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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #if SK_SUPPORT_GPU | 9 #if SK_SUPPORT_GPU |
| 10 #include "GrFragmentProcessor.h" | 10 #include "GrFragmentProcessor.h" |
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| 43 #ifndef SK_IGNORE_TO_STRING | 43 #ifndef SK_IGNORE_TO_STRING |
| 44 void toString(SkString* str) const override { | 44 void toString(SkString* str) const override { |
| 45 str->appendf("DCShader: ()"); | 45 str->appendf("DCShader: ()"); |
| 46 } | 46 } |
| 47 #endif | 47 #endif |
| 48 | 48 |
| 49 private: | 49 private: |
| 50 const SkMatrix fDeviceMatrix; | 50 const SkMatrix fDeviceMatrix; |
| 51 }; | 51 }; |
| 52 | 52 |
| 53 SkFlattenable* DCShader::CreateProc(SkReadBuffer& buf) { | 53 sk_sp<SkFlattenable> DCShader::CreateProc(SkReadBuffer& buf) { |
| 54 SkMatrix matrix; | 54 SkMatrix matrix; |
| 55 buf.readMatrix(&matrix); | 55 buf.readMatrix(&matrix); |
| 56 return new DCShader(matrix); | 56 return sk_make_sp<DCShader>(matrix); |
| 57 } | 57 } |
| 58 | 58 |
| 59 class DCFP : public GrFragmentProcessor { | 59 class DCFP : public GrFragmentProcessor { |
| 60 public: | 60 public: |
| 61 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { | 61 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { |
| 62 this->addCoordTransform(&fDeviceTransform); | 62 this->addCoordTransform(&fDeviceTransform); |
| 63 this->initClassID<DCFP>(); | 63 this->initClassID<DCFP>(); |
| 64 } | 64 } |
| 65 | 65 |
| 66 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { | 66 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
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| 290 }; | 290 }; |
| 291 | 291 |
| 292 SkTArray<Prim*> fPrims; | 292 SkTArray<Prim*> fPrims; |
| 293 | 293 |
| 294 typedef GM INHERITED; | 294 typedef GM INHERITED; |
| 295 }; | 295 }; |
| 296 | 296 |
| 297 DEF_GM(return new DCShaderGM;) | 297 DEF_GM(return new DCShaderGM;) |
| 298 } | 298 } |
| 299 #endif | 299 #endif |
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