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| 1 |
| 2 /* |
| 3 * Copyright 2011 Google Inc. |
| 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. |
| 7 */ |
| 8 |
| 9 #include "gl/GLContext.h" |
| 10 |
| 11 #include <windows.h> |
| 12 #include <GL/GL.h> |
| 13 #include "win/SkWGL.h" |
| 14 |
| 15 #define WIN32_LEAN_AND_MEAN |
| 16 #include <windows.h> |
| 17 |
| 18 namespace { |
| 19 |
| 20 class WinGLContext : public sk_gpu_test::GLContext { |
| 21 public: |
| 22 WinGLContext(GrGLStandard forcedGpuAPI); |
| 23 ~WinGLContext() override; |
| 24 |
| 25 private: |
| 26 void destroyGLContext(); |
| 27 |
| 28 void onPlatformMakeCurrent() const override; |
| 29 void onPlatformSwapBuffers() const override; |
| 30 GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override; |
| 31 |
| 32 HWND fWindow; |
| 33 HDC fDeviceContext; |
| 34 HGLRC fGlRenderContext; |
| 35 static ATOM gWC; |
| 36 SkWGLPbufferContext* fPbufferContext; |
| 37 }; |
| 38 |
| 39 ATOM WinGLContext::gWC = 0; |
| 40 |
| 41 WinGLContext::WinGLContext(GrGLStandard forcedGpuAPI) |
| 42 : fWindow(nullptr) |
| 43 , fDeviceContext(nullptr) |
| 44 , fGlRenderContext(0) |
| 45 , fPbufferContext(nullptr) { |
| 46 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(nullptr); |
| 47 |
| 48 if (!gWC) { |
| 49 WNDCLASS wc; |
| 50 wc.cbClsExtra = 0; |
| 51 wc.cbWndExtra = 0; |
| 52 wc.hbrBackground = nullptr; |
| 53 wc.hCursor = LoadCursor(nullptr, IDC_ARROW); |
| 54 wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION); |
| 55 wc.hInstance = hInstance; |
| 56 wc.lpfnWndProc = (WNDPROC) DefWindowProc; |
| 57 wc.lpszClassName = TEXT("Griffin"); |
| 58 wc.lpszMenuName = nullptr; |
| 59 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; |
| 60 |
| 61 gWC = RegisterClass(&wc); |
| 62 if (!gWC) { |
| 63 SkDebugf("Could not register window class.\n"); |
| 64 return; |
| 65 } |
| 66 } |
| 67 |
| 68 if (!(fWindow = CreateWindow(TEXT("Griffin"), |
| 69 TEXT("The Invisible Man"), |
| 70 WS_OVERLAPPEDWINDOW, |
| 71 0, 0, 1, 1, |
| 72 nullptr, nullptr, |
| 73 hInstance, nullptr))) { |
| 74 SkDebugf("Could not create window.\n"); |
| 75 return; |
| 76 } |
| 77 |
| 78 if (!(fDeviceContext = GetDC(fWindow))) { |
| 79 SkDebugf("Could not get device context.\n"); |
| 80 this->destroyGLContext(); |
| 81 return; |
| 82 } |
| 83 // Requesting a Core profile would bar us from using NVPR. So we request |
| 84 // compatibility profile or GL ES. |
| 85 SkWGLContextRequest contextType = |
| 86 kGLES_GrGLStandard == forcedGpuAPI ? |
| 87 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe
quest; |
| 88 |
| 89 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType
); |
| 90 |
| 91 HDC dc; |
| 92 HGLRC glrc; |
| 93 |
| 94 if (nullptr == fPbufferContext) { |
| 95 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy
pe))) { |
| 96 SkDebugf("Could not create rendering context.\n"); |
| 97 this->destroyGLContext(); |
| 98 return; |
| 99 } |
