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Unified Diff: ash/app_list/app_list_shower_delegate.cc

Issue 1856943003: AppListController refactoring part 2: Ash's AppListShowerDelegate imlementation. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@mus_chrome_delegates_app_list_2
Patch Set: Rebase. Created 4 years, 8 months ago
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Index: ash/app_list/app_list_shower_delegate.cc
diff --git a/ash/wm/app_list_controller.cc b/ash/app_list/app_list_shower_delegate.cc
similarity index 42%
copy from ash/wm/app_list_controller.cc
copy to ash/app_list/app_list_shower_delegate.cc
index 823c32733048335204dc830fcdede1d47742357e..f79d9f91d485f3267049ba430bd82c5e6940e62c 100644
--- a/ash/wm/app_list_controller.cc
+++ b/ash/app_list/app_list_shower_delegate.cc
@@ -2,8 +2,9 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "ash/wm/app_list_controller.h"
+#include "ash/app_list/app_list_shower_delegate.h"
+#include "ash/app_list/app_list_view_delegate_factory.h"
#include "ash/ash_switches.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
@@ -16,30 +17,19 @@
#include "base/command_line.h"
#include "ui/app_list/app_list_constants.h"
#include "ui/app_list/app_list_switches.h"
-#include "ui/app_list/pagination_model.h"
+#include "ui/app_list/shower/app_list_shower.h"
#include "ui/app_list/views/app_list_view.h"
-#include "ui/aura/client/focus_client.h"
#include "ui/aura/window.h"
-#include "ui/aura/window_event_dispatcher.h"
-#include "ui/compositor/layer.h"
-#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/events/event.h"
-#include "ui/gfx/transform_util.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/views/widget/widget.h"
namespace ash {
namespace {
-// Duration for show/hide animation in milliseconds.
-const int kAnimationDurationMs = 200;
-
// Offset in pixels to animation away/towards the shelf.
const int kAnimationOffset = 8;
-// The maximum shift in pixels when over-scroll happens.
-const int kMaxOverScrollShift = 48;
-
// The minimal anchor position offset to make sure that the bubble is still on
// the screen with 8 pixels spacing on the left / right. This constant is a
// result of minimal bubble arrow sizes and offsets.
@@ -48,10 +38,6 @@ const int kMinimalAnchorPositionOffset = 57;
// The minimal margin (in pixels) around the app list when in centered mode.
const int kMinimalCenteredAppListMargin = 10;
-ui::Layer* GetLayer(views::Widget* widget) {
- return widget->GetNativeView()->layer();
-}
-
// Gets arrow location based on shelf alignment.
views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
DCHECK(Shell::HasInstance());
@@ -60,27 +46,6 @@ views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
views::BubbleBorder::RIGHT_CENTER);
}
-// Offset given |rect| towards shelf.
-gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) {
- DCHECK(Shell::HasInstance());
- ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
- widget->GetNativeView()->GetRootWindow());
- gfx::Rect offseted(rect);
- switch (shelf_alignment) {
- case SHELF_ALIGNMENT_BOTTOM:
- offseted.Offset(0, kAnimationOffset);
- break;
- case SHELF_ALIGNMENT_LEFT:
- offseted.Offset(-kAnimationOffset, 0);
- break;
- case SHELF_ALIGNMENT_RIGHT:
- offseted.Offset(kAnimationOffset, 0);
- break;
- }
-
- return offseted;
-}
-
// Using |button_bounds|, determine the anchor offset so that the bubble gets
// shown above the shelf (used for the alternate shelf theme).
gfx::Vector2d GetAnchorPositionOffsetToShelf(
@@ -154,106 +119,106 @@ bool IsFullscreenAppListEnabled() {
} // namespace
////////////////////////////////////////////////////////////////////////////////
-// AppListController, public:
-
-AppListController::AppListController()
- : is_visible_(false),
- is_centered_(false),
- view_(NULL),
- current_apps_page_(-1),
- should_snap_back_(false) {
+// AppListShowerDelegate, public:
+
+AppListShowerDelegate::AppListShowerDelegate(
+ app_list::AppListShower* shower,
+ AppListViewDelegateFactory* view_delegate_factory)
+ : shower_(shower), view_delegate_factory_(view_delegate_factory) {
Shell::GetInstance()->AddShellObserver(this);
}
-AppListController::~AppListController() {
- // Ensures app list view goes before the controller since pagination model
- // lives in the controller and app list view would access it on destruction.
