| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 56 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; | 56 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repain
tContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL; |
| 57 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; | 57 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* rep
aintContainer, const RenderGeometryMap*) const OVERRIDE FINAL; |
| 58 | 58 |
| 59 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const OVERRIDE FINAL; | 59 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const OVERRIDE FINAL; |
| 60 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID
E; | 60 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID
E; |
| 61 | 61 |
| 62 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE FINAL; | 62 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContai
ner, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed =
0) const OVERRIDE FINAL; |
| 63 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; | 63 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObj
ect* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
| 64 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV
ERRIDE; | 64 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV
ERRIDE; |
| 65 | 65 |
| 66 static bool checkIntersection(RenderObject*, const FloatRect&); | |
| 67 static bool checkEnclosure(RenderObject*, const FloatRect&); | |
| 68 | |
| 69 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE FIN
AL; | 66 virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE FIN
AL; |
| 70 | 67 |
| 71 SVGElement* element() const { return toSVGElement(RenderObject::node()); } | 68 SVGElement* element() const { return toSVGElement(RenderObject::node()); } |
| 72 | 69 |
| 73 virtual bool isSVG() const OVERRIDE FINAL { return true; } | 70 virtual bool isSVG() const OVERRIDE FINAL { return true; } |
| 74 | 71 |
| 75 protected: | 72 protected: |
| 76 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* cur
rentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& container
Rect) const OVERRIDE FINAL; | 73 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* cur
rentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& container
Rect) const OVERRIDE FINAL; |
| 77 virtual void willBeDestroyed() OVERRIDE; | 74 virtual void willBeDestroyed() OVERRIDE; |
| 78 | 75 |
| 79 private: | 76 private: |
| 80 // RenderSVGModelObject subclasses should use element() instead. | 77 // RenderSVGModelObject subclasses should use element() instead. |
| 81 void node() const WTF_DELETED_FUNCTION; | 78 void node() const WTF_DELETED_FUNCTION; |
| 82 | 79 |
| 83 // This method should never be called, SVG uses a different nodeAtPoint meth
od | 80 // This method should never be called, SVG uses a different nodeAtPoint meth
od |
| 84 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; | 81 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; |
| 85 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; | 82 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
| 86 }; | 83 }; |
| 87 | 84 |
| 88 } | 85 } |
| 89 | 86 |
| 90 #endif | 87 #endif |
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