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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "android_webview/browser/shared_renderer_state.h" | |
| 6 | |
| 7 #include <utility> | |
| 8 | |
| 9 #include "android_webview/browser/child_frame.h" | |
| 10 #include "android_webview/browser/deferred_gpu_command_service.h" | |
| 11 #include "android_webview/browser/hardware_renderer.h" | |
| 12 #include "android_webview/browser/scoped_app_gl_state_restore.h" | |
| 13 #include "android_webview/browser/shared_renderer_state_client.h" | |
| 14 #include "android_webview/public/browser/draw_gl.h" | |
| 15 #include "base/bind.h" | |
| 16 #include "base/lazy_instance.h" | |
| 17 #include "base/location.h" | |
| 18 #include "base/time/time.h" | |
| 19 #include "base/trace_event/trace_event_argument.h" | |
| 20 | |
| 21 namespace android_webview { | |
| 22 | |
| 23 namespace internal { | |
| 24 | |
| 25 class RequestDrawGLTracker { | |
| 26 public: | |
| 27 RequestDrawGLTracker(); | |
| 28 bool ShouldRequestOnNonUiThread(SharedRendererState* state); | |
| 29 bool ShouldRequestOnUiThread(SharedRendererState* state); | |
| 30 void ResetPending(); | |
| 31 void SetQueuedFunctorOnUi(SharedRendererState* state); | |
| 32 | |
| 33 private: | |
| 34 base::Lock lock_; | |
| 35 SharedRendererState* pending_ui_; | |
| 36 SharedRendererState* pending_non_ui_; | |
| 37 }; | |
| 38 | |
| 39 RequestDrawGLTracker::RequestDrawGLTracker() | |
| 40 : pending_ui_(NULL), pending_non_ui_(NULL) { | |
| 41 } | |
| 42 | |
| 43 bool RequestDrawGLTracker::ShouldRequestOnNonUiThread( | |
| 44 SharedRendererState* state) { | |
| 45 base::AutoLock lock(lock_); | |
| 46 if (pending_ui_ || pending_non_ui_) | |
| 47 return false; | |
| 48 pending_non_ui_ = state; | |
| 49 return true; | |
| 50 } | |
| 51 | |
| 52 bool RequestDrawGLTracker::ShouldRequestOnUiThread(SharedRendererState* state) { | |
| 53 base::AutoLock lock(lock_); | |
| 54 if (pending_non_ui_) { | |
| 55 pending_non_ui_->ResetRequestDrawGLCallback(); | |
| 56 pending_non_ui_ = NULL; | |
| 57 } | |
| 58 // At this time, we could have already called RequestDrawGL on the UI thread, | |
| 59 // but the corresponding GL mode process hasn't happened yet. In this case, | |
| 60 // don't schedule another requestDrawGL on the UI thread. | |
| 61 if (pending_ui_) | |
| 62 return false; | |
| 63 pending_ui_ = state; | |
| 64 return true; | |
| 65 } | |
| 66 | |
| 67 void RequestDrawGLTracker::ResetPending() { | |
| 68 base::AutoLock lock(lock_); | |
| 69 pending_non_ui_ = NULL; | |
| 70 pending_ui_ = NULL; | |
| 71 } | |
| 72 | |
| 73 void RequestDrawGLTracker::SetQueuedFunctorOnUi(SharedRendererState* state) { | |
| 74 base::AutoLock lock(lock_); | |
| 75 DCHECK(state); | |
| 76 pending_ui_ = state; | |
| 77 pending_non_ui_ = NULL; | |
| 78 } | |
| 79 | |
| 80 } // namespace internal | |
| 81 | |
| 82 namespace { | |
| 83 | |
| 84 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker = | |
| 85 LAZY_INSTANCE_INITIALIZER; | |
| 86 | |
| 87 } | |
| 88 | |
| 89 SharedRendererState::SharedRendererState( | |
| 90 SharedRendererStateClient* client, | |
| 91 const scoped_refptr<base::SingleThreadTaskRunner>& ui_loop) | |
| 92 : ui_loop_(ui_loop), | |
| 93 client_(client), | |
| 94 renderer_manager_key_(GLViewRendererManager::GetInstance()->NullKey()), | |
| 95 hardware_renderer_has_frame_(false), | |
| 96 inside_hardware_release_(false), | |
| 97 weak_factory_on_ui_thread_(this) { | |
| 98 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
| 99 DCHECK(client_); | |
| 100 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); | |
| 101 ResetRequestDrawGLCallback(); | |
| 102 } | |
| 103 | |
| 104 SharedRendererState::~SharedRendererState() { | |