- if (view_) {
- view_->GetAppsPaginationModel()->RemoveObserver(this);
- if (view_->GetWidget())
- view_->GetWidget()->CloseNow();
- }
-
+AppListShowerDelegate::~AppListShowerDelegate() {
+ DCHECK(view_);
+ keyboard::KeyboardController* keyboard_controller =
+ keyboard::KeyboardController::GetInstance();
+ if (keyboard_controller)
+ keyboard_controller->RemoveObserver(this);
+ views::Widget* widget = view_->GetWidget();
+ Shell::GetInstance()->RemovePreTargetHandler(this);
+ Shelf::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this);
Shell::GetInstance()->RemoveShellObserver(this);
}
-void AppListController::Show(aura::Window* window) {
- if (is_visible_)
- return;
-
- is_visible_ = true;
+app_list::AppListViewDelegate* AppListShowerDelegate::GetViewDelegate() {
+ return view_delegate_factory_->GetDelegate();
+}
+void AppListShowerDelegate::Init(app_list::AppListView* view,
+ aura::Window* root_window,
+ int current_apps_page) {
// App list needs to know the new shelf layout in order to calculate its
// UI layout when AppListView visibility changes.
- Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()->
- UpdateAutoHideState();
-
- if (view_) {
- ScheduleAnimation();
+ ash::Shell::GetPrimaryRootWindowController()
+ ->GetShelfLayoutManager()
+ ->UpdateAutoHideState();
+ view_ = view;
+ aura::Window* container = GetRootWindowController(root_window)
+ ->GetContainer(kShellWindowId_AppListContainer);
+ views::View* applist_button =
+ Shelf::ForWindow(container)->GetAppListButtonView();
+ is_centered_ = view->ShouldCenterWindow();
+ bool is_fullscreen = IsFullscreenAppListEnabled() &&
+ Shell::GetInstance()
+ ->maximize_mode_controller()
+ ->IsMaximizeModeWindowManagerEnabled();
+ if (is_fullscreen) {
+ view->InitAsFramelessWindow(
+ container, current_apps_page,
+ ScreenUtil::GetDisplayWorkAreaBoundsInParent(container));
+ } else if (is_centered_) {
+ // Note: We can't center the app list until we have its dimensions, so we
+ // init at (0, 0) and then reset its anchor point.
+ view->InitAsBubbleAtFixedLocation(container,
+ current_apps_page,
+ gfx::Point(),
+ views::BubbleBorder::FLOAT,
+ true /* border_accepts_events */);
+ // The experimental app list is centered over the display of the app list
+ // button that was pressed (if triggered via keyboard, this is the display
+ // with the currently focused window).
+ view->SetAnchorPoint(GetCenterOfDisplayForView(
+ applist_button, GetMinimumBoundsHeightForAppList(view)));
} else {
- // Note the AppListViewDelegate outlives the AppListView. For Ash, the view
- // is destroyed when dismissed.
