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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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89 // This should only be used for CSS | 89 // This should only be used for CSS |
90 void unpause(); | 90 void unpause(); |
91 | 91 |
92 void setOutdated(); | 92 void setOutdated(); |
93 bool outdated() { return m_outdated; } | 93 bool outdated() { return m_outdated; } |
94 | 94 |
95 bool maybeStartAnimationOnCompositor(); | 95 bool maybeStartAnimationOnCompositor(); |
96 void cancelAnimationOnCompositor(); | 96 void cancelAnimationOnCompositor(); |
97 bool hasActiveAnimationsOnCompositor(); | 97 bool hasActiveAnimationsOnCompositor(); |
98 | 98 |
| 99 static bool hasLowerPriority(Player*, Player*); |
| 100 |
99 private: | 101 private: |
100 Player(DocumentTimeline&, TimedItem*); | 102 Player(DocumentTimeline&, TimedItem*); |
101 double sourceEnd() const; | 103 double sourceEnd() const; |
102 bool limited(double currentTime) const; | 104 bool limited(double currentTime) const; |
103 double currentTimeWithoutLag() const; | 105 double currentTimeWithoutLag() const; |
104 double currentTimeWithLag() const; | 106 double currentTimeWithLag() const; |
105 void updateTimingState(double newCurrentTime); | 107 void updateTimingState(double newCurrentTime); |
106 void updateCurrentTimingState(); | 108 void updateCurrentTimingState(); |
107 | 109 |
108 double m_playbackRate; | 110 double m_playbackRate; |
109 double m_startTime; | 111 double m_startTime; |
110 double m_holdTime; | 112 double m_holdTime; |
111 double m_storedTimeLag; | 113 double m_storedTimeLag; |
112 | 114 |
113 RefPtr<TimedItem> m_content; | 115 RefPtr<TimedItem> m_content; |
114 // FIXME: We should keep the timeline alive and have this as non-null | 116 // FIXME: We should keep the timeline alive and have this as non-null |
115 // but this is tricky to do without Oilpan | 117 // but this is tricky to do without Oilpan |
116 DocumentTimeline* m_timeline; | 118 DocumentTimeline* m_timeline; |
117 // Reflects all pausing, including via pauseForTesting(). | 119 // Reflects all pausing, including via pauseForTesting(). |
118 bool m_paused; | 120 bool m_paused; |
119 bool m_held; | 121 bool m_held; |
120 bool m_isPausedForTesting; | 122 bool m_isPausedForTesting; |
121 | 123 |
122 // This indicates timing information relevant to the player has changed | 124 // This indicates timing information relevant to the player has changed |
123 bool m_outdated; | 125 bool m_outdated; |
| 126 |
| 127 unsigned m_sequenceNumber; |
124 }; | 128 }; |
125 | 129 |
126 } // namespace | 130 } // namespace |
127 | 131 |
128 #endif | 132 #endif |
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