| Index: tools/gpu/gl/glx/CreatePlatformGLContext_glx.cpp
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| diff --git a/tools/gpu/gl/glx/CreatePlatformGLContext_glx.cpp b/tools/gpu/gl/glx/CreatePlatformGLContext_glx.cpp
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| deleted file mode 100644
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| index b2168e3c5a53f32ec18a2fcc17cac0e2885e92fe..0000000000000000000000000000000000000000
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| --- a/tools/gpu/gl/glx/CreatePlatformGLContext_glx.cpp
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| +++ /dev/null
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| @@ -1,346 +0,0 @@
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| -
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| -/*
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| - * Copyright 2011 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
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| - * found in the LICENSE file.
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| - */
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| -#include "gl/GLContext.h"
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| -
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| -#include <X11/Xlib.h>
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| -#include <GL/glx.h>
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| -#include <GL/glu.h>
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| -
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| -namespace {
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| -
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| -/* Note: Skia requires glx 1.3 or newer */
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| -
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| -/* This struct is taken from a mesa demo.  Please update as required */
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| -static const struct { int major, minor; } gl_versions[] = {
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| -   {1, 0},
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| -   {1, 1},
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| -   {1, 2},
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| -   {1, 3},
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| -   {1, 4},
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| -   {1, 5},
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| -   {2, 0},
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| -   {2, 1},
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| -   {3, 0},
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| -   {3, 1},
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| -   {3, 2},
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| -   {3, 3},
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| -   {4, 0},
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| -   {4, 1},
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| -   {4, 2},
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| -   {4, 3},
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| -   {4, 4},
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| -   {0, 0} /* end of list */
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| -};
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| -#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
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| -
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| -static bool ctxErrorOccurred = false;
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| -static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
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| -    ctxErrorOccurred = true;
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| -    return 0;
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| -}
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| -
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| -class GLXGLContext : public sk_gpu_test::GLContext {
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| -public:
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| -    GLXGLContext(GrGLStandard forcedGpuAPI, GLXGLContext* shareList);
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| -    ~GLXGLContext() override;
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| -
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| -private:
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| -    void destroyGLContext();
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| -
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| -    void onPlatformMakeCurrent() const override;
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| -    void onPlatformSwapBuffers() const override;
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| -    GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
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| -
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| -    GLXContext fContext;
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| -    Display* fDisplay;
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| -    Pixmap fPixmap;
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| -    GLXPixmap fGlxPixmap;
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| -};
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| -
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| -GLXGLContext::GLXGLContext(GrGLStandard forcedGpuAPI, GLXGLContext* shareContext)
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| -    : fContext(nullptr)
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| -    , fDisplay(nullptr)
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| -    , fPixmap(0)
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| -    , fGlxPixmap(0) {
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| -    fDisplay = XOpenDisplay(0);
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| -
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| -    GLXContext glxShareContext = shareContext ? shareContext->fContext : nullptr;
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| -
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| -    if (!fDisplay) {
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| -        SkDebugf("Failed to open X display.\n");
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| -        this->destroyGLContext();
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| -        return;
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| -    }
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| -
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| -    // Get a matching FB config
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| -    static int visual_attribs[] = {
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| -        GLX_X_RENDERABLE    , True,
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| -        GLX_DRAWABLE_TYPE   , GLX_PIXMAP_BIT,
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| -        None
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| -    };
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| -
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| -    int glx_major, glx_minor;
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| -
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| -    // FBConfigs were added in GLX version 1.3.
