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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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77 bool hasAcceleratedCompositing() const { return m_hasAcceleratedCompositing;
} | 77 bool hasAcceleratedCompositing() const { return m_hasAcceleratedCompositing;
} |
78 bool layerSquashingEnabled() const; | 78 bool layerSquashingEnabled() const; |
79 | 79 |
80 bool canRender3DTransforms() const; | 80 bool canRender3DTransforms() const; |
81 | 81 |
82 // Copy the accelerated compositing related flags from Settings | 82 // Copy the accelerated compositing related flags from Settings |
83 void cacheAcceleratedCompositingFlags(); | 83 void cacheAcceleratedCompositingFlags(); |
84 | 84 |
85 // Called when the layer hierarchy needs to be updated (compositing layers h
ave been | 85 // Called when the layer hierarchy needs to be updated (compositing layers h
ave been |
86 // created, destroyed or re-parented). | 86 // created, destroyed or re-parented). |
87 void setCompositingLayersNeedRebuild(bool needRebuild = true); | 87 void setCompositingLayersNeedRebuild(); |
88 bool compositingLayersNeedRebuild() const { return m_compositingLayersNeedRe
build; } | 88 bool compositingLayersNeedRebuild() const { return m_compositingLayersNeedRe
build; } |
89 | 89 |
90 // Updating properties required for determining if compositing is necessary. | 90 // Updating properties required for determining if compositing is necessary. |
91 void updateCompositingRequirementsState(); | 91 void updateCompositingRequirementsState(); |
92 void setNeedsUpdateCompositingRequirementsState() { m_needsUpdateCompositing
RequirementsState = true; } | 92 void setNeedsUpdateCompositingRequirementsState() { m_needsUpdateCompositing
RequirementsState = true; } |
93 | 93 |
94 // Used to indicate that a compositing update will be needed for the next fr
ame that gets drawn. | 94 // Used to indicate that a compositing update will be needed for the next fr
ame that gets drawn. |
95 void setNeedsCompositingUpdate(CompositingUpdateType); | 95 void setNeedsCompositingUpdate(CompositingUpdateType); |
96 | 96 |
97 // Main entry point for a full update. As needed, this function will compute
compositing requirements, | 97 // Main entry point for a full update. As needed, this function will compute
compositing requirements, |
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372 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 372 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
373 #if USE(RUBBER_BANDING) | 373 #if USE(RUBBER_BANDING) |
374 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 374 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
375 #endif | 375 #endif |
376 }; | 376 }; |
377 | 377 |
378 | 378 |
379 } // namespace WebCore | 379 } // namespace WebCore |
380 | 380 |
381 #endif // RenderLayerCompositor_h | 381 #endif // RenderLayerCompositor_h |
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