- app_list::AppListView* view = new app_list::AppListView(
- Shell::GetInstance()->delegate()->GetAppListViewDelegate());
- aura::Window* root_window = window->GetRootWindow();
- aura::Window* container = GetRootWindowController(root_window)->
- GetContainer(kShellWindowId_AppListContainer);
- views::View* applist_button =
- Shelf::ForWindow(container)->GetAppListButtonView();
- is_centered_ = view->ShouldCenterWindow();
- bool is_fullscreen = IsFullscreenAppListEnabled() &&
- Shell::GetInstance()
- ->maximize_mode_controller()
- ->IsMaximizeModeWindowManagerEnabled();
- if (is_fullscreen) {
- view->InitAsFramelessWindow(
- container, current_apps_page_,
- ScreenUtil::GetDisplayWorkAreaBoundsInParent(container));
- } else if (is_centered_) {
- // Note: We can't center the app list until we have its dimensions, so we
- // init at (0, 0) and then reset its anchor point.
- view->InitAsBubbleAtFixedLocation(container,
- current_apps_page_,
- gfx::Point(),
- views::BubbleBorder::FLOAT,
- true /* border_accepts_events */);
- // The experimental app list is centered over the display of the app list
- // button that was pressed (if triggered via keyboard, this is the display
- // with the currently focused window).
- view->SetAnchorPoint(GetCenterOfDisplayForView(
- applist_button, GetMinimumBoundsHeightForAppList(view)));
- } else {
- gfx::Rect applist_button_bounds = applist_button->GetBoundsInScreen();
- // We need the location of the button within the local screen.
- applist_button_bounds = ScreenUtil::ConvertRectFromScreen(
- root_window,
- applist_button_bounds);
- view->InitAsBubbleAttachedToAnchor(
- container,
- current_apps_page_,
- Shelf::ForWindow(container)->GetAppListButtonView(),
- GetAnchorPositionOffsetToShelf(
- applist_button_bounds,
- Shelf::ForWindow(container)->GetAppListButtonView()->GetWidget()),
- GetBubbleArrow(container),
- true /* border_accepts_events */);
- view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
- }
- SetView(view);
- // By setting us as DnD recipient, the app list knows that we can
- // handle items.
- SetDragAndDropHostOfCurrentAppList(
- Shelf::ForWindow(window)->GetDragAndDropHostForAppList());
+ gfx::Rect applist_button_bounds = applist_button->GetBoundsInScreen();
+ // We need the location of the button within the local screen.
+ applist_button_bounds = ScreenUtil::ConvertRectFromScreen(
+ root_window,
+ applist_button_bounds);
+ view->InitAsBubbleAttachedToAnchor(
+ container,
+ current_apps_page,
+ Shelf::ForWindow(container)->GetAppListButtonView(),
+ GetAnchorPositionOffsetToShelf(
+ applist_button_bounds,
+ Shelf::ForWindow(container)->GetAppListButtonView()->GetWidget()),
+ GetBubbleArrow(container),
+ true /* border_accepts_events */);
+ view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
}
- // Update applist button status when app list visibility is changed.
- Shelf::ForWindow(window)->GetAppListButtonView()->SchedulePaint();
+
+ keyboard::KeyboardController* keyboard_controller =
+ keyboard::KeyboardController::GetInstance();
+ if (keyboard_controller)
+ keyboard_controller->AddObserver(this);
+ Shell::GetInstance()->AddPreTargetHandler(this);
+ views::Widget* widget = view->GetWidget();
+ Shelf::ForWindow(widget->GetNativeWindow())->AddIconObserver(this);
+
+ // By setting us as DnD recipient, the app list knows that we can
+ // handle items.
+ view->SetDragAndDropHostOfCurrentAppList(
+ Shelf::ForWindow(root_window)->GetDragAndDropHostForAppList());
}
-void AppListController::Dismiss() {
- if (!is_visible_)
- return;
+void AppListShowerDelegate::OnShown(aura::Window* root_window) {
+ is_visible_ = true;
+ // Update applist button status when app list visibility is changed.
+ Shelf::ForWindow(root_window)->GetAppListButtonView()->SchedulePaint();
+}
- // If the app list is currently visible, there should be an existing view.