| 105 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
| 106 DCHECK(!hardware_renderer_.get()); | |
| 107 } | |
| 108 | |
| 109 void SharedRendererState::ClientRequestDrawGL(bool for_idle) { | |
| 110 if (ui_loop_->BelongsToCurrentThread()) { | |
| 111 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnUiThread(this)) | |
| 112 return; | |
| 113 ClientRequestDrawGLOnUI(); | |
| 114 } else { | |
| 115 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnNonUiThread(this)) | |
| 116 return; | |
| 117 base::Closure callback; | |
| 118 { | |
| 119 base::AutoLock lock(lock_); | |
| 120 callback = request_draw_gl_closure_; | |
| 121 } | |
| 122 // 17ms is slightly longer than a frame, hoping that it will come | |
| 123 // after the next frame so that the idle work is taken care off by | |
| 124 // the next frame instead. | |
| 125 ui_loop_->PostDelayedTask( | |
| 126 FROM_HERE, callback, | |
| 127 for_idle ? base::TimeDelta::FromMilliseconds(17) : base::TimeDelta()); | |
| 128 } | |
| 129 } | |
| 130 | |
| 131 void SharedRendererState::DidDrawGLProcess() { | |
| 132 g_request_draw_gl_tracker.Get().ResetPending(); | |
| 133 } | |
| 134 | |
| 135 void SharedRendererState::ResetRequestDrawGLCallback() { | |
| 136 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
| 137 base::AutoLock lock(lock_); | |
| 138 request_draw_gl_cancelable_closure_.Reset(base::Bind( | |
| 139 &SharedRendererState::ClientRequestDrawGLOnUI, base::Unretained(this))); | |
| 140 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback(); | |
| 141 } | |
| 142 | |
| 143 void SharedRendererState::ClientRequestDrawGLOnUI() { | |
| 144 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
| 145 ResetRequestDrawGLCallback(); | |
| 146 g_request_draw_gl_tracker.Get().SetQueuedFunctorOnUi(this); | |
| 147 if (!client_->RequestDrawGL(false)) { | |
| 148 g_request_draw_gl_tracker.Get().ResetPending(); | |
| 149 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; | |
| 150 } | |
| 151 } | |
| 152 | |
| 153 void SharedRendererState::UpdateParentDrawConstraintsOnUI() { | |
| 154 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
| 155 client_->OnParentDrawConstraintsUpdated(); | |
| 156 } | |
| 157 | |
| 158 void SharedRendererState::SetScrollOffsetOnUI(gfx::Vector2d scroll_offset) { | |
| 159 base::AutoLock lock(lock_); | |
| 160 scroll_offset_ = scroll_offset; | |
| 161 } | |
| 162 | |
| 163 gfx::Vector2d SharedRendererState::GetScrollOffsetOnRT() { | |
| 164 base::AutoLock lock(lock_); | |
| 165 return scroll_offset_; | |
| 166 } | |
| 167 | |
| 168 void SharedRendererState::SetFrameOnUI(std::unique_ptr<ChildFrame> frame) { | |
| 169 base::AutoLock lock(lock_); | |
| 170 DCHECK(!child_frame_.get()); | |
| 171 child_frame_ = std::move(frame); | |
| 172 } | |
| 173 | |
| 174 std::unique_ptr<ChildFrame> SharedRendererState::PassFrameOnRT() { | |
| 175 base::AutoLock lock(lock_); | |
| 176 hardware_renderer_has_frame_ = | |
| 177 hardware_renderer_has_frame_ || child_frame_.get(); | |
| 178 return std::move(child_frame_); | |
| 179 } | |
| 180 | |
| 181 std::unique_ptr<ChildFrame> SharedRendererState::PassUncommittedFrameOnUI() { | |
| 182 base::AutoLock lock(lock_); | |
| 183 return std::move(child_frame_); | |
| 184 } | |
| 185 | |
| 186 void SharedRendererState::PostExternalDrawConstraintsToChildCompositorOnRT( | |
| 187 const ParentCompositorDrawConstraints& parent_draw_constraints) { | |
| 188 { | |
| 189 base::AutoLock lock(lock_); | |
| 190 parent_draw_constraints_ = parent_draw_constraints; | |
| 191 } | |
| 192 | |
| 193 // No need to hold the lock_ during the post task. | |
| 194 ui_loop_->PostTask( | |
| 195 FROM_HERE, | |
| 196 base::Bind(&SharedRendererState::UpdateParentDrawConstraintsOnUI, | |
| 197 ui_thread_weak_ptr_)); | |
