| OLD | NEW |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/tile.h" | 5 #include "cc/resources/tile.h" |
| 6 #include "cc/resources/tile_priority.h" | 6 #include "cc/resources/tile_priority.h" |
| 7 #include "cc/test/fake_output_surface.h" | 7 #include "cc/test/fake_output_surface.h" |
| 8 #include "cc/test/fake_tile_manager.h" | 8 #include "cc/test/fake_tile_manager.h" |
| 9 #include "cc/test/fake_tile_manager_client.h" | 9 #include "cc/test/fake_tile_manager_client.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
| (...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 151 | 151 |
| 152 Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 152 Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 153 TileVector active_now = | 153 TileVector active_now = |
| 154 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | 154 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
| 155 TileVector pending_now = | 155 TileVector pending_now = |
| 156 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | 156 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
| 157 TileVector active_pending_soon = CreateTiles( | 157 TileVector active_pending_soon = CreateTiles( |
| 158 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | 158 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
| 159 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | 159 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
| 160 | 160 |
| 161 tile_manager()->ManageTiles(); | 161 tile_manager()->AssignMemoryToTiles(); |
| 162 | 162 |
| 163 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | 163 EXPECT_EQ(3, AssignedMemoryCount(active_now)); |
| 164 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | 164 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); |
| 165 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | 165 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); |
| 166 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | 166 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
| 167 } | 167 } |
| 168 | 168 |
| 169 TEST_F(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { | 169 TEST_F(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { |
| 170 // A few tiles of each type of priority, with enough memory for all tiles, | 170 // A few tiles of each type of priority, with enough memory for all tiles, |
| 171 // with the exception of never bin. | 171 // with the exception of never bin. |
| 172 | 172 |
| 173 Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); | 173 Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); |
| 174 TileVector active_now = | 174 TileVector active_now = |
| 175 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | 175 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
| 176 TileVector pending_now = | 176 TileVector pending_now = |
| 177 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | 177 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
| 178 TileVector active_pending_soon = CreateTiles( | 178 TileVector active_pending_soon = CreateTiles( |
| 179 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | 179 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
| 180 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | 180 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
| 181 | 181 |
| 182 tile_manager()->ManageTiles(); | 182 tile_manager()->AssignMemoryToTiles(); |
| 183 | 183 |
| 184 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | 184 EXPECT_EQ(3, AssignedMemoryCount(active_now)); |
| 185 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | 185 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); |
| 186 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | 186 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); |
| 187 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | 187 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
| 188 } | 188 } |
| 189 | 189 |
| 190 TEST_F(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { | 190 TEST_F(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { |
| 191 // A few tiles of each type of priority, with enough memory for all tiles, | 191 // A few tiles of each type of priority, with enough memory for all tiles, |
| 192 // with the exception of never and soon bins. | 192 // with the exception of never and soon bins. |
| 193 | 193 |
| 194 Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); | 194 Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); |
| 195 TileVector active_now = | 195 TileVector active_now = |
| 196 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | 196 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
| 197 TileVector pending_now = | 197 TileVector pending_now = |
| 198 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | 198 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
| 199 TileVector active_pending_soon = CreateTiles( | 199 TileVector active_pending_soon = CreateTiles( |
| 200 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | 200 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
| 201 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | 201 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
| 202 | 202 |
| 203 tile_manager()->ManageTiles(); | 203 tile_manager()->AssignMemoryToTiles(); |
| 204 | 204 |
| 205 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | 205 EXPECT_EQ(3, AssignedMemoryCount(active_now)); |
| 206 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | 206 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); |
| 207 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | 207 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); |
| 208 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | 208 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
| 209 } | 209 } |
| 210 | 210 |
