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1 | |
2 /* | |
3 * Copyright 2013 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 #ifndef GLContext_DEFINED | |
9 #define GLContext_DEFINED | |
10 | |
11 #include "gl/GrGLInterface.h" | |
12 #include "../private/SkGpuFenceSync.h" | |
13 | |
14 | |
15 namespace sk_gpu_test { | |
16 /** | |
17 * Create an offscreen Oppengl context. Provides a GrGLInterface struct of funct
ion pointers for | |
18 * the context. This class is intended for Skia's internal testing needs and not
for general use. | |
19 */ | |
20 class GLContext : public SkNoncopyable { | |
21 public: | |
22 virtual ~GLContext(); | |
23 | |
24 bool isValid() const { return NULL != gl(); } | |
25 | |
26 const GrGLInterface *gl() const { return fGL.get(); } | |
27 | |
28 bool fenceSyncSupport() const { return fFenceSync != nullptr; } | |
29 | |
30 bool getMaxGpuFrameLag(int *maxFrameLag) const { | |
31 if (!fFenceSync) { | |
32 return false; | |
33 } | |
34 *maxFrameLag = kMaxFrameLag; | |
35 return true; | |
36 } | |
37 | |
38 void makeCurrent() const; | |
39 | |
40 /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it
in an EGL Image */ | |
41 virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0;
} | |
42 | |
43 virtual void destroyEGLImage(GrEGLImage) const { } | |
44 | |
45 /** Used for testing GL_TEXTURE_RECTANGLE integration. */ | |
46 GrGLint createTextureRectangle(int width, int height, GrGLenum internalForma
t, | |
47 GrGLenum externalFormat, GrGLenum externalTyp
e, | |
48 GrGLvoid *data); | |
49 | |
50 /** | |
51 * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a | |
52 * GL_TEXTURE_EXTERNAL_OES. | |
53 */ | |
54 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } | |
55 | |
56 void swapBuffers(); | |
57 | |
58 /** | |
59 * The only purpose of this function it to provide a means of scheduling | |
60 * work on the GPU (since all of the subclasses create primary buffers for | |
61 * testing that are small and not meant to be rendered to the screen). | |
62 * | |
63 * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), | |
64 * this will not swap any buffers, but rather emulate triple buffer | |
65 * synchronization using fences. | |
66 * | |
67 * Otherwise it will call the platform SwapBuffers method. This may or may | |
68 * not perform some sort of synchronization, depending on whether the | |
69 * drawing surface provided by the platform is double buffered. | |
70 */ | |
71 void waitOnSyncOrSwap(); | |
72 | |
73 /** | |
74 * This notifies the context that we are deliberately testing abandoning | |
75 * the context. It is useful for debugging contexts that would otherwise | |
76 * test that GPU resources are properly deleted. It also allows a debugging | |
77 * context to test that further GL calls are not made by Skia GPU code. | |
78 */ | |
79 void testAbandon(); | |
80 | |
81 /** | |
82 * Creates a new GL context of the same type and makes the returned context
current | |
83 * (if not null). | |
84 */ | |
85 virtual GLContext *createNew() const { return nullptr; } | |
86 | |
87 class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL fu
nctionality. | |
88 | |
89 /* | |
90 * returns the fencesync object owned by this GLContext | |
91 */ | |
92 SkGpuFenceSync *fenceSync() { return fFenceSync.get(); } | |
93 | |
94 protected: | |
95 GLContext(); | |
96 | |
97 /* | |
98 * Methods that sublcasses must call from their constructors and destructors
. | |
99 */ | |
100 void init(const GrGLInterface *, SkGpuFenceSync * = NULL); | |
101 | |
102 void teardown(); | |
103 | |
104 /* | |
105 * Operations that have a platform-dependent implementation. | |
106 */ | |
107 virtual void onPlatformMakeCurrent() const = 0; | |
108 | |
109 virtual void onPlatformSwapBuffers() const = 0; | |
110 | |
111 virtual GrGLFuncPtr onPlatformGetProcAddress(const char *) const = 0; | |
112 | |
113 private: | |
114 enum { | |
115 kMaxFrameLag = 3 | |
116 }; | |
117 | |
118 SkAutoTDelete <SkGpuFenceSync> fFenceSync; | |
119 SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; | |
120 int fCurrentFenceIdx; | |
121 | |
122 /** Subclass provides the gl interface object if construction was | |
123 * successful. */ | |
124 SkAutoTUnref<const GrGLInterface> fGL; | |
125 | |
126 friend class GLFenceSync; // For onPlatformGetProcAddress. | |
127 }; | |
128 | |
129 | |
130 /** Creates platform-dependent GL context object. The shareContext parameter is
in an optional | |
131 * context with which to share display lists. This should be a pointer to an GLC
ontext created | |
132 * with SkCreatePlatformGLContext. NULL indicates that no sharing is to take pl
ace. Returns a valid | |
133 * gl context object or NULL if such can not be created. | |
134 * Note: If Skia embedder needs a custom GL context that sets up the GL interfac
e, this function | |
135 * should be implemented by the embedder. Otherwise, the default implementation
for the platform | |
136 * should be compiled in the library. | |
137 */ | |
138 GLContext* CreatePlatformGLContext(GrGLStandard forcedGpuAPI, GLContext *shareCo
ntext = nullptr); | |
139 | |
140 } // namespace sk_gpu_test | |
141 #endif | |
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