Chromium Code Reviews
DescriptionEnable sampling from DXGI NV12 formats in GLRenderer.
NV12 texture formats are treated as two texture objects. The first
texture object has the Y data, and the second has the U data in the R
channel and the V data in the G channel. So we can treat them as similar
to I420 formats, except sampled slightly differently.
BUG=574292
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Committed: https://crrev.com/cc97f19bb33acd5768246c049c61002d0b2168d5
Cr-Commit-Position: refs/heads/master@{#387170}
Patch Set 1 #Patch Set 2 : #
Total comments: 4
Patch Set 3 : #Patch Set 4 : #Patch Set 5 : #Patch Set 6 : #
Total comments: 1
Patch Set 7 : #Patch Set 8 : #
Messages
Total messages: 15 (4 generated)
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