| 211 TEST_F(TileManagerTest, EnoughMemoryAllowNothing) { | 211 TEST_F(TileManagerTest, EnoughMemoryAllowNothing) { |
| 212 // A few tiles of each type of priority, with enough memory for all tiles, | 212 // A few tiles of each type of priority, with enough memory for all tiles, |
| 213 // but allow nothing should not assign any memory. | 213 // but allow nothing should not assign any memory. |
| 214 | 214 |
| 215 Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); | 215 Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 216 TileVector active_now = | 216 TileVector active_now = |
| 217 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | 217 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
| 218 TileVector pending_now = | 218 TileVector pending_now = |
| 219 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | 219 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
| 220 TileVector active_pending_soon = CreateTiles( | 220 TileVector active_pending_soon = CreateTiles( |
| 221 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | 221 3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
| 222 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | 222 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
| 223 | 223 |
| 224 tile_manager()->ManageTiles(); | 224 tile_manager()->AssignMemoryToTiles(); |
| 225 | 225 |
| 226 EXPECT_EQ(0, AssignedMemoryCount(active_now)); | 226 EXPECT_EQ(0, AssignedMemoryCount(active_now)); |
| 227 EXPECT_EQ(0, AssignedMemoryCount(pending_now)); | 227 EXPECT_EQ(0, AssignedMemoryCount(pending_now)); |
| 228 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | 228 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); |
| 229 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | 229 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
| 230 } | 230 } |
| 231 | 231 |
| 232 TEST_F(TileManagerTest, PartialOOMMemoryToPending) { | 232 TEST_F(TileManagerTest, PartialOOMMemoryToPending) { |
| 233 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are | 233 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are |
| 234 // required for activation, but only enough memory for 8 tiles. The result | 234 // required for activation, but only enough memory for 8 tiles. The result |
| 235 // is all pending tree tiles get memory, and 3 of the active tree tiles | 235 // is all pending tree tiles get memory, and 3 of the active tree tiles |
| 236 // get memory. | 236 // get memory. |
| 237 | 237 |
| 238 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 238 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 239 TileVector active_tree_tiles = | 239 TileVector active_tree_tiles = |
| 240 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); | 240 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); |
| 241 TileVector pending_tree_tiles = | 241 TileVector pending_tree_tiles = |
| 242 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); | 242 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); |
| 243 | 243 |
| 244 tile_manager()->ManageTiles(); | 244 tile_manager()->AssignMemoryToTiles(); |
| 245 | 245 |
| 246 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | 246 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); |
| 247 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | 247 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); |
| 248 | 248 |
| 249 tile_manager()->ReassignMemoryToOOMTilesRequiredForActivation(); | 249 tile_manager()->ReassignMemoryToOOMTilesRequiredForActivation(); |
| 250 | 250 |
| 251 EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); | 251 EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); |
| 252 EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); | 252 EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); |
| 253 } | 253 } |
| 254 | 254 |
| 255 TEST_F(TileManagerTest, PartialOOMMemoryToActive) { | 255 TEST_F(TileManagerTest, PartialOOMMemoryToActive) { |
| 256 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, | 256 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, |
| 257 // but only enough memory for 8 tiles. The result is all active tree tiles | 257 // but only enough memory for 8 tiles. The result is all active tree tiles |
| 258 // get memory, and 3 of the pending tree tiles get memory. | 258 // get memory, and 3 of the pending tree tiles get memory. |
| 259 | 259 |
| 260 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 260 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 261 TileVector active_tree_tiles = | 261 TileVector active_tree_tiles = |
| 262 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); | 262 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
| 263 TileVector pending_tree_tiles = | 263 TileVector pending_tree_tiles = |
| 264 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); | 264 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); |
| 265 | 265 |
| 266 tile_manager()->ManageTiles(); | 266 tile_manager()->AssignMemoryToTiles(); |
| 267 | 267 |
| 268 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | 268 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); |
| 269 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | 269 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); |
| 270 } | 270 } |
| 271 | 271 |
| 272 TEST_F(TileManagerTest, TotalOOMMemoryToPending) { | 272 TEST_F(TileManagerTest, TotalOOMMemoryToPending) { |
| 273 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are | 273 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are |
| 274 // required for activation, but only enough memory for 4 tiles. The result | 274 // required for activation, but only enough memory for 4 tiles. The result |
| 275 // is 4 pending tree tiles get memory, and none of the active tree tiles | 275 // is 4 pending tree tiles get memory, and none of the active tree tiles |
| 276 // get memory. | 276 // get memory. |