+void AppListShowerDelegate::OnDismissed() {
+ DCHECK(is_visible_);
DCHECK(view_);
is_visible_ = false;
@@ -264,107 +229,52 @@ void AppListController::Dismiss() {
->GetShelfLayoutManager()
->UpdateAutoHideState();
- // Our widget is currently active. When the animation completes we'll hide
- // the widget, changing activation. If a menu is shown before the animation
- // completes then the activation change triggers the menu to close. By
- // deactivating now we ensure there is no activation change when the
- // animation completes and any menus stay open.
- view_->GetWidget()->Deactivate();
- ScheduleAnimation();
-
// Update applist button status when app list visibility is changed.
Shelf::ForWindow(view_->GetWidget()->GetNativeView())
->GetAppListButtonView()
->SchedulePaint();
}
-bool AppListController::IsVisible() const {
- return view_ && view_->GetWidget()->IsVisible();
-}
-
-aura::Window* AppListController::GetWindow() {
- return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, private:
-
-void AppListController::SetDragAndDropHostOfCurrentAppList(
- app_list::ApplicationDragAndDropHost* drag_and_drop_host) {
- if (view_ && is_visible_)
- view_->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host);
-}
-
-void AppListController::SetView(app_list::AppListView* view) {
- DCHECK(view_ == NULL);
- DCHECK(is_visible_);
-
- view_ = view;
- views::Widget* widget = view_->GetWidget();
- widget->AddObserver(this);
- keyboard::KeyboardController* keyboard_controller =
- keyboard::KeyboardController::GetInstance();
- if (keyboard_controller)
- keyboard_controller->AddObserver(this);
- Shell::GetInstance()->AddPreTargetHandler(this);
- Shelf::ForWindow(widget->GetNativeWindow())->AddIconObserver(this);
- widget->GetNativeView()->GetRootWindow()->AddObserver(this);
- aura::client::GetFocusClient(widget->GetNativeView())->AddObserver(this);
-
- view_->GetAppsPaginationModel()->AddObserver(this);
-
- view_->ShowWhenReady();
-}
-
-void AppListController::ResetView() {
- if (!view_)
+void AppListShowerDelegate::UpdateBounds() {
+ if (!view_ || !is_visible_)
return;
- views::Widget* widget = view_->GetWidget();
- widget->RemoveObserver(this);
- GetLayer(widget)->GetAnimator()->RemoveObserver(this);
- keyboard::KeyboardController* keyboard_controller =
- keyboard::KeyboardController::GetInstance();
- if (keyboard_controller)
- keyboard_controller->RemoveObserver(this);
- Shell::GetInstance()->RemovePreTargetHandler(this);
- Shelf::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this);
- widget->GetNativeView()->GetRootWindow()->RemoveObserver(this);
- aura::client::GetFocusClient(widget->GetNativeView())->RemoveObserver(this);
-
- view_->GetAppsPaginationModel()->RemoveObserver(this);
+ view_->UpdateBounds();
- view_ = NULL;
+ if (is_centered_) {
+ view_->SetAnchorPoint(GetCenterOfDisplayForView(
+ view_, GetMinimumBoundsHeightForAppList(view_)));
+ }
}
-void AppListController::ScheduleAnimation() {
- // Stop observing previous animation.
- StopObservingImplicitAnimations();
+gfx::Vector2d AppListShowerDelegate::GetVisibilityAnimationOffset(
+ aura::Window* root_window) {
+ DCHECK(Shell::HasInstance());
- views::Widget* widget = view_->GetWidget();
- ui::Layer* layer = GetLayer(widget);
- layer->GetAnimator()->StopAnimating();
+ // App list needs to know the new shelf layout in order to calculate its
+ // UI layout when AppListView visibility changes.