| 100 dc = fDeviceContext; |
| 101 glrc = fGlRenderContext; |
| 102 } else { |
| 103 ReleaseDC(fWindow, fDeviceContext); |
| 104 fDeviceContext = 0; |
| 105 DestroyWindow(fWindow); |
| 106 fWindow = 0; |
| 107 |
| 108 dc = fPbufferContext->getDC(); |
| 109 glrc = fPbufferContext->getGLRC(); |
| 110 } |
| 111 |
| 112 if (!(wglMakeCurrent(dc, glrc))) { |
| 113 SkDebugf("Could not set the context.\n"); |
| 114 this->destroyGLContext(); |
| 115 return; |
| 116 } |
| 117 |
| 118 SkAutoTUnref<const GrGLInterface> gl(GrGLCreateNativeInterface()); |
| 119 if (nullptr == gl.get()) { |
| 120 SkDebugf("Could not create GL interface.\n"); |
| 121 this->destroyGLContext(); |
| 122 return; |
| 123 } |
| 124 if (!gl->validate()) { |
| 125 SkDebugf("Could not validate GL interface.\n"); |
| 126 this->destroyGLContext(); |
| 127 return; |
| 128 } |
| 129 |
| 130 this->init(gl.release()); |
| 131 } |
| 132 |
| 133 WinGLContext::~WinGLContext() { |
| 134 this->teardown(); |
| 135 this->destroyGLContext(); |
| 136 } |
| 137 |
| 138 void WinGLContext::destroyGLContext() { |
| 139 SkSafeSetNull(fPbufferContext); |
| 140 if (fGlRenderContext) { |
| 141 wglDeleteContext(fGlRenderContext); |
| 142 fGlRenderContext = 0; |
| 143 } |
| 144 if (fWindow && fDeviceContext) { |
| 145 ReleaseDC(fWindow, fDeviceContext); |
| 146 fDeviceContext = 0; |
| 147 } |
| 148 if (fWindow) { |
| 149 DestroyWindow(fWindow); |
| 150 fWindow = 0; |
| 151 } |
| 152 } |
| 153 |
| 154 void WinGLContext::onPlatformMakeCurrent() const { |
| 155 HDC dc; |
| 156 HGLRC glrc; |
| 157 |
| 158 if (nullptr == fPbufferContext) { |
| 159 dc = fDeviceContext; |
| 160 glrc = fGlRenderContext; |
| 161 } else { |
| 162 dc = fPbufferContext->getDC(); |
| 163 glrc = fPbufferContext->getGLRC(); |
| 164 } |
| 165 |
| 166 if (!wglMakeCurrent(dc, glrc)) { |
| 167 SkDebugf("Could not create rendering context.\n"); |
| 168 } |
| 169 } |
| 170 |
| 171 void WinGLContext::onPlatformSwapBuffers() const { |
| 172 HDC dc; |
| 173 |
| 174 if (nullptr == fPbufferContext) { |
| 175 dc = fDeviceContext; |
| 176 } else { |
| 177 dc = fPbufferContext->getDC(); |
| 178 } |
| 179 if (!SwapBuffers(dc)) { |
| 180 SkDebugf("Could not complete SwapBuffers.\n"); |
| 181 } |
| 182 } |
| 183 |
| 184 GrGLFuncPtr WinGLContext::onPlatformGetProcAddress(const char* name) const { |
| 185 return reinterpret_cast<GrGLFuncPtr>(wglGetProcAddress(name)); |
| 186 } |
| 187 |
| 188 } // anonymous namespace |
| 189 |
| 190 namespace sk_gpu_test { |
| 191 GLContext* CreatePlatformGLContext(GrGLStandard forcedGpuAPI, GLContext *shareCo
ntext) { |
| 192 SkASSERT(!shareContext); |
| 193 if (shareContext) { |
| 194 return nullptr; |
| 195 } |
| 196 WinGLContext *ctx = new WinGLContext(forcedGpuAPI); |
| 197 if (!ctx->isValid()) { |
| 198 delete ctx; |
| 199 return nullptr; |
| 200 } |
| 201 return ctx; |
| 202 } |
| 203 } // namespace sk_gpu_test |
| 204 |
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