| Index: tools/gpu/gl/angle/GLContext_angle.cpp
|
| diff --git a/tools/gpu/gl/angle/GLContext_angle.cpp b/tools/gpu/gl/angle/GLContext_angle.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f1e8aad50940399f04e9e7878463719f528f6f57
|
| --- /dev/null
|
| +++ b/tools/gpu/gl/angle/GLContext_angle.cpp
|
| @@ -0,0 +1,320 @@
|
| +
|
| +/*
|
| + * Copyright 2012 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GLContext_angle.h"
|
| +
|
| +#include <EGL/egl.h>
|
| +#include <EGL/eglext.h>
|
| +
|
| +#include "gl/GrGLDefines.h"
|
| +#include "gl/GrGLUtil.h"
|
| +
|
| +#include "gl/GrGLInterface.h"
|
| +#include "gl/GrGLAssembleInterface.h"
|
| +#include "../ports/SkOSLibrary.h"
|
| +
|
| +#include <EGL/egl.h>
|
| +
|
| +#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
|
| +#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
|
| +#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
|
| +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
|
| +#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
|
| +
|
| +namespace {
|
| +struct Libs {
|
| + void* fGLLib;
|
| + void* fEGLLib;
|
| +};
|
| +
|
| +static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
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| + const Libs* libs = reinterpret_cast<const Libs*>(ctx);
|
| + GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
|
| + if (proc) {
|
| + return proc;
|
| + }
|
| + proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name);
|
| + if (proc) {
|
| + return proc;
|
| + }
|
| + return eglGetProcAddress(name);
|
| +}
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| +
|
| +void* get_angle_egl_display(void* nativeDisplay, bool useGLBackend) {
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| + PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
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| + eglGetPlatformDisplayEXT =
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| + (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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| +
|
| + // We expect ANGLE to support this extension
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| + if (!eglGetPlatformDisplayEXT) {
|
| + return EGL_NO_DISPLAY;
|
| + }
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| +
|
| + EGLDisplay display = EGL_NO_DISPLAY;
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| + if (useGLBackend) {
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| + EGLint attribs[3] = {
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| + EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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| + EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
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| + EGL_NONE
|
| + };
|
| + display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
|
| + } else {
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| + // Try for an ANGLE D3D11 context, fall back to D3D9.
|
| + EGLint attribs[3][3] = {
|
| + {
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| + EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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| + EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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| + EGL_NONE
|
| + },
|
| + {
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| + EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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| + EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
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| + EGL_NONE
|
| + },
|
| + };
|
| + for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
|
| + display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
|
| + }
|
| + }
|
| + return display;
|
| +}
|
| +
|
| +class ANGLEGLContext : public sk_gpu_test::GLContext {
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| +public:
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| + ANGLEGLContext(bool preferGLBackend);
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| + ~ANGLEGLContext() override;
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| +
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| + GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
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| + void destroyEGLImage(GrEGLImage) const override;
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| + GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
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| + sk_gpu_test::GLContext* createNew() const override;
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| +
|
| +private:
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| + void destroyGLContext();
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| +
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| + void onPlatformMakeCurrent() const override;
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| + void onPlatformSwapBuffers() const override;
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| + GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
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| +
|
| + void* fContext;
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| + void* fDisplay;
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| + void* fSurface;
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| + bool fIsGLBackend;
|
| +};
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| +
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| +ANGLEGLContext::ANGLEGLContext(bool useGLBackend)
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| + : fContext(EGL_NO_CONTEXT)
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| + , fDisplay(EGL_NO_DISPLAY)
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| + , fSurface(EGL_NO_SURFACE) {
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| +
|
| + EGLint numConfigs;
|
| + static const EGLint configAttribs[] = {
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| + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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| + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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| + EGL_RED_SIZE, 8,
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| + EGL_GREEN_SIZE, 8,
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| + EGL_BLUE_SIZE, 8,
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| + EGL_ALPHA_SIZE, 8,
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| + EGL_NONE
|
| + };
|
| +
|
| + fIsGLBackend = useGLBackend;
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| + fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, useGLBackend);
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| + if (EGL_NO_DISPLAY == fDisplay) {
|
| + SkDebugf("Could not create EGL display!");
|
| + return;
|
| + }
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| +
|
| + EGLint majorVersion;
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| + EGLint minorVersion;
|
| + eglInitialize(fDisplay, &majorVersion, &minorVersion);
