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Side by Side Diff: src/gpu/gl/GrGLVertexArray.cpp

Issue 1854283004: Track GL buffer state based on unique resource ID (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix for GR_GL_USE_BUFFER_DATA_NULL_HINT=0 Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLVertexArray.h" 8 #include "GrGLVertexArray.h"
9 #include "GrGLBuffer.h"
9 #include "GrGLGpu.h" 10 #include "GrGLGpu.h"
10 11
11 struct AttribLayout { 12 struct AttribLayout {
12 GrGLint fCount; 13 GrGLint fCount;
13 GrGLenum fType; 14 GrGLenum fType;
14 GrGLboolean fNormalized; // Only used by floating point types. 15 GrGLboolean fNormalized; // Only used by floating point types.
15 }; 16 };
16 17
17 static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = { 18 static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = {
18 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType 19 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType
(...skipping 12 matching lines...) Expand all
31 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType); 32 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
32 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType); 33 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
33 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType); 34 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
34 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType); 35 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
35 GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType); 36 GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
36 GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType); 37 GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
37 GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType); 38 GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
38 39
39 void GrGLAttribArrayState::set(GrGLGpu* gpu, 40 void GrGLAttribArrayState::set(GrGLGpu* gpu,
40 int index, 41 int index,
41 GrGLuint vertexBufferID, 42 const GrGLBuffer* vertexBuffer,
42 GrVertexAttribType type, 43 GrVertexAttribType type,
43 GrGLsizei stride, 44 GrGLsizei stride,
44 GrGLvoid* offset) { 45 GrGLvoid* offset) {
45 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); 46 SkASSERT(index >= 0 && index < fAttribArrayStates.count());
46 AttribArrayState* array = &fAttribArrayStates[index]; 47 AttribArrayState* array = &fAttribArrayStates[index];
47 if (!array->fEnableIsValid || !array->fEnabled) { 48 if (!array->fEnableIsValid || !array->fEnabled) {
48 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); 49 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
49 array->fEnableIsValid = true; 50 array->fEnableIsValid = true;
50 array->fEnabled = true; 51 array->fEnabled = true;
51 } 52 }
52 if (!array->fAttribPointerIsValid || 53 if (array->fVertexBufferUniqueID != vertexBuffer->getUniqueID() ||
53 array->fVertexBufferID != vertexBufferID ||
54 array->fType != type || 54 array->fType != type ||
55 array->fStride != stride || 55 array->fStride != stride ||
56 array->fOffset != offset) { 56 array->fOffset != offset) {
57 57 gpu->bindBuffer(kVertex_GrBufferType, vertexBuffer);
58 gpu->bindVertexBuffer(vertexBufferID);
59 const AttribLayout& layout = gLayouts[type]; 58 const AttribLayout& layout = gLayouts[type];
60 if (!GrVertexAttribTypeIsIntType(type)) { 59 if (!GrVertexAttribTypeIsIntType(type)) {
61 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, 60 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
62 layout.fCount, 61 layout.fCount,
63 layout.fType, 62 layout.fType,
64 layout.fNormalize d, 63 layout.fNormalize d,
65 stride, 64 stride,
66 offset)); 65 offset));
67 } else { 66 } else {
68 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); 67 SkASSERT(gpu->caps()->shaderCaps()->integerSupport());
69 SkASSERT(!layout.fNormalized); 68 SkASSERT(!layout.fNormalized);
70 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, 69 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index,
71 layout.fCount, 70 layout.fCount,
72 layout.fType, 71 layout.fType,
73 stride, 72 stride,
74 offset)); 73 offset));
75 } 74 }
76 array->fAttribPointerIsValid = true; 75 array->fVertexBufferUniqueID = vertexBuffer->getUniqueID();
77 array->fVertexBufferID = vertexBufferID;
78 array->fType = type; 76 array->fType = type;
79 array->fStride = stride; 77 array->fStride = stride;
80 array->fOffset = offset; 78 array->fOffset = offset;
81 } 79 }
82 } 80 }
83 81
84 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used Mask) { 82 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used Mask) {
85 int count = fAttribArrayStates.count(); 83 int count = fAttribArrayStates.count();
86 for (int i = 0; i < count; ++i) { 84 for (int i = 0; i < count; ++i) {
87 if (!(usedMask & 0x1)) { 85 if (!(usedMask & 0x1)) {
88 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f Enabled) { 86 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f Enabled) {
89 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); 87 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
90 fAttribArrayStates[i].fEnableIsValid = true; 88 fAttribArrayStates[i].fEnableIsValid = true;
91 fAttribArrayStates[i].fEnabled = false; 89 fAttribArrayStates[i].fEnabled = false;
92 } 90 }
93 } else { 91 } else {
94 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[ i].fEnabled); 92 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[ i].fEnabled);
95 } 93 }
96 // if the count is greater than 64 then this will become 0 and we will d isable arrays 64+. 94 // if the count is greater than 64 then this will become 0 and we will d isable arrays 64+.
97 usedMask >>= 1; 95 usedMask >>= 1;
98 } 96 }
99 } 97 }
100 98
101 //////////////////////////////////////////////////////////////////////////////// /////////////////// 99 //////////////////////////////////////////////////////////////////////////////// ///////////////////
102 100
103 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) 101 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount)
104 : fID(id) 102 : fID(id)
105 , fAttribArrays(attribCount) 103 , fAttribArrays(attribCount)
106 , fIndexBufferIDIsValid(false) { 104 , fIndexBufferUniqueID(SK_InvalidUniqueID) {
107 } 105 }
108 106
109 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { 107 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) {
110 if (0 == fID) { 108 if (0 == fID) {
111 return nullptr; 109 return nullptr;
112 } 110 }
113 gpu->bindVertexArray(fID); 111 gpu->bindVertexArray(fID);
114 return &fAttribArrays; 112 return &fAttribArrays;
115 } 113 }
116 114
117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin t ibufferID) { 115 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const G rGLBuffer* ibuff) {
118 GrGLAttribArrayState* state = this->bind(gpu); 116 GrGLAttribArrayState* state = this->bind(gpu);
119 if (state) { 117 if (state && fIndexBufferUniqueID != ibuff->getUniqueID()) {
120 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { 118 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ib uff->bufferID()));
121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER , ibufferID)); 119 fIndexBufferUniqueID = ibuff->getUniqueID();
122 fIndexBufferIDIsValid = true;
123 fIndexBufferID = ibufferID;
124 }
125 } 120 }
126 return state; 121 return state;
127 } 122 }
128 123
129 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) {
130 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) {
131 fIndexBufferID = 0;
132 }
133 }
134
135 void GrGLVertexArray::invalidateCachedState() { 124 void GrGLVertexArray::invalidateCachedState() {
136 fAttribArrays.invalidate(); 125 fAttribArrays.invalidate();
137 fIndexBufferIDIsValid = false; 126 fIndexBufferUniqueID = SK_InvalidUniqueID;
138 } 127 }
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