers seem to behave differently with respect to resulting | 203 // Different drivers seem to behave differently with respect to resulting |
| 204 // alpha value. These might be due to different MSAA sample counts causing | 204 // alpha value. These might be due to different MSAA sample counts causing |
| 205 // different samples to hit. Other option is driver bugs. Testing exact or | 205 // different samples to hit. Other option is driver bugs. Testing exact or |
| 206 // even approximate sample values is not that easy. Thus, just test | 206 // even approximate sample values is not that easy. Thus, just test |
| 207 // representative positions which have fractional pixels, inspecting that | 207 // representative positions which have fractional pixels, inspecting that |
| 208 // normal rendering is different to SAMPLE_ALPHA_TO_ONE rendering. | 208 // normal rendering is different to SAMPLE_ALPHA_TO_ONE rendering. |
| 209 scoped_ptr<uint8_t[]> results[3]; | 209 std::unique_ptr<uint8_t[]> results[3]; |
| 210 const GLint kResultSize = kWidth * kHeight * 4; | 210 const GLint kResultSize = kWidth * kHeight * 4; |
| 211 | 211 |
| 212 for (int pass = 0; pass < 3; ++pass) { | 212 for (int pass = 0; pass < 3; ++pass) { |
| 213 PrepareForDraw(); | 213 PrepareForDraw(); |
| 214 if (pass == 1) { | 214 if (pass == 1) { |
| 215 glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); | 215 glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); |
| 216 } | 216 } |
| 217 glEnable(GL_MULTISAMPLE_EXT); | 217 glEnable(GL_MULTISAMPLE_EXT); |
| 218 glUniform4fv(color_loc_, 1, kGreen); | 218 glUniform4fv(color_loc_, 1, kGreen); |
| 219 glDrawArrays(GL_TRIANGLES, 0, 3); | 219 glDrawArrays(GL_TRIANGLES, 0, 3); |
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| 234 glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT); | 234 glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT); |
| 235 } | 235 } |
| 236 } | 236 } |
| 237 EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize)); | 237 EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize)); |
| 238 // Verify that rendering is deterministic, so that the pass above does not | 238 // Verify that rendering is deterministic, so that the pass above does not |
| 239 // come from non-deterministic rendering. | 239 // come from non-deterministic rendering. |
| 240 EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize)); | 240 EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize)); |
| 241 } | 241 } |
| 242 | 242 |
| 243 } // namespace gpu | 243 } // namespace gpu |
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