+ Shell::GetPrimaryRootWindowController()
+ ->GetShelfLayoutManager()
+ ->UpdateAutoHideState();
- gfx::Rect target_bounds;
- if (is_visible_) {
- target_bounds = widget->GetWindowBoundsInScreen();
- widget->SetBounds(OffsetTowardsShelf(target_bounds, widget));
- } else {
- target_bounds = OffsetTowardsShelf(widget->GetWindowBoundsInScreen(),
- widget);
+ ShelfAlignment shelf_alignment =
+ Shell::GetInstance()->GetShelfAlignment(root_window);
+ switch (shelf_alignment) {
+ case SHELF_ALIGNMENT_BOTTOM:
+ return gfx::Vector2d(0, kAnimationOffset);
+ case SHELF_ALIGNMENT_LEFT:
+ return gfx::Vector2d(-kAnimationOffset, 0);
+ case SHELF_ALIGNMENT_RIGHT:
+ return gfx::Vector2d(kAnimationOffset, 0);
}
-
- ui::ScopedLayerAnimationSettings animation(layer->GetAnimator());
- animation.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(
- is_visible_ ? 0 : kAnimationDurationMs));
- animation.AddObserver(this);
-
- layer->SetOpacity(is_visible_ ? 1.0 : 0.0);
- widget->SetBounds(target_bounds);
+ NOTREACHED();
+ return gfx::Vector2d();
}
-void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) {
+////////////////////////////////////////////////////////////////////////////////
+// AppListShowerDelegate, private:
+
+void AppListShowerDelegate::ProcessLocatedEvent(ui::LocatedEvent* event) {
if (!view_ || !is_visible_)
return;
@@ -389,169 +299,59 @@ void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) {
aura::Window* window = view_->GetWidget()->GetNativeView()->parent();
if (!window->Contains(target) &&
!app_list::switches::ShouldNotDismissOnBlur()) {
- Dismiss();
+ shower_->Dismiss();
}
}
-void AppListController::UpdateBounds() {
- if (!view_ || !is_visible_)
- return;
-
- view_->UpdateBounds();
-
- if (is_centered_)
- view_->SetAnchorPoint(GetCenterOfDisplayForView(
- view_, GetMinimumBoundsHeightForAppList(view_)));
-}
-
////////////////////////////////////////////////////////////////////////////////
-// AppListController, aura::EventFilter implementation:
+// AppListShowerDelegate, aura::EventFilter implementation:
-void AppListController::OnMouseEvent(ui::MouseEvent* event) {
+void AppListShowerDelegate::OnMouseEvent(ui::MouseEvent* event) {
if (event->type() == ui::ET_MOUSE_PRESSED)
ProcessLocatedEvent(event);
}
-void AppListController::OnGestureEvent(ui::GestureEvent* event) {
+void AppListShowerDelegate::OnGestureEvent(ui::GestureEvent* event) {
if (event->type() == ui::ET_GESTURE_TAP_DOWN)
ProcessLocatedEvent(event);
}
////////////////////////////////////////////////////////////////////////////////
-// AppListController, aura::FocusObserver implementation:
-
-void AppListController::OnWindowFocused(aura::Window* gained_focus,
- aura::Window* lost_focus) {
- if (view_ && is_visible_) {
- aura::Window* applist_window = view_->GetWidget()->GetNativeView();
- aura::Window* applist_container = applist_window->parent();
-
- if (applist_container->Contains(lost_focus) &&
- (!gained_focus || !applist_container->Contains(gained_focus)) &&
- !app_list::switches::ShouldNotDismissOnBlur()) {
- Dismiss();
- }
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, aura::WindowObserver implementation:
-void AppListController::OnWindowBoundsChanged(aura::Window* root,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) {
- UpdateBounds();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, ui::ImplicitAnimationObserver implementation:
-
-void AppListController::OnImplicitAnimationsCompleted() {
- if (is_visible_ )
- view_->GetWidget()->Activate();
- else
- view_->GetWidget()->Close();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, views::WidgetObserver implementation:
-
-void AppListController::OnWidgetDestroying(views::Widget* widget) {
- DCHECK(view_->GetWidget() == widget);
- if (is_visible_)
- Dismiss();
