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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 746 m_drawingBuffer->restoreFramebufferBindings(); | 746 m_drawingBuffer->restoreFramebufferBindings(); |
| 747 } | 747 } |
| 748 | 748 |
| 749 private: | 749 private: |
| 750 DrawingBuffer* m_drawingBuffer; | 750 DrawingBuffer* m_drawingBuffer; |
| 751 Member<WebGLFramebuffer> m_readFramebufferBinding; | 751 Member<WebGLFramebuffer> m_readFramebufferBinding; |
| 752 }; | 752 }; |
| 753 | 753 |
| 754 // Errors raised by synthesizeGLError() while the context is lost. | 754 // Errors raised by synthesizeGLError() while the context is lost. |
| 755 Vector<GLenum> m_lostContextErrors; | 755 Vector<GLenum> m_lostContextErrors; |
| 756 // Other errors raised by synthesizeGLError(). | 756 // Other errors raised by synthesizeGLError(), or errors transfered from the |
| 757 // service side's error queue. |
| 757 Vector<GLenum> m_syntheticErrors; | 758 Vector<GLenum> m_syntheticErrors; |
| 758 | 759 |
| 759 bool m_isWebGL2FormatsTypesAdded; | 760 bool m_isWebGL2FormatsTypesAdded; |
| 760 bool m_isWebGL2InternalFormatsCopyTexImageAdded; | 761 bool m_isWebGL2InternalFormatsCopyTexImageAdded; |
| 761 bool m_isOESTextureFloatFormatsTypesAdded; | 762 bool m_isOESTextureFloatFormatsTypesAdded; |
| 762 bool m_isOESTextureHalfFloatFormatsTypesAdded; | 763 bool m_isOESTextureHalfFloatFormatsTypesAdded; |
| 763 bool m_isWebGLDepthTextureFormatsTypesAdded; | 764 bool m_isWebGLDepthTextureFormatsTypesAdded; |
| 764 bool m_isEXTsRGBFormatsTypesAdded; | 765 bool m_isEXTsRGBFormatsTypesAdded; |
| 765 | 766 |
| 766 std::set<GLenum> m_supportedInternalFormats; | 767 std::set<GLenum> m_supportedInternalFormats; |
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| 788 JustClear, | 789 JustClear, |
| 789 // Combine webgl.clear() API with the backbuffer clear, so webgl.clear() | 790 // Combine webgl.clear() API with the backbuffer clear, so webgl.clear() |
| 790 // doesn't have to call glClear() again. | 791 // doesn't have to call glClear() again. |
| 791 CombinedClear | 792 CombinedClear |
| 792 }; | 793 }; |
| 793 HowToClear clearIfComposited(GLbitfield clearMask = 0); | 794 HowToClear clearIfComposited(GLbitfield clearMask = 0); |
| 794 | 795 |
| 795 // Helper to restore state that clearing the framebuffer may destroy. | 796 // Helper to restore state that clearing the framebuffer may destroy. |
| 796 void restoreStateAfterClear(); | 797 void restoreStateAfterClear(); |
| 797 | 798 |
| 799 // Moves all errors from the service side's error queue into this class's |
| 800 // internal queue |m_syntheticErrors|. |
| 801 void moveGLErrorsToInternalQueue(); |
| 802 |
| 798 // Convert texture internal format. | 803 // Convert texture internal format. |
| 799 GLenum convertTexInternalFormat(GLenum internalformat, GLenum type); | 804 GLenum convertTexInternalFormat(GLenum internalformat, GLenum type); |
| 800 | 805 |
| 801 void texImage2DBase(GLenum target, GLint level, GLint internalformat, GLsize
i width, GLsizei height, GLint border, GLenum format, GLenum type, const void* p
ixels); | 806 void texImage2DBase(GLenum target, GLint level, GLint internalformat, GLsize
i width, GLsizei height, GLint border, GLenum format, GLenum type, const void* p
ixels); |
| 802 void texImage2DImpl(GLenum target, GLint level, GLint internalformat, GLenum
format, GLenum type, Image*, WebGLImageConversion::ImageHtmlDomSource, bool fli
pY, bool premultiplyAlpha); | 807 void texImage2DImpl(GLenum target, GLint level, GLint internalformat, GLenum
format, GLenum type, Image*, WebGLImageConversion::ImageHtmlDomSource, bool fli
pY, bool premultiplyAlpha); |
| 803 void texSubImage2DBase(GLenum target, GLint level, GLint xoffset, GLint yoff
set, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixe
ls); | 808 void texSubImage2DBase(GLenum target, GLint level, GLint xoffset, GLint yoff
set, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixe
ls); |
| 804 void texSubImage2DImpl(GLenum target, GLint level, GLint xoffset, GLint yoff
set, GLenum format, GLenum type, Image*, WebGLImageConversion::ImageHtmlDomSourc
e, bool flipY, bool premultiplyAlpha); | 809 void texSubImage2DImpl(GLenum target, GLint level, GLint xoffset, GLint yoff
set, GLenum format, GLenum type, Image*, WebGLImageConversion::ImageHtmlDomSourc
e, bool flipY, bool premultiplyAlpha); |
| 805 | 810 |
| 806 enum TexImageFunctionType { | 811 enum TexImageFunctionType { |
| 807 TexImage, | 812 TexImage, |
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| 1103 #endif | 1108 #endif |
| 1104 }; | 1109 }; |
| 1105 | 1110 |
| 1106 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1111 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
| 1107 | 1112 |
| 1108 } // namespace blink | 1113 } // namespace blink |
| 1109 | 1114 |
| 1110 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1115 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
| 1111 | 1116 |
| 1112 #endif // WebGLRenderingContextBase_h | 1117 #endif // WebGLRenderingContextBase_h |
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