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Unified Diff: content/common/media/audio_output.mojom

Issue 1856673002: Mojofication of the Chrome Audio Rendering Prototype Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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Index: content/common/media/audio_output.mojom
diff --git a/content/common/media/audio_output.mojom b/content/common/media/audio_output.mojom
new file mode 100644
index 0000000000000000000000000000000000000000..9db4da217bb0ab7cde437720151e02c22678a268
--- /dev/null
+++ b/content/common/media/audio_output.mojom
@@ -0,0 +1,165 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+module content.mojom;
+
+struct AudioOutputStreamParameters {
+
+ enum Format {
+ AUDIO_PCM_LINEAR = 0, // PCM is 'raw' amplitude samples.
+ AUDIO_PCM_LOW_LATENCY, // Linear PCM, low latency requested.
+ AUDIO_FAKE, // Creates a fake AudioOutputStream object.
+ AUDIO_FORMAT_LAST = AUDIO_FAKE, // Only used for validation of format.
+ };
+
+ // Enumerates the various representations of the ordering of audio channels.
+ // Logged to UMA, so never reuse a value, always add new/greater ones!
+ enum ChannelLayout {
+ CHANNEL_LAYOUT_NONE = 0,
+ CHANNEL_LAYOUT_UNSUPPORTED = 1,
+
+ // Front C
+ CHANNEL_LAYOUT_MONO = 2,
+
+ // Front L, Front R
+ CHANNEL_LAYOUT_STEREO = 3,
+
+ // Front L, Front R, Back C
+ CHANNEL_LAYOUT_2_1 = 4,
+
+ // Front L, Front R, Front C
+ CHANNEL_LAYOUT_SURROUND = 5,
+
+ // Front L, Front R, Front C, Back C
+ CHANNEL_LAYOUT_4_0 = 6,
+
+ // Front L, Front R, Side L, Side R
+ CHANNEL_LAYOUT_2_2 = 7,
+
+ // Front L, Front R, Back L, Back R
+ CHANNEL_LAYOUT_QUAD = 8,
+
+ // Front L, Front R, Front C, Side L, Side R
+ CHANNEL_LAYOUT_5_0 = 9,
+
+ // Front L, Front R, Front C, LFE, Side L, Side R
+ CHANNEL_LAYOUT_5_1 = 10,
+
+ // Front L, Front R, Front C, Back L, Back R
+ CHANNEL_LAYOUT_5_0_BACK = 11,
+
+ // Front L, Front R, Front C, LFE, Back L, Back R
+ CHANNEL_LAYOUT_5_1_BACK = 12,
+
+ // Front L, Front R, Front C, Side L, Side R, Back L, Back R
+ CHANNEL_LAYOUT_7_0 = 13,
+
+ // Front L, Front R, Front C, LFE, Side L, Side R, Back L, Back R
+ CHANNEL_LAYOUT_7_1 = 14,
+
+ // Front L, Front R, Front C, LFE, Side L, Side R, Front LofC, Front RofC
+ CHANNEL_LAYOUT_7_1_WIDE = 15,
+
+ // Stereo L, Stereo R
+ CHANNEL_LAYOUT_STEREO_DOWNMIX = 16,
+
+ // Stereo L, Stereo R, LFE
+ CHANNEL_LAYOUT_2POINT1 = 17,
+
+ // Stereo L, Stereo R, Front C, LFE
+ CHANNEL_LAYOUT_3_1 = 18,
+
+ // Stereo L, Stereo R, Front C, Rear C, LFE
+ CHANNEL_LAYOUT_4_1 = 19,
+
+ // Stereo L, Stereo R, Front C, Side L, Side R, Back C
+ CHANNEL_LAYOUT_6_0 = 20,
+
+ // Stereo L, Stereo R, Side L, Side R, Front LofC, Front RofC
+ CHANNEL_LAYOUT_6_0_FRONT = 21,
+
+ // Stereo L, Stereo R, Front C, Rear L, Rear R, Rear C
+ CHANNEL_LAYOUT_HEXAGONAL = 22,
+
+ // Stereo L, Stereo R, Front C, LFE, Side L, Side R, Rear Center
+ CHANNEL_LAYOUT_6_1 = 23,
+
+ // Stereo L, Stereo R, Front C, LFE, Back L, Back R, Rear Center
+ CHANNEL_LAYOUT_6_1_BACK = 24,
+
+ // Stereo L, Stereo R, Side L, Side R, Front LofC, Front RofC, LFE
+ CHANNEL_LAYOUT_6_1_FRONT = 25,
+
+ // Front L, Front R, Front C, Side L, Side R, Front LofC, Front RofC
+ CHANNEL_LAYOUT_7_0_FRONT = 26,
+
+ // Front L, Front R, Front C, LFE, Back L, Back R, Front LofC, Front RofC
+ CHANNEL_LAYOUT_7_1_WIDE_BACK = 27,
+
+ // Front L, Front R, Front C, Side L, Side R, Rear L, Back R, Back C.
+ CHANNEL_LAYOUT_OCTAGONAL = 28,
+
+ // Channels are not explicitly mapped to speakers.
+ CHANNEL_LAYOUT_DISCRETE = 29,
+
+ // Front L, Front R, Front C. Front C contains the keyboard mic audio. This
+ // layout is only intended for input for WebRTC. The Front C channel
+ // is stripped away in the WebRTC audio input pipeline and never seen outside
+ // of that.
+ CHANNEL_LAYOUT_STEREO_AND_KEYBOARD_MIC = 30,
+
+ // Front L, Front R, Side L, Side R, LFE
+ CHANNEL_LAYOUT_4_1_QUAD_SIDE = 31,
+
+ // Max value, must always equal the largest entry ever logged.
+ CHANNEL_LAYOUT_MAX = CHANNEL_LAYOUT_4_1_QUAD_SIDE
+ };
+
+
+ Format format_; // Format of the stream.
+ ChannelLayout channel_layout_; // Order of surround sound channels.
+ int32 channels_; // Number of channels. Value set based on
+ // |channel_layout|.
+ int32 sample_rate_; // Sampling frequency/rate.
+ int32 bits_per_sample_; // Number of bits per sample.
+ int32 frames_per_buffer_; // Number of frames in a buffer.
+ int32 effects_; // Bitmask using PlatformEffectsMask.
+
+};
+
+// Used on the renderer side.
+interface AudioOutputStream {
+ Play() =>
+ (bool success);
+ set(int32 a);
+ //Pause();
+ // TODO(hclam): change this to vector if we have channel numbers other than 2.
+ //SetVolume(double volume);
+};
+
+// Used on the renderer side.
+interface AudioParameters {
+ Play();
+ Pause();
+ // TODO(hclam): change this to vector if we have channel numbers other than 2.
+ SetVolume(double volume);
+};
+
+
+// Used on the renderer side.
+interface AudioOutput {
+ // TODO: The idea is that deleting/unbinding AudioOutputStream will close the
+ // stream. Figure out how that works.
+ // TODO: Should “AudioOutputStream& output_stream” be used as argument to
+ // CreateStresam() instead?
+ CloseStream(int32 id);
+ CreateStream(
+ int32 stream_id_,
+ int32 render_frame_id_,
+ AudioOutputStreamParameters params) =>
+ (AudioOutputStream? stream,
+ int32 stream_id,
+ handle<shared_buffer>? shared_buffer,
+ handle? socket_descriptor);
+};
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