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Issue 185533014: Remove Script::SetData and the script_data parameter from Script::(Compile|New). (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: rebased Created 6 years, 9 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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1004 public: 1004 public:
1005 /** 1005 /**
1006 * Compiles the specified script (context-independent). 1006 * Compiles the specified script (context-independent).
1007 * 1007 *
1008 * \param source Script source code. 1008 * \param source Script source code.
1009 * \param origin Script origin, owned by caller, no references are kept 1009 * \param origin Script origin, owned by caller, no references are kept
1010 * when New() returns 1010 * when New() returns
1011 * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile() 1011 * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile()
1012 * using pre_data speeds compilation if it's done multiple times. 1012 * using pre_data speeds compilation if it's done multiple times.
1013 * Owned by caller, no references are kept when New() returns. 1013 * Owned by caller, no references are kept when New() returns.
1014 * \param script_data Arbitrary data associated with script. Using
1015 * this has same effect as calling SetData(), but allows data to be
1016 * available to compile event handlers.
1017 * \return Compiled script object (context independent; when run it 1014 * \return Compiled script object (context independent; when run it
1018 * will use the currently entered context). 1015 * will use the currently entered context).
1019 */ 1016 */
1020 static Local<Script> New(Handle<String> source, 1017 static Local<Script> New(Handle<String> source,
1021 ScriptOrigin* origin = NULL, 1018 ScriptOrigin* origin = NULL,
1022 ScriptData* pre_data = NULL, 1019 ScriptData* pre_data = NULL);
1023 Handle<String> script_data = Handle<String>());
1024 1020
1025 /** 1021 /**
1026 * Compiles the specified script using the specified file name 1022 * Compiles the specified script using the specified file name
1027 * object (typically a string) as the script's origin. 1023 * object (typically a string) as the script's origin.
1028 * 1024 *
1029 * \param source Script source code. 1025 * \param source Script source code.
1030 * \param file_name file name object (typically a string) to be used 1026 * \param file_name file name object (typically a string) to be used
1031 * as the script's origin. 1027 * as the script's origin.
1032 * \return Compiled script object (context independent; when run it 1028 * \return Compiled script object (context independent; when run it
1033 * will use the currently entered context). 1029 * will use the currently entered context).
1034 */ 1030 */
1035 static Local<Script> New(Handle<String> source, 1031 static Local<Script> New(Handle<String> source,
1036 Handle<Value> file_name); 1032 Handle<Value> file_name);
1037 1033
1038 /** 1034 /**
1039 * Compiles the specified script (bound to current context). 1035 * Compiles the specified script (bound to current context).
1040 * 1036 *
1041 * \param source Script source code. 1037 * \param source Script source code.
1042 * \param origin Script origin, owned by caller, no references are kept 1038 * \param origin Script origin, owned by caller, no references are kept
1043 * when Compile() returns 1039 * when Compile() returns
1044 * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile() 1040 * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile()
1045 * using pre_data speeds compilation if it's done multiple times. 1041 * using pre_data speeds compilation if it's done multiple times.
1046 * Owned by caller, no references are kept when Compile() returns. 1042 * Owned by caller, no references are kept when Compile() returns.
1047 * \param script_data Arbitrary data associated with script. Using
1048 * this has same effect as calling SetData(), but makes data available
1049 * earlier (i.e. to compile event handlers).
1050 * \return Compiled script object, bound to the context that was active 1043 * \return Compiled script object, bound to the context that was active
1051 * when this function was called. When run it will always use this 1044 * when this function was called. When run it will always use this
1052 * context. 1045 * context.
1053 */ 1046 */
1054 static Local<Script> Compile(Handle<String> source, 1047 static Local<Script> Compile(Handle<String> source,
1055 ScriptOrigin* origin = NULL, 1048 ScriptOrigin* origin = NULL,
1056 ScriptData* pre_data = NULL, 1049 ScriptData* pre_data = NULL);
1057 Handle<String> script_data = Handle<String>());
1058 1050
1059 /** 1051 /**
1060 * Compiles the specified script using the specified file name 1052 * Compiles the specified script using the specified file name
1061 * object (typically a string) as the script's origin. 1053 * object (typically a string) as the script's origin.
1062 * 1054 *
1063 * \param source Script source code. 1055 * \param source Script source code.
1064 * \param file_name File name to use as script's origin 1056 * \param file_name File name to use as script's origin
1065 * \param script_data Arbitrary data associated with script. Using
1066 * this has same effect as calling SetData(), but makes data available
1067 * earlier (i.e. to compile event handlers).
1068 * \return Compiled script object, bound to the context that was active 1057 * \return Compiled script object, bound to the context that was active
1069 * when this function was called. When run it will always use this 1058 * when this function was called. When run it will always use this
1070 * context. 1059 * context.
1071 */ 1060 */
1072 static Local<Script> Compile(Handle<String> source, 1061 static Local<Script> Compile(Handle<String> source,
1073 Handle<Value> file_name, 1062 Handle<Value> file_name);
1074 Handle<String> script_data = Handle<String>());
1075 1063
1076 /** 1064 /**
1077 * Runs the script returning the resulting value. If the script is 1065 * Runs the script returning the resulting value. If the script is
1078 * context independent (created using ::New) it will be run in the 1066 * context independent (created using ::New) it will be run in the
1079 * currently entered context. If it is context specific (created 1067 * currently entered context. If it is context specific (created
1080 * using ::Compile) it will be run in the context in which it was 1068 * using ::Compile) it will be run in the context in which it was
1081 * compiled. 1069 * compiled.
1082 */ 1070 */
1083 Local<Value> Run(); 1071 Local<Value> Run();
1084 1072
1085 /** 1073 /**
1086 * Returns the script id. 1074 * Returns the script id.
1087 */ 1075 */
1088 int GetId(); 1076 int GetId();
1089 1077
1090 /** 1078 /**
1091 * Associate an additional data object with the script. This is mainly used
1092 * with the debugger as this data object is only available through the
1093 * debugger API.
1094 */
1095 void SetData(Handle<String> data);
1096
1097 /**
1098 * Returns the name value of one Script. 1079 * Returns the name value of one Script.
1099 */ 1080 */
1100 Handle<Value> GetScriptName(); 1081 Handle<Value> GetScriptName();
1101 1082
1102 /** 1083 /**
1103 * Returns zero based line number of the code_pos location in the script. 1084 * Returns zero based line number of the code_pos location in the script.
1104 * -1 will be returned if no information available. 1085 * -1 will be returned if no information available.
1105 */ 1086 */
1106 int GetLineNumber(int code_pos); 1087 int GetLineNumber(int code_pos);
1107 1088
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6455 */ 6436 */
6456 6437
6457 6438
6458 } // namespace v8 6439 } // namespace v8
6459 6440
6460 6441
6461 #undef TYPE_CHECK 6442 #undef TYPE_CHECK
6462 6443
6463 6444
6464 #endif // V8_H_ 6445 #endif // V8_H_
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