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Side by Side Diff: third_party/WebKit/Source/platform/graphics/ImagePattern.cpp

Issue 1855273002: Update new Surface callsites (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: software_output_device was indirectly including skia::refptr, switch to sk_sp<> Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/ImagePattern.h" 5 #include "platform/graphics/ImagePattern.h"
6 6
7 #include "platform/graphics/Image.h" 7 #include "platform/graphics/Image.h"
8 #include "platform/graphics/skia/SkiaUtils.h" 8 #include "platform/graphics/skia/SkiaUtils.h"
9 #include "third_party/skia/include/core/SkCanvas.h" 9 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "third_party/skia/include/core/SkImage.h" 10 #include "third_party/skia/include/core/SkImage.h"
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
50 SkShader::TileMode tileModeX = isRepeatX() 50 SkShader::TileMode tileModeX = isRepeatX()
51 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 51 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
52 SkShader::TileMode tileModeY = isRepeatY() 52 SkShader::TileMode tileModeY = isRepeatY()
53 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 53 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
54 int expandW = isRepeatX() ? 0 : 1; 54 int expandW = isRepeatX() ? 0 : 1;
55 int expandH = isRepeatY() ? 0 : 1; 55 int expandH = isRepeatY() ? 0 : 1;
56 56
57 // Create a transparent image 1 pixel wider and/or taller than the 57 // Create a transparent image 1 pixel wider and/or taller than the
58 // original, then copy the orignal into it. 58 // original, then copy the orignal into it.
59 // FIXME: Is there a better way to pad (not scale) an image in skia? 59 // FIXME: Is there a better way to pad (not scale) an image in skia?
60 RefPtr<SkSurface> surface = adoptRef(SkSurface::NewRasterN32Premul( 60 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(
61 m_tileImage->width() + expandW, m_tileImage->height() + expandH)); 61 m_tileImage->width() + expandW, m_tileImage->height() + expandH);
62 if (!surface) 62 if (!surface)
63 return SkShader::MakeColorShader(SK_ColorTRANSPARENT); 63 return SkShader::MakeColorShader(SK_ColorTRANSPARENT);
64 64
65 surface->getCanvas()->clear(SK_ColorTRANSPARENT); 65 surface->getCanvas()->clear(SK_ColorTRANSPARENT);
66 SkPaint paint; 66 SkPaint paint;
67 paint.setXfermodeMode(SkXfermode::kSrc_Mode); 67 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
68 surface->getCanvas()->drawImage(m_tileImage, 0, 0, &paint); 68 surface->getCanvas()->drawImage(m_tileImage, 0, 0, &paint);
69 69
70 return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &local Matrix); 70 return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &local Matrix);
71 } 71 }
72 72
73 bool ImagePattern::isTextureBacked() const 73 bool ImagePattern::isTextureBacked() const
74 { 74 {
75 return m_tileImage && m_tileImage->isTextureBacked(); 75 return m_tileImage && m_tileImage->isTextureBacked();
76 } 76 }
77 77
78 } // namespace blink 78 } // namespace blink
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