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Side by Side Diff: cc/output/gl_renderer.h

Issue 1852923002: Enable sampling from DXGI NV12 formats in GLRenderer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
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325 typedef ProgramBinding<VertexShaderPosTexTransform, 325 typedef ProgramBinding<VertexShaderPosTexTransform,
326 FragmentShaderRGBATexAlphaMaskColorMatrix> 326 FragmentShaderRGBATexAlphaMaskColorMatrix>
327 RenderPassMaskColorMatrixProgram; 327 RenderPassMaskColorMatrixProgram;
328 328
329 // Video shaders. 329 // Video shaders.
330 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex> 330 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
331 VideoStreamTextureProgram; 331 VideoStreamTextureProgram;
332 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, 332 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
333 FragmentShaderYUVVideo> VideoYUVProgram; 333 FragmentShaderYUVVideo> VideoYUVProgram;
334 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, 334 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
335 FragmentShaderYUVAVideo> VideoYUVAProgram; 335 FragmentShaderNV12Video>
336 VideoNV12Program;
337 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
338 FragmentShaderYUVAVideo>
339 VideoYUVAProgram;
336 340
337 // Special purpose / effects shaders. 341 // Special purpose / effects shaders.
338 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> 342 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
339 DebugBorderProgram; 343 DebugBorderProgram;
340 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> 344 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
341 SolidColorProgram; 345 SolidColorProgram;
342 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> 346 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
343 SolidColorProgramAA; 347 SolidColorProgramAA;
344 348
345 const TileProgram* GetTileProgram( 349 const TileProgram* GetTileProgram(
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395 TexCoordPrecision precision, 399 TexCoordPrecision precision,
396 SamplerType sampler); 400 SamplerType sampler);
397 const NonPremultipliedTextureBackgroundProgram* 401 const NonPremultipliedTextureBackgroundProgram*
398 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision, 402 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision,
399 SamplerType sampler); 403 SamplerType sampler);
400 const TextureProgram* GetTextureIOSurfaceProgram( 404 const TextureProgram* GetTextureIOSurfaceProgram(
401 TexCoordPrecision precision); 405 TexCoordPrecision precision);
402 406
403 const VideoYUVProgram* GetVideoYUVProgram(TexCoordPrecision precision, 407 const VideoYUVProgram* GetVideoYUVProgram(TexCoordPrecision precision,
404 SamplerType sampler); 408 SamplerType sampler);
409 const VideoNV12Program* GetVideoNV12Program(TexCoordPrecision precision,
410 SamplerType sampler);
405 const VideoYUVAProgram* GetVideoYUVAProgram(TexCoordPrecision precision, 411 const VideoYUVAProgram* GetVideoYUVAProgram(TexCoordPrecision precision,
406 SamplerType sampler); 412 SamplerType sampler);
407 const VideoStreamTextureProgram* GetVideoStreamTextureProgram( 413 const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
408 TexCoordPrecision precision); 414 TexCoordPrecision precision);
409 415
410 const DebugBorderProgram* GetDebugBorderProgram(); 416 const DebugBorderProgram* GetDebugBorderProgram();
411 const SolidColorProgram* GetSolidColorProgram(); 417 const SolidColorProgram* GetSolidColorProgram();
412 const SolidColorProgramAA* GetSolidColorProgramAA(); 418 const SolidColorProgramAA* GetSolidColorProgramAA();
413 419
414 TileProgram 420 TileProgram
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464 [LAST_BLEND_MODE + 1] 470 [LAST_BLEND_MODE + 1]
465 [LAST_MASK_VALUE + 1]; 471 [LAST_MASK_VALUE + 1];
466 RenderPassMaskColorMatrixProgramAA 472 RenderPassMaskColorMatrixProgramAA
467 render_pass_mask_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION + 1] 473 render_pass_mask_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION + 1]
468 [LAST_SAMPLER_TYPE + 1] 474 [LAST_SAMPLER_TYPE + 1]
469 [LAST_BLEND_MODE + 1] 475 [LAST_BLEND_MODE + 1]
470 [LAST_MASK_VALUE + 1]; 476 [LAST_MASK_VALUE + 1];
471 477
472 VideoYUVProgram 478 VideoYUVProgram
473 video_yuv_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1]; 479 video_yuv_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1];
480 VideoNV12Program video_nv12_program_[LAST_TEX_COORD_PRECISION + 1]
481 [LAST_SAMPLER_TYPE + 1];
474 VideoYUVAProgram 482 VideoYUVAProgram
475 video_yuva_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1]; 483 video_yuva_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1];
476 VideoStreamTextureProgram 484 VideoStreamTextureProgram
477 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1]; 485 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1];
478 486
479 DebugBorderProgram debug_border_program_; 487 DebugBorderProgram debug_border_program_;
480 SolidColorProgram solid_color_program_; 488 SolidColorProgram solid_color_program_;
481 SolidColorProgramAA solid_color_program_aa_; 489 SolidColorProgramAA solid_color_program_aa_;
482 490
483 gpu::gles2::GLES2Interface* gl_; 491 gpu::gles2::GLES2Interface* gl_;
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515 523
516 SkBitmap on_demand_tile_raster_bitmap_; 524 SkBitmap on_demand_tile_raster_bitmap_;
517 ResourceId on_demand_tile_raster_resource_id_; 525 ResourceId on_demand_tile_raster_resource_id_;
518 BoundGeometry bound_geometry_; 526 BoundGeometry bound_geometry_;
519 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 527 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
520 }; 528 };
521 529
522 } // namespace cc 530 } // namespace cc
523 531
524 #endif // CC_OUTPUT_GL_RENDERER_H_ 532 #endif // CC_OUTPUT_GL_RENDERER_H_
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