Index: tools/gpu/gl/angle/GLContext_angle.cpp |
diff --git a/tools/gpu/gl/angle/GLContext_angle.cpp b/tools/gpu/gl/angle/GLContext_angle.cpp |
deleted file mode 100644 |
index f1e8aad50940399f04e9e7878463719f528f6f57..0000000000000000000000000000000000000000 |
--- a/tools/gpu/gl/angle/GLContext_angle.cpp |
+++ /dev/null |
@@ -1,320 +0,0 @@ |
- |
-/* |
- * Copyright 2012 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "GLContext_angle.h" |
- |
-#include <EGL/egl.h> |
-#include <EGL/eglext.h> |
- |
-#include "gl/GrGLDefines.h" |
-#include "gl/GrGLUtil.h" |
- |
-#include "gl/GrGLInterface.h" |
-#include "gl/GrGLAssembleInterface.h" |
-#include "../ports/SkOSLibrary.h" |
- |
-#include <EGL/egl.h> |
- |
-#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 |
-#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 |
-#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 |
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 |
-#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D |
- |
-namespace { |
-struct Libs { |
- void* fGLLib; |
- void* fEGLLib; |
-}; |
- |
-static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) { |
- const Libs* libs = reinterpret_cast<const Libs*>(ctx); |
- GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name); |
- if (proc) { |
- return proc; |
- } |
- proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name); |
- if (proc) { |
- return proc; |
- } |
- return eglGetProcAddress(name); |
-} |
- |
-void* get_angle_egl_display(void* nativeDisplay, bool useGLBackend) { |
- PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; |
- eglGetPlatformDisplayEXT = |
- (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT"); |
- |
- // We expect ANGLE to support this extension |
- if (!eglGetPlatformDisplayEXT) { |
- return EGL_NO_DISPLAY; |
- } |
- |
- EGLDisplay display = EGL_NO_DISPLAY; |
- if (useGLBackend) { |
- EGLint attribs[3] = { |
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
- EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, |
- EGL_NONE |
- }; |
- display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs); |
- } else { |
- // Try for an ANGLE D3D11 context, fall back to D3D9. |
- EGLint attribs[3][3] = { |
- { |
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
- EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, |
- EGL_NONE |
- }, |
- { |
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
- EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, |
- EGL_NONE |
- }, |
- }; |
- for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) { |
- display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]); |
- } |
- } |
- return display; |
-} |
- |
-class ANGLEGLContext : public sk_gpu_test::GLContext { |
-public: |
- ANGLEGLContext(bool preferGLBackend); |
- ~ANGLEGLContext() override; |
- |
- GrEGLImage texture2DToEGLImage(GrGLuint texID) const override; |
- void destroyEGLImage(GrEGLImage) const override; |
- GrGLuint eglImageToExternalTexture(GrEGLImage) const override; |
- sk_gpu_test::GLContext* createNew() const override; |
- |
-private: |
- void destroyGLContext(); |
- |
- void onPlatformMakeCurrent() const override; |
- void onPlatformSwapBuffers() const override; |
- GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override; |
- |
- void* fContext; |
- void* fDisplay; |
- void* fSurface; |
- bool fIsGLBackend; |
-}; |
- |
-ANGLEGLContext::ANGLEGLContext(bool useGLBackend) |
- : fContext(EGL_NO_CONTEXT) |
- , fDisplay(EGL_NO_DISPLAY) |
- , fSurface(EGL_NO_SURFACE) { |
- |
- EGLint numConfigs; |
- static const EGLint configAttribs[] = { |
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
- EGL_RED_SIZE, 8, |
- EGL_GREEN_SIZE, 8, |
- EGL_BLUE_SIZE, 8, |
- EGL_ALPHA_SIZE, 8, |
- EGL_NONE |
- }; |
- |
- fIsGLBackend = useGLBackend; |
- fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, useGLBackend); |
- if (EGL_NO_DISPLAY == fDisplay) { |
- SkDebugf("Could not create EGL display!"); |
- return; |
- } |
- |
- EGLint majorVersion; |
- EGLint minorVersion; |
- eglInitialize(fDisplay, &majorVersion, &minorVersion); |
- |
- EGLConfig surfaceConfig; |
- eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs); |
- |
- static const EGLint contextAttribs[] = { |
- EGL_CONTEXT_CLIENT_VERSION, 2, |
- EGL_NONE |
- }; |
- fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs); |
- |
- |
- static const EGLint surfaceAttribs[] = { |
- EGL_WIDTH, 1, |
- EGL_HEIGHT, 1, |
- EGL_NONE |
- }; |
- |
- fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs); |
- |
- eglMakeCurrent(fDisplay, fSurface, fSurface, fContext); |
- |
- SkAutoTUnref<const GrGLInterface> gl(sk_gpu_test::CreateANGLEGLInterface()); |
- if (nullptr == gl.get()) { |
