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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/canvas.h" | 5 #include "ui/gfx/canvas.h" |
| 6 | 6 |
| 7 #include <cmath> | 7 #include <cmath> |
| 8 #include <limits> | 8 #include <limits> |
| 9 | 9 |
| 10 #include "base/i18n/rtl.h" | 10 #include "base/i18n/rtl.h" |
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| 493 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); | 493 const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_); |
| 494 if (image_rep.is_null()) | 494 if (image_rep.is_null()) |
| 495 return false; | 495 return false; |
| 496 | 496 |
| 497 SkMatrix shader_scale; | 497 SkMatrix shader_scale; |
| 498 shader_scale.setScale(SkFloatToScalar(tile_scale_x), | 498 shader_scale.setScale(SkFloatToScalar(tile_scale_x), |
| 499 SkFloatToScalar(tile_scale_y)); | 499 SkFloatToScalar(tile_scale_y)); |
| 500 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); | 500 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); |
| 501 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); | 501 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); |
| 502 | 502 |
| 503 // setShader() takes ownership of the created shader. | |
| 504 paint->setShader(CreateImageRepShader(image_rep, SkShader::kRepeat_TileMode, | 503 paint->setShader(CreateImageRepShader(image_rep, SkShader::kRepeat_TileMode, |
|
danakj
2016/03/31 19:50:02
How does it work? CreateIRShader returns a skia::R
f(malita)
2016/03/31 19:51:44
I had the exact same headscratch, but sync your tr
danakj
2016/03/31 19:53:22
Oh ok, codesearch isn't updated yet. LGTM
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| 505 shader_scale).get()); | 504 shader_scale)); |
| 506 paint->setXfermodeMode(SkXfermode::kSrcOver_Mode); | 505 paint->setXfermodeMode(SkXfermode::kSrcOver_Mode); |
| 507 return true; | 506 return true; |
| 508 } | 507 } |
| 509 | 508 |
| 510 void Canvas::Transform(const gfx::Transform& transform) { | 509 void Canvas::Transform(const gfx::Transform& transform) { |
| 511 canvas_->concat(transform.matrix()); | 510 canvas_->concat(transform.matrix()); |
| 512 } | 511 } |
| 513 | 512 |
| 514 bool Canvas::IntersectsClipRect(const SkRect& rect) { | 513 bool Canvas::IntersectsClipRect(const SkRect& rect) { |
| 515 SkRect clip; | 514 SkRect clip; |
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| 548 // Make a bitmap shader that contains the bitmap we want to draw. This is | 547 // Make a bitmap shader that contains the bitmap we want to draw. This is |
| 549 // basically what SkCanvas.drawBitmap does internally, but it gives us | 548 // basically what SkCanvas.drawBitmap does internally, but it gives us |
| 550 // more control over quality and will use the mipmap in the source image if | 549 // more control over quality and will use the mipmap in the source image if |
| 551 // it has one, whereas drawBitmap won't. | 550 // it has one, whereas drawBitmap won't. |
| 552 SkMatrix shader_scale; | 551 SkMatrix shader_scale; |
| 553 shader_scale.setScale(SkFloatToScalar(user_scale_x), | 552 shader_scale.setScale(SkFloatToScalar(user_scale_x), |
| 554 SkFloatToScalar(user_scale_y)); | 553 SkFloatToScalar(user_scale_y)); |
| 555 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); | 554 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); |
| 556 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); | 555 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); |
| 557 | 556 |
| 558 // Set up our paint to use the shader & release our reference (now just owned | |
| 559 // by the paint). | |
| 560 SkPaint p(paint); | 557 SkPaint p(paint); |
| 561 p.setFilterQuality(filter ? kLow_SkFilterQuality : kNone_SkFilterQuality); | 558 p.setFilterQuality(filter ? kLow_SkFilterQuality : kNone_SkFilterQuality); |
| 562 p.setShader(CreateImageRepShaderForScale( | 559 p.setShader(CreateImageRepShaderForScale( |
| 563 image_rep, SkShader::kRepeat_TileMode, shader_scale, | 560 image_rep, SkShader::kRepeat_TileMode, shader_scale, |
| 564 remove_image_scale ? image_rep.scale() : 1.f)); | 561 remove_image_scale ? image_rep.scale() : 1.f)); |
| 565 | 562 |
| 566 // The rect will be filled by the bitmap. | 563 // The rect will be filled by the bitmap. |
| 567 canvas_->drawRect(dest_rect, p); | 564 canvas_->drawRect(dest_rect, p); |
| 568 } | 565 } |
| 569 | 566 |
| 570 } // namespace gfx | 567 } // namespace gfx |
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