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| -    if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) ||
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| -            ((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) {
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| -        SkDebugf("GLX version 1.3 or higher required.\n");
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| -        this->destroyGLContext();
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| -        return;
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| -    }
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| -
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| -    //SkDebugf("Getting matching framebuffer configs.\n");
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| -    int fbcount;
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| -    GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay),
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| -                                          visual_attribs, &fbcount);
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| -    if (!fbc) {
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| -        SkDebugf("Failed to retrieve a framebuffer config.\n");
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| -        this->destroyGLContext();
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| -        return;
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| -    }
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| -    //SkDebugf("Found %d matching FB configs.\n", fbcount);
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| -
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| -    // Pick the FB config/visual with the most samples per pixel
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| -    //SkDebugf("Getting XVisualInfos.\n");
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| -    int best_fbc = -1, best_num_samp = -1;
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| -
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| -    int i;
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| -    for (i = 0; i < fbcount; ++i) {
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| -        XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]);
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| -        if (vi) {
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| -            int samp_buf, samples;
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| -            glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
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| -            glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples);
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| -
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| -            //SkDebugf("  Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
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| -            //       " SAMPLES = %d\n",
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| -            //        i, (unsigned int)vi->visualid, samp_buf, samples);
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| -
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| -            if (best_fbc < 0 || (samp_buf && samples > best_num_samp))
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| -                best_fbc = i, best_num_samp = samples;
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| -        }
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| -        XFree(vi);
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| -    }
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| -
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| -    GLXFBConfig bestFbc = fbc[best_fbc];
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| -
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| -    // Be sure to free the FBConfig list allocated by glXChooseFBConfig()
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| -    XFree(fbc);
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| -
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| -    // Get a visual
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| -    XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc);
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| -    //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid);
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| -
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| -    fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth);
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| -
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| -    if (!fPixmap) {
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| -        SkDebugf("Failed to create pixmap.\n");
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| -        this->destroyGLContext();
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| -        return;
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| -    }
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| -
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| -    fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap);
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| -
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| -    // Done with the visual info data
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| -    XFree(vi);
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| -
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| -    // Create the context
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| -
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| -    // Install an X error handler so the application won't exit if GL 3.0
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| -    // context allocation fails.
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| -    //
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| -    // Note this error handler is global.
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| -    // All display connections in all threads of a process use the same
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| -    // error handler, so be sure to guard against other threads issuing
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| -    // X commands while this code is running.
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| -    ctxErrorOccurred = false;
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| -    int (*oldHandler)(Display*, XErrorEvent*) =
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| -        XSetErrorHandler(&ctxErrorHandler);
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| -
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| -    // Get the default screen's GLX extension list
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| -    const char *glxExts = glXQueryExtensionsString(
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| -        fDisplay, DefaultScreen(fDisplay)
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| -    );
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| -
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| -
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| -    // Check for the GLX_ARB_create_context extension string and the function.
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| -    // If either is not present, use GLX 1.3 context creation method.
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| -    if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_context"),
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| -                           reinterpret_cast<const GLubyte*>(glxExts))) {
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| -        if (kGLES_GrGLStandard != forcedGpuAPI) {
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| -            fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True);
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| -        }
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| -    } else {
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| -        //SkDebugf("Creating context.\n");
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| -        PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB =
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| -            (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB");
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| -
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| -        if (kGLES_GrGLStandard == forcedGpuAPI) {
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| -            if (gluCheckExtension(
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| -                    reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2_profile"),
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| -                    reinterpret_cast<const GLubyte*>(glxExts))) {
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| -                static const int context_attribs_gles[] = {
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| -                    GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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| -                    GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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| -                    GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
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| -                    None
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| -                };
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| -                fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, glxShareContext, True,
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| -                                                      context_attribs_gles);
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| -            }
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| -        } else {
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| -            // Well, unfortunately GLX will not just give us the highest context so instead we have
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| -            // to do this nastiness
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| -            for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) {
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| -                /* don't bother below GL 3.0 */
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| -                if (gl_versions[i].major == 3 && gl_versions[i].minor == 0) {
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| -                    break;
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| -                }
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| -                // On Nvidia GPUs, to use Nv Path rendering we need a compatibility profile for the
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| -                // time being.
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| -                // TODO when Nvidia implements NVPR on Core profiles, we should start requesting
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| -                // core here
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| -                static const int context_attribs_gl[] = {
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| -                      GLX_CONTEXT_MAJOR_VERSION_ARB, gl_versions[i].major,
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| -                      GLX_CONTEXT_MINOR_VERSION_ARB, gl_versions[i].minor,
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| -                      GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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| -                      None
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| -                };
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| -                fContext =
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| -                        glXCreateContextAttribsARB(fDisplay, bestFbc, glxShareContext, True,
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| -                                                   context_attribs_gl);
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| -
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| -                // Sync to ensure any errors generated are processed.
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| -                XSync(fDisplay, False);
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| -
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| -                if (!ctxErrorOccurred && fContext) {
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| -                    break;
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| -                }
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| -                // try again
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| -                ctxErrorOccurred = false;
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| -            }
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| -
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| -            // Couldn't create GL 3.0 context.