- SkDebugf("Could not create ANGLE GL interface!\n"); |
- this->destroyGLContext(); |
- return; |
- } |
- if (!gl->validate()) { |
- SkDebugf("Could not validate ANGLE GL interface!\n"); |
- this->destroyGLContext(); |
- return; |
- } |
- |
- this->init(gl.release()); |
-} |
- |
-ANGLEGLContext::~ANGLEGLContext() { |
- this->teardown(); |
- this->destroyGLContext(); |
-} |
- |
-GrEGLImage ANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const { |
- if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) { |
- return GR_EGL_NO_IMAGE; |
- } |
- GrEGLImage img; |
- GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0, |
- GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE, |
- GR_EGL_NONE }; |
- // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer. |
- GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID); |
- GR_GL_CALL_RET(this->gl(), img, |
- EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer, |
- attribs)); |
- return img; |
-} |
- |
-void ANGLEGLContext::destroyEGLImage(GrEGLImage image) const { |
- GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image)); |
-} |
- |
-GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const { |
- GrGLClearErr(this->gl()); |
- if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) { |
- return 0; |
- } |
- typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage); |
- EGLImageTargetTexture2DProc glEGLImageTargetTexture2D = |
- (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES"); |
- if (!glEGLImageTargetTexture2D) { |
- return 0; |
- } |
- GrGLuint texID; |
- GR_GL_CALL(this->gl(), GenTextures(1, &texID)); |
- if (!texID) { |
- return 0; |
- } |
- GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID)); |
- if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { |
- GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); |
- return 0; |
- } |
- glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image); |
- if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { |
- GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); |
- return 0; |
- } |
- return texID; |
-} |
- |
-sk_gpu_test::GLContext* ANGLEGLContext::createNew() const { |
-#ifdef SK_BUILD_FOR_WIN |
- sk_gpu_test::GLContext* ctx = fIsGLBackend ? sk_gpu_test::CreateANGLEOpenGLGLContext() |
- : sk_gpu_test::CreateANGLEDirect3DGLContext(); |
-#else |
- sk_gpu_test::GLContext* ctx = sk_gpu_test::CreateANGLEOpenGLGLContext(); |
-#endif |
- if (ctx) { |
- ctx->makeCurrent(); |
- } |
- return ctx; |
-} |
- |
-void ANGLEGLContext::destroyGLContext() { |
- if (fDisplay) { |
- eglMakeCurrent(fDisplay, 0, 0, 0); |
- |
- if (fContext) { |
- eglDestroyContext(fDisplay, fContext); |
- fContext = EGL_NO_CONTEXT; |
- } |
- |
- if (fSurface) { |
- eglDestroySurface(fDisplay, fSurface); |
- fSurface = EGL_NO_SURFACE; |
- } |
- |
- //TODO should we close the display? |
- fDisplay = EGL_NO_DISPLAY; |
- } |
-} |
- |
-void ANGLEGLContext::onPlatformMakeCurrent() const { |
- if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { |
- SkDebugf("Could not set the context.\n"); |
- } |
-} |
- |
-void ANGLEGLContext::onPlatformSwapBuffers() const { |
- if (!eglSwapBuffers(fDisplay, fSurface)) { |
- SkDebugf("Could not complete eglSwapBuffers.\n"); |
- } |
-} |
- |
-GrGLFuncPtr ANGLEGLContext::onPlatformGetProcAddress(const char* name) const { |
- return eglGetProcAddress(name); |
-} |
-} // anonymous namespace |
- |
-namespace sk_gpu_test { |
-const GrGLInterface* CreateANGLEGLInterface() { |
- static Libs gLibs = { nullptr, nullptr }; |
- |
- if (nullptr == gLibs.fGLLib) { |
- // We load the ANGLE library and never let it go |
-#if defined _WIN32 |
- gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll"); |
- gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll"); |
-#elif defined SK_BUILD_FOR_MAC |
- gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib"); |
- gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib"); |
-#else |
- gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so"); |
- gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so"); |
-#endif |
- } |
- |
- if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) { |
- // We can't setup the interface correctly w/o the so |
- return nullptr; |
- } |
- |
- return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc); |
-} |
- |
-#ifdef SK_BUILD_FOR_WIN |
-GLContext* CreateANGLEDirect3DGLContext() { |
- ANGLEGLContext* ctx = new ANGLEGLContext(false); |
- if (!ctx->isValid()) { |
- delete ctx; |
- return NULL; |
- } |
- return ctx; |
- } |
-#endif |
- |
-GLContext* CreateANGLEOpenGLGLContext() { |
- ANGLEGLContext* ctx = new ANGLEGLContext(true); |
- if (!ctx->isValid()) { |
- delete ctx; |
- return NULL; |
- } |
- return ctx; |
-} |
-} // namespace sk_gpu_test |