Index: tools/gpu/gl/GLContext.h |
diff --git a/tools/gpu/gl/GLContext.h b/tools/gpu/gl/GLContext.h |
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+++ b/tools/gpu/gl/GLContext.h |
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+ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+#ifndef GLContext_DEFINED |
+#define GLContext_DEFINED |
+ |
+#include "gl/GrGLInterface.h" |
+#include "../private/SkGpuFenceSync.h" |
+ |
+ |
+namespace sk_gpu_test { |
+/** |
+ * Create an offscreen Oppengl context. Provides a GrGLInterface struct of function pointers for |
+ * the context. This class is intended for Skia's internal testing needs and not for general use. |
+ */ |
+class GLContext : public SkNoncopyable { |
+public: |
+ virtual ~GLContext(); |
+ |
+ bool isValid() const { return NULL != gl(); } |
+ |
+ const GrGLInterface *gl() const { return fGL.get(); } |
+ |
+ bool fenceSyncSupport() const { return fFenceSync != nullptr; } |
+ |
+ bool getMaxGpuFrameLag(int *maxFrameLag) const { |
+ if (!fFenceSync) { |
+ return false; |
+ } |
+ *maxFrameLag = kMaxFrameLag; |
+ return true; |
+ } |
+ |
+ void makeCurrent() const; |
+ |
+ /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */ |
+ virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; } |
+ |
+ virtual void destroyEGLImage(GrEGLImage) const { } |
+ |
+ /** Used for testing GL_TEXTURE_RECTANGLE integration. */ |
+ GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat, |
+ GrGLenum externalFormat, GrGLenum externalType, |
+ GrGLvoid *data); |
+ |
+ /** |
+ * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a |
+ * GL_TEXTURE_EXTERNAL_OES. |
+ */ |
+ virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } |
+ |
+ void swapBuffers(); |
+ |
+ /** |
+ * The only purpose of this function it to provide a means of scheduling |
+ * work on the GPU (since all of the subclasses create primary buffers for |
+ * testing that are small and not meant to be rendered to the screen). |
+ * |
+ * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), |
+ * this will not swap any buffers, but rather emulate triple buffer |
+ * synchronization using fences. |
+ * |
+ * Otherwise it will call the platform SwapBuffers method. This may or may |
+ * not perform some sort of synchronization, depending on whether the |
+ * drawing surface provided by the platform is double buffered. |
+ */ |
+ void waitOnSyncOrSwap(); |
+ |
+ /** |
+ * This notifies the context that we are deliberately testing abandoning |
+ * the context. It is useful for debugging contexts that would otherwise |
+ * test that GPU resources are properly deleted. It also allows a debugging |
+ * context to test that further GL calls are not made by Skia GPU code. |
+ */ |
+ void testAbandon(); |
+ |
+ /** |
+ * Creates a new GL context of the same type and makes the returned context current |
+ * (if not null). |
+ */ |
+ virtual GLContext *createNew() const { return nullptr; } |
+ |
+ class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality. |
+ |
+ /* |
+ * returns the fencesync object owned by this GLContext |
+ */ |
+ SkGpuFenceSync *fenceSync() { return fFenceSync.get(); } |
+ |
+protected: |
+ GLContext(); |
+ |
+ /* |
+ * Methods that sublcasses must call from their constructors and destructors. |
+ */ |
+ void init(const GrGLInterface *, SkGpuFenceSync * = NULL); |
+ |
+ void teardown(); |
+ |
+ /* |
+ * Operations that have a platform-dependent implementation. |
+ */ |
+ virtual void onPlatformMakeCurrent() const = 0; |
+ |
+ virtual void onPlatformSwapBuffers() const = 0; |
+ |
+ virtual GrGLFuncPtr onPlatformGetProcAddress(const char *) const = 0; |
+ |
+private: |
+ enum { |
+ kMaxFrameLag = 3 |
+ }; |
+ |
+ SkAutoTDelete <SkGpuFenceSync> fFenceSync; |
+ SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; |
+ int fCurrentFenceIdx; |
+ |
+ /** Subclass provides the gl interface object if construction was |
+ * successful. */ |
+ SkAutoTUnref<const GrGLInterface> fGL; |
+ |
+ friend class GLFenceSync; // For onPlatformGetProcAddress. |
+}; |
+ |
+ |
+/** Creates platform-dependent GL context object. The shareContext parameter is in an optional |
+ * context with which to share display lists. This should be a pointer to an GLContext created |
+ * with SkCreatePlatformGLContext. NULL indicates that no sharing is to take place. Returns a valid |
+ * gl context object or NULL if such can not be created. |
+ * Note: If Skia embedder needs a custom GL context that sets up the GL interface, this function |
+ * should be implemented by the embedder. Otherwise, the default implementation for the platform |
+ * should be compiled in the library. |
+ */ |
+GLContext* CreatePlatformGLContext(GrGLStandard forcedGpuAPI, GLContext *shareContext = nullptr); |
+ |
+} // namespace sk_gpu_test |
+#endif |