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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkReadBuffer_DEFINED | 8 #ifndef SkReadBuffer_DEFINED |
9 #define SkReadBuffer_DEFINED | 9 #define SkReadBuffer_DEFINED |
10 | 10 |
11 #include "SkBitmapHeap.h" | 11 #include "SkBitmapHeap.h" |
12 #include "SkColorFilter.h" | 12 #include "SkColorFilter.h" |
13 #include "SkData.h" | 13 #include "SkData.h" |
14 #include "SkDrawLooper.h" | 14 #include "SkDrawLooper.h" |
15 #include "SkImageFilter.h" | 15 #include "SkImageFilter.h" |
16 #include "SkMaskFilter.h" | 16 #include "SkMaskFilter.h" |
17 #include "SkPath.h" | 17 #include "SkPath.h" |
18 #include "SkPathEffect.h" | 18 #include "SkPathEffect.h" |
19 #include "SkPicture.h" | 19 #include "SkPicture.h" |
20 #include "SkRasterizer.h" | 20 #include "SkRasterizer.h" |
21 #include "SkReadBuffer.h" | 21 #include "SkReadBuffer.h" |
22 #include "SkReader32.h" | 22 #include "SkReader32.h" |
23 #include "SkRefCnt.h" | 23 #include "SkRefCnt.h" |
24 #include "SkShader.h" | 24 #include "SkShader.h" |
25 #include "SkTHash.h" | |
25 #include "SkWriteBuffer.h" | 26 #include "SkWriteBuffer.h" |
26 #include "SkXfermode.h" | 27 #include "SkXfermode.h" |
27 | 28 |
28 class SkBitmap; | 29 class SkBitmap; |
29 class SkImage; | 30 class SkImage; |
30 | 31 |
31 #if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC) | 32 #if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC) |
32 #define DEBUG_NON_DETERMINISTIC_ASSERT | 33 #define DEBUG_NON_DETERMINISTIC_ASSERT |
33 #endif | 34 #endif |
34 | 35 |
(...skipping 152 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
187 /** | 188 /** |
188 * Call this with a pre-loaded array of Factories, in the same order as | 189 * Call this with a pre-loaded array of Factories, in the same order as |
189 * were created/written by the writer. SkPicture uses this. | 190 * were created/written by the writer. SkPicture uses this. |
190 */ | 191 */ |
191 void setFactoryPlayback(SkFlattenable::Factory array[], int count) { | 192 void setFactoryPlayback(SkFlattenable::Factory array[], int count) { |
192 fFactoryArray = array; | 193 fFactoryArray = array; |
193 fFactoryCount = count; | 194 fFactoryCount = count; |
194 } | 195 } |
195 | 196 |
196 /** | 197 /** |
198 * For an input flattenable (specified by name), set a custom factory proc | |
199 * to use when unflattening. Will make a copy of |name|. | |
200 * | |
201 * If the global registry already has a default factory for the flattenable , | |
202 * this will override that factory. If a custom factory has already been | |
203 * set for the flattenable, this will override that factory. | |
204 * | |
205 * Custom factories cannot be removed. | |
206 */ | |
207 void setCustomFactory(const SkString& name, SkFlattenable::Factory factory) { | |
mtklein
2016/04/19 18:14:55
Seems like calling setCustomFactory("...", nullptr
msarett
2016/04/19 18:55:51
Oh yeah of course. Will change the comment to ref
| |
208 fCustomFactory.set(name, factory); | |
209 } | |
210 | |
211 /** | |
197 * Provide a function to decode an SkBitmap from encoded data. Only used if the writer | 212 * Provide a function to decode an SkBitmap from encoded data. Only used if the writer |
198 * encoded the SkBitmap. If the proper decoder cannot be used, a red bitmap with the | 213 * encoded the SkBitmap. If the proper decoder cannot be used, a red bitmap with the |
199 * appropriate size will be used. | 214 * appropriate size will be used. |
200 */ | 215 */ |
201 void setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder) { | 216 void setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder) { |
202 fBitmapDecoder = bitmapDecoder; | 217 fBitmapDecoder = bitmapDecoder; |
203 } | 218 } |
204 | 219 |
205 // Default impelementations don't check anything. | 220 // Default impelementations don't check anything. |
206 virtual bool validate(bool isValid) { return true; } | 221 virtual bool validate(bool isValid) { return true; } |
207 virtual bool isValid() const { return true; } | 222 virtual bool isValid() const { return true; } |
208 virtual bool validateAvailable(size_t size) { return true; } | 223 virtual bool validateAvailable(size_t size) { return true; } |
209 | 224 |
210 protected: | 225 protected: |
211 SkReader32 fReader; | 226 SkReader32 fReader; |
212 | 227 |
228 /** | |
229 * Checks if a custom factory has been set for a given flattenable. | |
230 * Returns the custom factory if it exists, or nullptr otherwise. | |
231 */ | |
232 SkFlattenable::Factory getCustomFactory(const SkString& name) { | |
233 SkFlattenable::Factory* factoryPtr = fCustomFactory.find(name); | |
234 return factoryPtr ? *factoryPtr : nullptr; | |
235 } | |
236 | |
213 private: | 237 private: |
214 bool readArray(void* value, size_t size, size_t elementSize); | 238 bool readArray(void* value, size_t size, size_t elementSize); |
215 | 239 |
216 uint32_t fFlags; | 240 uint32_t fFlags; |
217 int fVersion; | 241 int fVersion; |
218 | 242 |
219 void* fMemoryPtr; | 243 void* fMemoryPtr; |
220 | 244 |
221 SkBitmapHeapReader* fBitmapStorage; | 245 SkBitmapHeapReader* fBitmapStorage; |
222 SkTypeface** fTFArray; | 246 SkTypeface** fTFArray; |
223 int fTFCount; | 247 int fTFCount; |
224 | 248 |
225 SkFlattenable::Factory* fFactoryArray; | 249 SkFlattenable::Factory* fFactoryArray; |
226 int fFactoryCount; | 250 int fFactoryCount; |
227 | 251 |
252 // Only used if we do not have an fFactoryArray. | |
253 SkTHashMap<SkString, SkFlattenable::Factory> fCustomFactory; | |
254 SkTHashMap<uint32_t, SkString> fFlattenableDict; | |
255 | |
228 SkPicture::InstallPixelRefProc fBitmapDecoder; | 256 SkPicture::InstallPixelRefProc fBitmapDecoder; |
229 | 257 |
230 #ifdef DEBUG_NON_DETERMINISTIC_ASSERT | 258 #ifdef DEBUG_NON_DETERMINISTIC_ASSERT |
231 // Debugging counter to keep track of how many bitmaps we | 259 // Debugging counter to keep track of how many bitmaps we |
232 // have decoded. | 260 // have decoded. |
233 int fDecodedBitmapIndex; | 261 int fDecodedBitmapIndex; |
234 #endif // DEBUG_NON_DETERMINISTIC_ASSERT | 262 #endif // DEBUG_NON_DETERMINISTIC_ASSERT |
235 }; | 263 }; |
236 | 264 |
237 #endif // SkReadBuffer_DEFINED | 265 #endif // SkReadBuffer_DEFINED |
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