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| -            // Fall back to old-style 2.x context.
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| -            // When a context version below 3.0 is requested,
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| -            // implementations will return the newest context version
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| -            // compatible with OpenGL versions less than version 3.0.
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| -            if (ctxErrorOccurred || !fContext) {
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| -                static const int context_attribs_gl_fallback[] = {
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| -                    GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
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| -                    GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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| -                    None
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| -                };
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| -
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| -                ctxErrorOccurred = false;
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| -
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| -                fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, glxShareContext, True,
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| -                                                      context_attribs_gl_fallback);
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| -            }
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| -        }
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| -    }
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| -
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| -    // Sync to ensure any errors generated are processed.
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| -    XSync(fDisplay, False);
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| -
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| -    // Restore the original error handler
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| -    XSetErrorHandler(oldHandler);
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| -
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| -    if (ctxErrorOccurred || !fContext) {
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| -        SkDebugf("Failed to create an OpenGL context.\n");
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| -        this->destroyGLContext();
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| -        return;
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| -    }
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| -
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| -    // Verify that context is a direct context
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| -    if (!glXIsDirect(fDisplay, fContext)) {
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| -        //SkDebugf("Indirect GLX rendering context obtained.\n");
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| -    } else {
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| -        //SkDebugf("Direct GLX rendering context obtained.\n");
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| -    }
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| -
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| -    //SkDebugf("Making context current.\n");
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| -    if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
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| -      SkDebugf("Could not set the context.\n");
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| -        this->destroyGLContext();
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| -        return;
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| -    }
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| -
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| -    SkAutoTUnref<const GrGLInterface> gl(GrGLCreateNativeInterface());
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| -    if (nullptr == gl.get()) {
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| -        SkDebugf("Failed to create gl interface");
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| -        this->destroyGLContext();
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| -        return;
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| -    }
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| -
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| -    if (!gl->validate()) {
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| -        SkDebugf("Failed to validate gl interface");
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| -        this->destroyGLContext();
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| -        return;
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| -    }
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| -
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| -    this->init(gl.release());
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| -}
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| -
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| -
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| -GLXGLContext::~GLXGLContext() {
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| -    this->teardown();
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| -    this->destroyGLContext();
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| -}
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| -
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| -void GLXGLContext::destroyGLContext() {
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| -    if (fDisplay) {
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| -        glXMakeCurrent(fDisplay, 0, 0);
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| -
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| -        if (fContext) {
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| -            glXDestroyContext(fDisplay, fContext);
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| -            fContext = nullptr;
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| -        }
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| -
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| -        if (fGlxPixmap) {
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| -            glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
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| -            fGlxPixmap = 0;
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| -        }
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| -
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| -        if (fPixmap) {
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| -            XFreePixmap(fDisplay, fPixmap);
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| -            fPixmap = 0;
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| -        }
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| -
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| -        XCloseDisplay(fDisplay);
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| -        fDisplay = nullptr;
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| -    }
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| -}
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| -
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| -void GLXGLContext::onPlatformMakeCurrent() const {
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| -    if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
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| -        SkDebugf("Could not set the context.\n");
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| -    }
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| -}
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| -
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| -void GLXGLContext::onPlatformSwapBuffers() const {
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| -    glXSwapBuffers(fDisplay, fGlxPixmap);
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| -}
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| -
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| -GrGLFuncPtr GLXGLContext::onPlatformGetProcAddress(const char* procName) const {
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| -    return glXGetProcAddress(reinterpret_cast<const GLubyte*>(procName));
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| -}
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| -
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| -}  // anonymous namespace
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| -
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| -namespace sk_gpu_test {
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| -GLContext *CreatePlatformGLContext(GrGLStandard forcedGpuAPI, GLContext *shareContext) {
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| -    GLXGLContext *glxShareContext = reinterpret_cast<GLXGLContext *>(shareContext);
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| -    GLXGLContext *ctx = new GLXGLContext(forcedGpuAPI, glxShareContext);
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| -    if (!ctx->isValid()) {
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| -        delete ctx;
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| -        return nullptr;
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| -    }
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| -    return ctx;
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| -}
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| -}  // namespace sk_gpu_test
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| 
 |