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| 1 # Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 | 4 |
| 5 """Set of common operations/utilities for build archiving.""" | 5 """Set of common operations/utilities for build archiving.""" |
| 6 | 6 |
| 7 import glob | 7 import glob |
| 8 import os | 8 import os |
| 9 import platform | 9 import platform |
| 10 import re | 10 import re |
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| 24 """Defines default values for archival utilities to use.""" | 24 """Defines default values for archival utilities to use.""" |
| 25 # List of symbol files to save, but not to upload to the symbol server | 25 # List of symbol files to save, but not to upload to the symbol server |
| 26 # (generally because they have no symbols and thus would produce an error). | 26 # (generally because they have no symbols and thus would produce an error). |
| 27 # We have to list all the previous names of icudt*.dll. Now that we | 27 # We have to list all the previous names of icudt*.dll. Now that we |
| 28 # use icudt.dll, we don't need to update this file any more next time | 28 # use icudt.dll, we don't need to update this file any more next time |
| 29 # we pull in a new version of ICU. | 29 # we pull in a new version of ICU. |
| 30 symbols_to_skip_upload = [ | 30 symbols_to_skip_upload = [ |
| 31 'icudt38.dll', 'icudt42.dll', 'icudt46.dll', 'icudt.dll', 'rlz.dll', | 31 'icudt38.dll', 'icudt42.dll', 'icudt46.dll', 'icudt.dll', 'rlz.dll', |
| 32 'avcodec-53.dll', 'avcodec-54.dll', 'avformat-53.dll', 'avformat-54.dll', | 32 'avcodec-53.dll', 'avcodec-54.dll', 'avformat-53.dll', 'avformat-54.dll', |
| 33 'avutil-51.dll', 'd3dx9_42.dll', 'd3dx9_43.dll', 'D3DCompiler_42.dll', | 33 'avutil-51.dll', 'd3dx9_42.dll', 'd3dx9_43.dll', 'D3DCompiler_42.dll', |
| 34 'D3DCompiler_43.dll', 'd3dcompiler_46.dll', 'xinput1_3.dll', | 34 'D3DCompiler_43.dll', 'd3dcompiler_46.dll', 'msvcp120.dll', |
| 35 'widevinecdm.dll', 'FlashPlayerApp.exe',] | 35 'msvcr120.dll', 'xinput1_3.dll', 'widevinecdm.dll', 'FlashPlayerApp.exe',] |
| 36 | 36 |
| 37 if os.environ.get('CHROMIUM_BUILD', '') == '_google_chrome': | 37 if os.environ.get('CHROMIUM_BUILD', '') == '_google_chrome': |
| 38 exes_to_skip_entirely = [] | 38 exes_to_skip_entirely = [] |
| 39 else: | 39 else: |
| 40 exes_to_skip_entirely = ['rlz'] | 40 exes_to_skip_entirely = ['rlz'] |
| 41 | 41 |
| 42 # Installer to archive. | 42 # Installer to archive. |
| 43 installer_exe = 'mini_installer.exe' | 43 installer_exe = 'mini_installer.exe' |
| 44 | 44 |
| 45 # Test files to archive. | 45 # Test files to archive. |
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| 323 raise_error=not allow_missing) | 323 raise_error=not allow_missing) |
| 324 if not os.path.exists(zip_file): | 324 if not os.path.exists(zip_file): |
| 325 raise StagingError('Failed to make zip package %s' % zip_file) | 325 raise StagingError('Failed to make zip package %s' % zip_file) |
| 326 | 326 |
| 327 if os.path.basename(zip_file) != archive_name: | 327 if os.path.basename(zip_file) != archive_name: |
| 328 orig_zip = zip_file | 328 orig_zip = zip_file |
| 329 zip_file = os.path.join(os.path.dirname(orig_zip), archive_name) | 329 zip_file = os.path.join(os.path.dirname(orig_zip), archive_name) |
| 330 print 'Renaming archive: "%s" -> "%s"' % (orig_zip, zip_file) | 330 print 'Renaming archive: "%s" -> "%s"' % (orig_zip, zip_file) |
| 331 chromium_utils.MoveFile(orig_zip, zip_file) | 331 chromium_utils.MoveFile(orig_zip, zip_file) |
| 332 return (zip_dir, zip_file) | 332 return (zip_dir, zip_file) |
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