OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkBitmapProvider.h" | 9 #include "SkBitmapProvider.h" |
10 #include "SkImage_Base.h" | 10 #include "SkImage_Base.h" |
11 #include "SkImageShader.h" | 11 #include "SkImageShader.h" |
12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
14 | 14 |
15 SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, con
st SkMatrix* matrix) | 15 SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, con
st SkMatrix* matrix) |
16 : INHERITED(matrix) | 16 : INHERITED(matrix) |
17 , fImage(SkRef(img)) | 17 , fImage(SkRef(img)) |
18 , fTileModeX(tmx) | 18 , fTileModeX(tmx) |
19 , fTileModeY(tmy) | 19 , fTileModeY(tmy) |
20 {} | 20 {} |
21 | 21 |
22 SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) { | 22 sk_sp<SkFlattenable> SkImageShader::CreateProc(SkReadBuffer& buffer) { |
23 const TileMode tx = (TileMode)buffer.readUInt(); | 23 const TileMode tx = (TileMode)buffer.readUInt(); |
24 const TileMode ty = (TileMode)buffer.readUInt(); | 24 const TileMode ty = (TileMode)buffer.readUInt(); |
25 SkMatrix matrix; | 25 SkMatrix matrix; |
26 buffer.readMatrix(&matrix); | 26 buffer.readMatrix(&matrix); |
27 SkAutoTUnref<SkImage> img(buffer.readImage()); | 27 SkAutoTUnref<SkImage> img(buffer.readImage()); |
28 if (!img) { | 28 if (!img) { |
29 return nullptr; | 29 return nullptr; |
30 } | 30 } |
31 return SkImageShader::Make(img, tx, ty, &matrix).release(); | 31 return SkImageShader::Make(img, tx, ty, &matrix); |
32 } | 32 } |
33 | 33 |
34 void SkImageShader::flatten(SkWriteBuffer& buffer) const { | 34 void SkImageShader::flatten(SkWriteBuffer& buffer) const { |
35 buffer.writeUInt(fTileModeX); | 35 buffer.writeUInt(fTileModeX); |
36 buffer.writeUInt(fTileModeY); | 36 buffer.writeUInt(fTileModeY); |
37 buffer.writeMatrix(this->getLocalMatrix()); | 37 buffer.writeMatrix(this->getLocalMatrix()); |
38 buffer.writeImage(fImage); | 38 buffer.writeImage(fImage); |
39 } | 39 } |
40 | 40 |
41 bool SkImageShader::isOpaque() const { | 41 bool SkImageShader::isOpaque() const { |
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
125 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); | 125 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); |
126 } | 126 } |
127 | 127 |
128 if (GrPixelConfigIsAlphaOnly(texture->config())) { | 128 if (GrPixelConfigIsAlphaOnly(texture->config())) { |
129 return SkRef(inner.get()); | 129 return SkRef(inner.get()); |
130 } | 130 } |
131 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 131 return GrFragmentProcessor::MulOutputByInputAlpha(inner); |
132 } | 132 } |
133 | 133 |
134 #endif | 134 #endif |
OLD | NEW |