| 198 } | |
| 199 | |
| 200 ParentCompositorDrawConstraints | |
| 201 SharedRendererState::GetParentDrawConstraintsOnUI() const { | |
| 202 base::AutoLock lock(lock_); | |
| 203 return parent_draw_constraints_; | |
| 204 } | |
| 205 | |
| 206 void SharedRendererState::SetInsideHardwareRelease(bool inside) { | |
| 207 base::AutoLock lock(lock_); | |
| 208 inside_hardware_release_ = inside; | |
| 209 } | |
| 210 | |
| 211 bool SharedRendererState::IsInsideHardwareRelease() const { | |
| 212 base::AutoLock lock(lock_); | |
| 213 return inside_hardware_release_; | |
| 214 } | |
| 215 | |
| 216 SharedRendererState::ReturnedResources::ReturnedResources() | |
| 217 : output_surface_id(0u) {} | |
| 218 | |
| 219 SharedRendererState::ReturnedResources::~ReturnedResources() {} | |
| 220 | |
| 221 void SharedRendererState::InsertReturnedResourcesOnRT( | |
| 222 const cc::ReturnedResourceArray& resources, | |
| 223 uint32_t compositor_id, | |
| 224 uint32_t output_surface_id) { | |
| 225 base::AutoLock lock(lock_); | |
| 226 ReturnedResources& returned_resources = | |
| 227 returned_resources_map_[compositor_id]; | |
| 228 if (returned_resources.output_surface_id != output_surface_id) { | |
| 229 returned_resources.resources.clear(); | |
| 230 } | |
| 231 returned_resources.resources.insert(returned_resources.resources.end(), | |
| 232 resources.begin(), resources.end()); | |
| 233 returned_resources.output_surface_id = output_surface_id; | |
| 234 } | |
| 235 | |
| 236 void SharedRendererState::SwapReturnedResourcesOnUI( | |
| 237 ReturnedResourcesMap* returned_resource_map) { | |
| 238 DCHECK(returned_resource_map->empty()); | |
| 239 base::AutoLock lock(lock_); | |
| 240 returned_resource_map->swap(returned_resources_map_); | |
| 241 } | |
| 242 | |
| 243 bool SharedRendererState::ReturnedResourcesEmptyOnUI() const { | |
| 244 base::AutoLock lock(lock_); | |
| 245 return returned_resources_map_.empty(); | |
| 246 } | |
| 247 | |
| 248 void SharedRendererState::DrawGL(AwDrawGLInfo* draw_info) { | |
| 249 TRACE_EVENT0("android_webview", "DrawFunctor"); | |
| 250 if (draw_info->mode == AwDrawGLInfo::kModeSync) { | |
| 251 TRACE_EVENT_INSTANT0("android_webview", "kModeSync", | |
| 252 TRACE_EVENT_SCOPE_THREAD); | |
| 253 if (hardware_renderer_) | |
| 254 hardware_renderer_->CommitFrame(); | |
| 255 return; | |
| 256 } | |
| 257 | |
| 258 // kModeProcessNoContext should never happen because we tear down hardware | |
| 259 // in onTrimMemory. However that guarantee is maintained outside of chromium | |
| 260 // code. Not notifying shared state in kModeProcessNoContext can lead to | |
| 261 // immediate deadlock, which is slightly more catastrophic than leaks or | |
| 262 // corruption. | |
| 263 if (draw_info->mode == AwDrawGLInfo::kModeProcess || | |
| 264 draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { | |
| 265 DidDrawGLProcess(); | |
| 266 } | |
| 267 | |
| 268 { | |
| 269 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | |
| 270 base::AutoLock lock(lock_); | |
| 271 if (renderer_manager_key_ != manager->NullKey()) { | |
| 272 manager->DidDrawGL(renderer_manager_key_); | |
| 273 } | |
| 274 } | |
| 275 | |
| 276 ScopedAppGLStateRestore state_restore( | |
| 277 draw_info->mode == AwDrawGLInfo::kModeDraw | |
| 278 ? ScopedAppGLStateRestore::MODE_DRAW | |
| 279 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); | |
| 280 // Set the correct FBO before kModeDraw. The GL commands run in kModeDraw | |
| 281 // require a correctly bound FBO. The FBO remains until the next kModeDraw. | |
| 282 // So kModeProcess between kModeDraws has correctly bound FBO, too. | |
| 283 if (draw_info->mode == AwDrawGLInfo::kModeDraw) { | |
| 284 if (!hardware_renderer_) { | |