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| +
|
| + EGLConfig surfaceConfig;
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| + eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
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| +
|
| + static const EGLint contextAttribs[] = {
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| + EGL_CONTEXT_CLIENT_VERSION, 2,
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| + EGL_NONE
|
| + };
|
| + fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);
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| +
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| +
|
| + static const EGLint surfaceAttribs[] = {
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| + EGL_WIDTH, 1,
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| + EGL_HEIGHT, 1,
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| + EGL_NONE
|
| + };
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| +
|
| + fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
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| +
|
| + eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
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| +
|
| + SkAutoTUnref<const GrGLInterface> gl(sk_gpu_test::CreateANGLEGLInterface());
|
| + if (nullptr == gl.get()) {
|
| + SkDebugf("Could not create ANGLE GL interface!\n");
|
| + this->destroyGLContext();
|
| + return;
|
| + }
|
| + if (!gl->validate()) {
|
| + SkDebugf("Could not validate ANGLE GL interface!\n");
|
| + this->destroyGLContext();
|
| + return;
|
| + }
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| +
|
| + this->init(gl.release());
|
| +}
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| +
|
| +ANGLEGLContext::~ANGLEGLContext() {
|
| + this->teardown();
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| + this->destroyGLContext();
|
| +}
|
| +
|
| +GrEGLImage ANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
|
| + if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
|
| + return GR_EGL_NO_IMAGE;
|
| + }
|
| + GrEGLImage img;
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| + GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
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| + GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
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| + GR_EGL_NONE };
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| + // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
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| + GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
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| + GR_GL_CALL_RET(this->gl(), img,
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| + EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
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| + attribs));
|
| + return img;
|
| +}
|
| +
|
| +void ANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
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| + GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
|
| +}
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| +
|
| +GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
|
| + GrGLClearErr(this->gl());
|
| + if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
|
| + return 0;
|
| + }
|
| + typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
|
| + EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
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| + (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
|
| + if (!glEGLImageTargetTexture2D) {
|
| + return 0;
|
| + }
|
| + GrGLuint texID;
|
| + GR_GL_CALL(this->gl(), GenTextures(1, &texID));
|
| + if (!texID) {
|
| + return 0;
|
| + }
|
| + GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
|
| + if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
|
| + GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
|
| + return 0;
|
| + }
|
| + glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
|
| + if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
|
| + GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
|
| + return 0;
|
| + }
|
| + return texID;
|
| +}
|
| +
|
| +sk_gpu_test::GLContext* ANGLEGLContext::createNew() const {
|
| +#ifdef SK_BUILD_FOR_WIN
|
| + sk_gpu_test::GLContext* ctx = fIsGLBackend ? sk_gpu_test::CreateANGLEOpenGLGLContext()
|
| + : sk_gpu_test::CreateANGLEDirect3DGLContext();
|
| +#else
|
| + sk_gpu_test::GLContext* ctx = sk_gpu_test::CreateANGLEOpenGLGLContext();
|
| +#endif
|
| + if (ctx) {
|
| + ctx->makeCurrent();
|
| + }
|
| + return ctx;
|
| +}
|
| +
|
| +void ANGLEGLContext::destroyGLContext() {
|
| + if (fDisplay) {
|
| + eglMakeCurrent(fDisplay, 0, 0, 0);
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| +
|
| + if (fContext) {
|
| + eglDestroyContext(fDisplay, fContext);
|
| + fContext = EGL_NO_CONTEXT;
|
| + }
|
| +
|
| + if (fSurface) {
|
| + eglDestroySurface(fDisplay, fSurface);
|
| + fSurface = EGL_NO_SURFACE;
|
| + }
|
| +
|
| + //TODO should we close the display?
|
| + fDisplay = EGL_NO_DISPLAY;
|
| + }
|
| +}
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| +
|
| +void ANGLEGLContext::onPlatformMakeCurrent() const {
|
| + if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
|
| + SkDebugf("Could not set the context.\n");
|
| + }
|
| +}
|
| +
|
| +void ANGLEGLContext::onPlatformSwapBuffers() const {
|
| + if (!eglSwapBuffers(fDisplay, fSurface)) {
|
| + SkDebugf("Could not complete eglSwapBuffers.\n");
|
| + }
|
| +}
|
| +
|
| +GrGLFuncPtr ANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
|
| + return eglGetProcAddress(name);
|
| +}
|
| +} // anonymous namespace
|
| +
|
| +namespace sk_gpu_test {
|
| +const GrGLInterface* CreateANGLEGLInterface() {
|
| + static Libs gLibs = { nullptr, nullptr };
|
| +
|
| + if (nullptr == gLibs.fGLLib) {
|
| + // We load the ANGLE library and never let it go
|
| +#if defined _WIN32
|
| + gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll");
|
| + gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll");
|
| +#elif defined SK_BUILD_FOR_MAC
|
| + gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib");
|
| + gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib");
|
| +#else
|
| + gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so");
|
| + gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so");
|
| +#endif
|
| + }
|
| +
|
| + if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) {
|
| + // We can't setup the interface correctly w/o the so
|
| + return nullptr;
|
| + }
|
| +
|
| + return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc);
|
| +}
|
| +
|
| +#ifdef SK_BUILD_FOR_WIN
|
| +GLContext* CreateANGLEDirect3DGLContext() {
|
| + ANGLEGLContext* ctx = new ANGLEGLContext(false);
|
| + if (!ctx->isValid()) {
|
| + delete ctx;
|
| + return NULL;
|
| + }
|
| + return ctx;
|
| + }
|
| +#endif
|
| +
|
| +GLContext* CreateANGLEOpenGLGLContext() {
|
| + ANGLEGLContext* ctx = new ANGLEGLContext(true);
|
| + if (!ctx->isValid()) {
|
| + delete ctx;
|
| + return NULL;
|
| + }
|
| + return ctx;
|
| +}
|
| +} // namespace sk_gpu_test
|
|
|