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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/gamepad/GamepadDispatcher.h" | 5 #include "modules/gamepad/GamepadDispatcher.h" |
| 6 | 6 |
| 7 #include "modules/gamepad/NavigatorGamepad.h" | 7 #include "modules/gamepad/NavigatorGamepad.h" |
| 8 #include "public/platform/Platform.h" | 8 #include "public/platform/Platform.h" |
| 9 #include "wtf/TemporaryChange.h" | 9 #include "wtf/TemporaryChange.h" |
| 10 | 10 |
| 11 namespace blink { | 11 namespace blink { |
| 12 | 12 |
| 13 GamepadDispatcher& GamepadDispatcher::instance() | 13 GamepadDispatcher& GamepadDispatcher::instance() |
| 14 { | 14 { |
| 15 DEFINE_STATIC_LOCAL(GamepadDispatcher, gamepadDispatcher, (new GamepadDispat
cher)); | 15 DEFINE_STATIC_LOCAL(Persistent<GamepadDispatcher>, gamepadDispatcher, (new G
amepadDispatcher())); |
| 16 return gamepadDispatcher; | 16 return *gamepadDispatcher; |
| 17 } | 17 } |
| 18 | 18 |
| 19 void GamepadDispatcher::sampleGamepads(WebGamepads& gamepads) | 19 void GamepadDispatcher::sampleGamepads(WebGamepads& gamepads) |
| 20 { | 20 { |
| 21 Platform::current()->sampleGamepads(gamepads); | 21 Platform::current()->sampleGamepads(gamepads); |
| 22 } | 22 } |
| 23 | 23 |
| 24 GamepadDispatcher::GamepadDispatcher() | 24 GamepadDispatcher::GamepadDispatcher() |
| 25 { | 25 { |
| 26 } | 26 } |
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| 58 { | 58 { |
| 59 Platform::current()->startListening(WebPlatformEventTypeGamepad, this); | 59 Platform::current()->startListening(WebPlatformEventTypeGamepad, this); |
| 60 } | 60 } |
| 61 | 61 |
| 62 void GamepadDispatcher::stopListening() | 62 void GamepadDispatcher::stopListening() |
| 63 { | 63 { |
| 64 Platform::current()->stopListening(WebPlatformEventTypeGamepad); | 64 Platform::current()->stopListening(WebPlatformEventTypeGamepad); |
| 65 } | 65 } |
| 66 | 66 |
| 67 } // namespace blink | 67 } // namespace blink |
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