| 285 hardware_renderer_.reset(new HardwareRenderer(this)); | |
| 286 hardware_renderer_->CommitFrame(); | |
| 287 } | |
| 288 hardware_renderer_->SetBackingFrameBufferObject( | |
| 289 state_restore.framebuffer_binding_ext()); | |
| 290 } | |
| 291 | |
| 292 ScopedAllowGL allow_gl; | |
| 293 | |
| 294 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { | |
| 295 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; | |
| 296 } | |
| 297 | |
| 298 if (IsInsideHardwareRelease()) { | |
| 299 hardware_renderer_has_frame_ = false; | |
| 300 hardware_renderer_.reset(); | |
| 301 // Flush the idle queue in tear down. | |
| 302 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); | |
| 303 return; | |
| 304 } | |
| 305 | |
| 306 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { | |
| 307 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { | |
| 308 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); | |
| 309 } | |
| 310 return; | |
| 311 } | |
| 312 | |
| 313 hardware_renderer_->DrawGL(draw_info, state_restore); | |
| 314 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); | |
| 315 } | |
| 316 | |
| 317 void SharedRendererState::DeleteHardwareRendererOnUI() { | |
| 318 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
| 319 | |
| 320 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); | |
| 321 | |
| 322 client_->DetachFunctorFromView(); | |
| 323 | |
| 324 // If the WebView gets onTrimMemory >= MODERATE twice in a row, the 2nd | |
| 325 // onTrimMemory will result in an unnecessary Render Thread DrawGL call. | |
| 326 bool hardware_initialized = HasFrameOnUI(); | |
| 327 if (hardware_initialized) { | |
| 328 bool draw_functor_succeeded = client_->RequestDrawGL(true); | |
| 329 if (!draw_functor_succeeded) { | |
| 330 LOG(ERROR) << "Unable to free GL resources. Has the Window leaked?"; | |
| 331 // Calling release on wrong thread intentionally. | |
| 332 AwDrawGLInfo info; | |
| 333 info.mode = AwDrawGLInfo::kModeProcess; | |
| 334 DrawGL(&info); | |
| 335 } | |
| 336 } | |
| 337 | |
| 338 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | |
| 339 | |
| 340 { | |
| 341 base::AutoLock lock(lock_); | |
| 342 if (renderer_manager_key_ != manager->NullKey()) { | |
| 343 manager->Remove(renderer_manager_key_); | |
| 344 renderer_manager_key_ = manager->NullKey(); | |
| 345 } | |
| 346 } | |
| 347 | |
| 348 if (hardware_initialized) { | |
| 349 // Flush any invoke functors that's caused by ReleaseHardware. | |
| 350 client_->RequestDrawGL(true); | |
| 351 } | |
| 352 } | |
| 353 | |
| 354 bool SharedRendererState::HasFrameOnUI() const { | |
| 355 base::AutoLock lock(lock_); | |
| 356 return hardware_renderer_has_frame_ || child_frame_.get(); | |
| 357 } | |
| 358 | |
| 359 void SharedRendererState::InitializeHardwareDrawIfNeededOnUI() { | |
| 360 DCHECK(ui_loop_->BelongsToCurrentThread()); | |
| 361 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | |
| 362 | |
| 363 base::AutoLock lock(lock_); | |
| 364 if (renderer_manager_key_ == manager->NullKey()) { | |
| 365 renderer_manager_key_ = manager->PushBack(this); | |
| 366 } | |
| 367 } | |
| 368 | |
| 369 SharedRendererState::InsideHardwareReleaseReset::InsideHardwareReleaseReset( | |
| 370 SharedRendererState* shared_renderer_state) | |
| 371 : shared_renderer_state_(shared_renderer_state) { | |
| 372 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); | |
| 373 shared_renderer_state_->SetInsideHardwareRelease(true); | |
| 374 } | |
| 375 | |
| 376 SharedRendererState::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | |
| 377 shared_renderer_state_->SetInsideHardwareRelease(false); | |
| 378 } | |
| 379 | |
| 380 } // namespace android_webview | |
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