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Unified Diff: samplecode/SamplePathUtils.cpp

Issue 18552005: Animated the PathUtils Sample to show path contours (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Added function pointers to sample to reduce code in OnDrawContent method. Created 7 years, 6 months ago
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Index: samplecode/SamplePathUtils.cpp
diff --git a/samplecode/SamplePathUtils.cpp b/samplecode/SamplePathUtils.cpp
index c5ed0e9724568252a45f6c4596deba33acc00b32..47a9bdf0edc144e1fac9c5f4c9aa0ce14730c4cd 100644
--- a/samplecode/SamplePathUtils.cpp
+++ b/samplecode/SamplePathUtils.cpp
@@ -6,28 +6,55 @@
*/
#include "SampleCode.h"
+
#include "SkCanvas.h"
+#include "SkCornerPathEffect.h"
+#include "SkDashPathEffect.h"
#include "SkPathUtils.h"
-#include "SkView.h"
-//#include "SkPathOps.h" // loads fine here, won't in PathUtils src files
#include "SkRandom.h"
-//#include "SkTime.h"
+#include "SkView.h"
+
+typedef void (*BitsToPath)(SkPath*, const char*, int, int, int);
+
+static const BitsToPath gBitsToPath_fns[] = {
+ SkPathUtils::BitsToPath_Path,
+ SkPathUtils::BitsToPath_Region,
+};
+
+// hardcoded bitmap patterns
+static const uint8_t gBits[][16] = {
+ { 0x18, 0x00, 0x3c, 0x00, 0x7e, 0x00, 0xdb, 0x00,
+ 0xff, 0x00, 0x24, 0x00, 0x5a, 0x00, 0xa5, 0x00 },
+
+ { 0x20, 0x80, 0x91, 0x20, 0xbf, 0xa0, 0xee, 0xe0,
+ 0xff, 0xe0, 0x7f, 0xc0, 0x20, 0x80, 0x40, 0x40 },
+
+ { 0x0f, 0x00, 0x7f, 0xe0, 0xff, 0xf0, 0xe6, 0x70,
+ 0xff, 0xf0, 0x19, 0x80, 0x36, 0xc0, 0xc0, 0x30 }
+};
+
class samplePathUtils : public SampleView {
public:
samplePathUtils() {
bmp_paint.setAntiAlias(true); // Black paint for bitmap
- bmp_paint.setStyle(SkPaint::kFill_Style);
- bmp_paint.setColor(SK_ColorBLACK);
+ bmp_paint.setStyle(SkPaint::kFill_Style);
+
+ outline_paint.setAntiAlias(true); // Black paint for bitmap
+ outline_paint.setStyle(SkPaint::kStroke_Style);
+
+ gPhase = 0.0f;
}
protected:
scroggo 2013/07/08 19:11:31 nit: Need the member variables be protected?
- static const int numModes = 3;
+ static const int numBits = 3;
static const int h=8, w=12, stride=2; // stride is in bytes
scroggo 2013/07/08 19:11:31 nit: Typically byte counts are represented as size
static const int numChars = h * stride; // number of chars in entire array
SkPaint bmp_paint;
scroggo 2013/07/08 19:11:31 nit: In Skia we name member variables in camelCase
-
+ SkPaint outline_paint;
scroggo 2013/07/08 19:11:31 nit: fOutlinePaint
+ SkScalar gPhase;
scroggo 2013/07/08 19:11:31 nit: Unless this is global, it should be fPhase.
+
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
@@ -40,41 +67,33 @@ protected:
/////////////////////////////////////////////////////////////
virtual void onDrawContent(SkCanvas* canvas) {
scroggo 2013/07/08 19:11:31 I love SamplePathUtils's images :)
- // bitmap definitions
- const uint8_t bits[numModes][numChars] = {
- { 0x18, 0x00, 0x3c, 0x00, 0x7e, 0x00, 0xdb, 0x00,
- 0xff, 0x00, 0x24, 0x00, 0x5a, 0x00, 0xa5, 0x00 },
-
- { 0x20, 0x80, 0x91, 0x20, 0xbf, 0xa0, 0xee, 0xe0,
- 0xff, 0xe0, 0x7f, 0xc0, 0x20, 0x80, 0x40, 0x40 },
-
- { 0x0f, 0x00, 0x7f, 0xe0, 0xff, 0xf0, 0xe6, 0x70,
- 0xff, 0xf0, 0x19, 0x80, 0x36, 0xc0, 0xc0, 0x30 }
- };
-
- static const SkScalar kScale = 10.0f;
-
- for (int i = 0; i < numModes; ++i) {
- SkPath path; // generate and simplify each path
- SkPathUtils::BitsToPath_Path(&path, (char*) &bits[i], h, w, stride);
-
- canvas->save(); // DRAWING
- canvas->scale(kScale, kScale); // scales up each bitmap
- canvas->translate(0, 1.5f * h * i);
- canvas->drawPath(path, bmp_paint); // draw bitmap
- canvas->restore();
-
- // use the SkRegion method
- SkPath pathR;
- SkPathUtils::BitsToPath_Region(&pathR, (char*) &bits[i], h, w, stride);
-
- canvas->save();
-
- canvas->scale(kScale, kScale); // scales up each bitmap
- canvas->translate(1.5f * w, 1.5f * h * i); // translates past previous bitmap
- canvas->drawPath(pathR, bmp_paint); // draw bitmap
+ // creating animated path effect composition (avoiding memory leaks)
+ SkScalar intervals[8] = {.5, .3, .5, .3, .5, .3, .5, .3};
+ SkAutoTUnref<SkDashPathEffect> dash(new SkDashPathEffect(intervals, 2, gPhase) );
+ SkAutoTUnref<SkCornerPathEffect> corner(new SkCornerPathEffect(.25f) );
+ outline_paint.setPathEffect(new SkComposePathEffect(dash, corner) )->unref();
+
+ canvas->scale(10.0f, 10.0f); // scales up each bitmap
+ for (int i = 0; i < numBits; ++i) {
+
+ canvas->save();
+ for (size_t j = 0; j < SK_ARRAY_COUNT(gBitsToPath_fns); ++j) {
+ SkPath path;
+ gBitsToPath_fns[j](&path, (char*) &gBits[i], h, w, stride);
scroggo 2013/07/08 19:11:31 Most of our API supplies width as a parameter befo
+
+ //draw skPath and outline
+ canvas->drawPath(path, bmp_paint);
+ canvas->translate(1.5f * w, 0); // translates past previous bitmap
+ canvas->drawPath(path, outline_paint);
+ canvas->translate(1.5f * w, 0); // translates past previous bitmap
+ }
canvas->restore();
+ canvas->translate(0, 1.5f * h); //translate to next row
}
+
+ // for animated pathEffect
+ gPhase += .01;
+ this->inval(NULL);
}
private:
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