| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLVertexArray_DEFINED | 8 #ifndef GrGLVertexArray_DEFINED |
| 9 #define GrGLVertexArray_DEFINED | 9 #define GrGLVertexArray_DEFINED |
| 10 | 10 |
| 11 #include "GrTypesPriv.h" | 11 #include "GrTypesPriv.h" |
| 12 #include "gl/GrGLDefines.h" | 12 #include "gl/GrGLDefines.h" |
| 13 #include "gl/GrGLTypes.h" | 13 #include "gl/GrGLTypes.h" |
| 14 #include "SkTArray.h" | 14 #include "SkTArray.h" |
| 15 | 15 |
| 16 class GrGLBuffer; |
| 16 class GrGLGpu; | 17 class GrGLGpu; |
| 17 | 18 |
| 18 /** | 19 /** |
| 19 * This sets and tracks the vertex attribute array state. It is used internally
by GrGLVertexArray | 20 * This sets and tracks the vertex attribute array state. It is used internally
by GrGLVertexArray |
| 20 * (below) but is separate because it is also used to track the state of vertex
array object 0. | 21 * (below) but is separate because it is also used to track the state of vertex
array object 0. |
| 21 */ | 22 */ |
| 22 class GrGLAttribArrayState { | 23 class GrGLAttribArrayState { |
| 23 public: | 24 public: |
| 24 explicit GrGLAttribArrayState(int arrayCount = 0) { | 25 explicit GrGLAttribArrayState(int arrayCount = 0) { |
| 25 this->resize(arrayCount); | 26 this->resize(arrayCount); |
| 26 } | 27 } |
| 27 | 28 |
| 28 void resize(int newCount) { | 29 void resize(int newCount) { |
| 29 fAttribArrayStates.resize_back(newCount); | 30 fAttribArrayStates.resize_back(newCount); |
| 30 for (int i = 0; i < newCount; ++i) { | 31 for (int i = 0; i < newCount; ++i) { |
| 31 fAttribArrayStates[i].invalidate(); | 32 fAttribArrayStates[i].invalidate(); |
| 32 } | 33 } |
| 33 } | 34 } |
| 34 | 35 |
| 35 /** | 36 /** |
| 36 * This function enables and sets vertex attrib state for the specified attr
ib index. It is | 37 * This function enables and sets vertex attrib state for the specified attr
ib index. It is |
| 37 * assumed that the GrGLAttribArrayState is tracking the state of the curren
tly bound vertex | 38 * assumed that the GrGLAttribArrayState is tracking the state of the curren
tly bound vertex |
| 38 * array object. | 39 * array object. |
| 39 */ | 40 */ |
| 40 void set(GrGLGpu*, | 41 void set(GrGLGpu*, |
| 41 int attribIndex, | 42 int attribIndex, |
| 42 GrGLuint vertexBufferID, | 43 const GrGLBuffer* vertexBuffer, |
| 43 GrVertexAttribType type, | 44 GrVertexAttribType type, |
| 44 GrGLsizei stride, | 45 GrGLsizei stride, |
| 45 GrGLvoid* offset); | 46 GrGLvoid* offset); |
| 46 | 47 |
| 47 /** | 48 /** |
| 48 * This function disables vertex attribs not present in the mask. It is assu
med that the | 49 * This function disables vertex attribs not present in the mask. It is assu
med that the |
| 49 * GrGLAttribArrayState is tracking the state of the currently bound vertex
array object. | 50 * GrGLAttribArrayState is tracking the state of the currently bound vertex
array object. |
| 50 */ | 51 */ |
| 51 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); | 52 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); |
| 52 | 53 |
| 53 void invalidate() { | 54 void invalidate() { |
| 54 int count = fAttribArrayStates.count(); | 55 int count = fAttribArrayStates.count(); |
| 55 for (int i = 0; i < count; ++i) { | 56 for (int i = 0; i < count; ++i) { |
| 56 fAttribArrayStates[i].invalidate(); | 57 fAttribArrayStates[i].invalidate(); |
| 57 } | 58 } |
| 58 } | 59 } |
| 59 | 60 |
| 60 void notifyVertexBufferDelete(GrGLuint id) { | |
| 61 int count = fAttribArrayStates.count(); | |
| 62 for (int i = 0; i < count; ++i) { | |
| 63 if (fAttribArrayStates[i].fAttribPointerIsValid && | |
| 64 id == fAttribArrayStates[i].fVertexBufferID) { | |
| 65 fAttribArrayStates[i].invalidate(); | |
| 66 } | |
| 67 } | |
| 68 } | |
| 69 | |
| 70 /** | 61 /** |