| 277 | 277 |
| 278 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 278 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 279 TileVector active_tree_tiles = | 279 TileVector active_tree_tiles = |
| 280 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); | 280 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); |
| 281 TileVector pending_tree_tiles = | 281 TileVector pending_tree_tiles = |
| 282 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); | 282 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); |
| 283 | 283 |
| 284 tile_manager()->ManageTiles(); | 284 tile_manager()->AssignMemoryToTiles(); |
| 285 | 285 |
| 286 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | 286 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); |
| 287 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | 287 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
| 288 | 288 |
| 289 tile_manager()->ReassignMemoryToOOMTilesRequiredForActivation(); | 289 tile_manager()->ReassignMemoryToOOMTilesRequiredForActivation(); |
| 290 | 290 |
| 291 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | 291 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
| 292 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | 292 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); |
| 293 } | 293 } |
| 294 | 294 |
| 295 TEST_F(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { | 295 TEST_F(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { |
| 296 // 5 tiles on active tree soon bin, 5 tiles on pending tree that are | 296 // 5 tiles on active tree soon bin, 5 tiles on pending tree that are |
| 297 // required for activation, but only enough memory for 4 tiles. The result | 297 // required for activation, but only enough memory for 4 tiles. The result |
| 298 // is 4 pending tree tiles get memory, and none of the active tree tiles | 298 // is 4 pending tree tiles get memory, and none of the active tree tiles |
| 299 // get memory. | 299 // get memory. |
| 300 | 300 |
| 301 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 301 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 302 TileVector active_tree_tiles = | 302 TileVector active_tree_tiles = |
| 303 CreateTiles(5, TilePriorityForSoonBin(), TilePriority()); | 303 CreateTiles(5, TilePriorityForSoonBin(), TilePriority()); |
| 304 TileVector pending_tree_tiles = | 304 TileVector pending_tree_tiles = |
| 305 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); | 305 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); |
| 306 | 306 |
| 307 tile_manager()->ManageTiles(); | 307 tile_manager()->AssignMemoryToTiles(); |
| 308 | 308 |
| 309 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | 309 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); |
| 310 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | 310 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
| 311 | 311 |
| 312 tile_manager()->ReassignMemoryToOOMTilesRequiredForActivation(); | 312 tile_manager()->ReassignMemoryToOOMTilesRequiredForActivation(); |
| 313 | 313 |
| 314 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | 314 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
| 315 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | 315 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); |
| 316 } | 316 } |
| 317 | 317 |
| 318 TEST_F(TileManagerTest, TotalOOMMemoryToActive) { | 318 TEST_F(TileManagerTest, TotalOOMMemoryToActive) { |
| 319 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, | 319 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, |
| 320 // but only enough memory for 4 tiles. The result is 5 active tree tiles | 320 // but only enough memory for 4 tiles. The result is 5 active tree tiles |
| 321 // get memory, and none of the pending tree tiles get memory. | 321 // get memory, and none of the pending tree tiles get memory. |
| 322 | 322 |
| 323 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 323 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 324 TileVector active_tree_tiles = | 324 TileVector active_tree_tiles = |
| 325 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); | 325 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
| 326 TileVector pending_tree_tiles = | 326 TileVector pending_tree_tiles = |
| 327 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); | 327 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); |
| 328 | 328 |
| 329 tile_manager()->ManageTiles(); | 329 tile_manager()->AssignMemoryToTiles(); |
| 330 | 330 |
| 331 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | 331 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); |
| 332 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | 332 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
| 333 } | 333 } |
| 334 | 334 |
| 335 TEST_F(TileManagerTest, RasterAsLCD) { | 335 TEST_F(TileManagerTest, RasterAsLCD) { |
| 336 Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 336 Initialize(20, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 337 TileVector active_tree_tiles = | 337 TileVector active_tree_tiles = |
| 338 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); | 338 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
| 339 TileVector pending_tree_tiles = | 339 TileVector pending_tree_tiles = |
| (...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 472 } | 472 } |
| 473 | 473 |
| 474 tile_manager()->ManageTiles(); | 474 tile_manager()->ManageTiles(); |
| 475 | 475 |
| 476 EXPECT_EQ(0, TilesWithLCDCount(active_tree_tiles)); | 476 EXPECT_EQ(0, TilesWithLCDCount(active_tree_tiles)); |
| 477 EXPECT_EQ(0, TilesWithLCDCount(pending_tree_tiles)); | 477 EXPECT_EQ(0, TilesWithLCDCount(pending_tree_tiles)); |
| 478 } | 478 } |
| 479 | 479 |
| 480 } // namespace | 480 } // namespace |
| 481 } // namespace cc | 481 } // namespace cc |
| OLD | NEW |