- ResetView();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, keyboard::KeyboardControllerObserver implementation:
+// AppListShowerDelegate, keyboard::KeyboardControllerObserver implementation:
-void AppListController::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) {
+void AppListShowerDelegate::OnKeyboardBoundsChanging(
+ const gfx::Rect& new_bounds) {
UpdateBounds();
}
////////////////////////////////////////////////////////////////////////////////
-// AppListController, ShellObserver implementation:
-void AppListController::OnShelfAlignmentChanged(aura::Window* root_window) {
+// AppListShowerDelegate, ShellObserver implementation:
+void AppListShowerDelegate::OnShelfAlignmentChanged(aura::Window* root_window) {
if (view_)
view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView()));
}
-void AppListController::OnMaximizeModeStarted() {
+void AppListShowerDelegate::OnMaximizeModeStarted() {
// The "fullscreen" app-list is initialized as in a different type of window,
// therefore we can't switch between the fullscreen status and the normal
// app-list bubble. App-list should be dismissed for the transition between
// maximize mode (touch-view mode) and non-maximize mode, otherwise the app
// list tries to behave as a bubble which leads to a crash. crbug.com/510062
if (IsFullscreenAppListEnabled() && is_visible_)
- Dismiss();
+ shower_->Dismiss();
}
-void AppListController::OnMaximizeModeEnded() {
+void AppListShowerDelegate::OnMaximizeModeEnded() {
// See the comments of OnMaximizeModeStarted().
if (IsFullscreenAppListEnabled() && is_visible_)
- Dismiss();
+ shower_->Dismiss();
}
////////////////////////////////////////////////////////////////////////////////
-// AppListController, ShelfIconObserver implementation:
+// AppListShowerDelegate, ShelfIconObserver implementation:
-void AppListController::OnShelfIconPositionsChanged() {
+void AppListShowerDelegate::OnShelfIconPositionsChanged() {
UpdateBounds();
}
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, PaginationModelObserver implementation:
-
-void AppListController::TotalPagesChanged() {
-}
-
-void AppListController::SelectedPageChanged(int old_selected,
- int new_selected) {
- current_apps_page_ = new_selected;
-}
-
-void AppListController::TransitionStarted() {
-}
-
-void AppListController::TransitionChanged() {
- // |view_| could be NULL when app list is closed with a running transition.
- if (!view_)
- return;
-
- app_list::PaginationModel* pagination_model = view_->GetAppsPaginationModel();
-
- const app_list::PaginationModel::Transition& transition =
- pagination_model->transition();
- if (pagination_model->is_valid_page(transition.target_page))
- return;
-
- views::Widget* widget = view_->GetWidget();
- ui::LayerAnimator* widget_animator = GetLayer(widget)->GetAnimator();
- if (!pagination_model->IsRevertingCurrentTransition()) {
- // Update cached |view_bounds_| if it is the first over-scroll move and
- // widget does not have running animations.
- if (!should_snap_back_ && !widget_animator->is_animating())
- view_bounds_ = widget->GetWindowBoundsInScreen();
-
- const int current_page = pagination_model->selected_page();
- const int dir = transition.target_page > current_page ? -1 : 1;
-
- const double progress = 1.0 - pow(1.0 - transition.progress, 4);
- const int shift = kMaxOverScrollShift * progress * dir;
-
- gfx::Rect shifted(view_bounds_);
- shifted.set_x(shifted.x() + shift);
-
- widget->SetBounds(shifted);
-
- should_snap_back_ = true;
- } else if (should_snap_back_) {
- should_snap_back_ = false;
- ui::ScopedLayerAnimationSettings animation(widget_animator);
- animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
- app_list::kOverscrollPageTransitionDurationMs));
- widget->SetBounds(view_bounds_);
- }
-}
-
} // namespace ash
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