| 71 * The number of attrib arrays that this object is configured to track. | 62 * The number of attrib arrays that this object is configured to track. |
| 72 */ | 63 */ |
| 73 int count() const { return fAttribArrayStates.count(); } | 64 int count() const { return fAttribArrayStates.count(); } |
| 74 | 65 |
| 75 private: | 66 private: |
| 76 /** | 67 /** |
| 77 * Tracks the state of glVertexAttribArray for an attribute index. | 68 * Tracks the state of glVertexAttribArray for an attribute index. |
| 78 */ | 69 */ |
| 79 struct AttribArrayState { | 70 struct AttribArrayState { |
| 80 void invalidate() { | 71 void invalidate() { |
| 81 fEnableIsValid = false; | 72 fEnableIsValid = false; |
| 82 fAttribPointerIsValid = false; | 73 fVertexBufferUniqueID = SK_InvalidUniqueID; |
| 83 } | 74 } |
| 84 | 75 |
| 85 bool fEnableIsValid; | 76 bool fEnableIsValid; |
| 86 bool fAttribPointerIsValid; | |
| 87 bool fEnabled; | 77 bool fEnabled; |
| 88 GrGLuint fVertexBufferID; | 78 uint32_t fVertexBufferUniqueID; |
| 89 GrVertexAttribType fType; | 79 GrVertexAttribType fType; |
| 90 GrGLsizei fStride; | 80 GrGLsizei fStride; |
| 91 GrGLvoid* fOffset; | 81 GrGLvoid* fOffset; |
| 92 }; | 82 }; |
| 93 | 83 |
| 94 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; | 84 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; |
| 95 }; | 85 }; |
| 96 | 86 |
| 97 /** | 87 /** |
| 98 * This class represents an OpenGL vertex array object. It manages the lifetime
of the vertex array | 88 * This class represents an OpenGL vertex array object. It manages the lifetime
of the vertex array |
| 99 * and is used to track the state of the vertex array to avoid redundant GL call
s. | 89 * and is used to track the state of the vertex array to avoid redundant GL call
s. |
| 100 */ | 90 */ |
| 101 class GrGLVertexArray { | 91 class GrGLVertexArray { |
| 102 public: | 92 public: |
| 103 GrGLVertexArray(GrGLint id, int attribCount); | 93 GrGLVertexArray(GrGLint id, int attribCount); |
| 104 | 94 |
| 105 /** | 95 /** |
| 106 * Binds this vertex array. If the ID has been deleted or abandoned then nul
lptr is returned. | 96 * Binds this vertex array. If the ID has been deleted or abandoned then nul
lptr is returned. |
| 107 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's
attrib bindings is | 97 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's
attrib bindings is |
| 108 * returned. | 98 * returned. |
| 109 */ | 99 */ |
| 110 GrGLAttribArrayState* bind(GrGLGpu*); | 100 GrGLAttribArrayState* bind(GrGLGpu*); |
| 111 | 101 |
| 112 /** | 102 /** |
| 113 * This is a version of the above function that also binds an index buffer t
o the vertex | 103 * This is a version of the above function that also binds an index buffer t
o the vertex |
| 114 * array object. | 104 * array object. |
| 115 */ | 105 */ |
| 116 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint indexBuffer
ID); | 106 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrGLBuffer* in
dexBuffer); |
| 117 | |
| 118 void notifyIndexBufferDelete(GrGLuint bufferID); | |
| 119 | |
| 120 void notifyVertexBufferDelete(GrGLuint id) { | |
| 121 fAttribArrays.notifyVertexBufferDelete(id); | |
| 122 } | |
| 123 | 107 |
| 124 GrGLuint arrayID() const { return fID; } | 108 GrGLuint arrayID() const { return fID; } |
| 125 | 109 |
| 126 void invalidateCachedState(); | 110 void invalidateCachedState(); |
| 127 | 111 |
| 128 private: | 112 private: |
| 129 GrGLuint fID; | 113 GrGLuint fID; |
| 130 GrGLAttribArrayState fAttribArrays; | 114 GrGLAttribArrayState fAttribArrays; |
| 131 GrGLuint fIndexBufferID; | 115 uint32_t fIndexBufferUniqueID; |
| 132 bool fIndexBufferIDIsValid; | |
| 133 }; | 116 }; |
| 134 | 117 |
| 135 #endif | 118 #endif |
| OLD | NEW |