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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 | 8 |
| 9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
| 10 #include "base/strings/string_number_conversions.h" | 10 #include "base/strings/string_number_conversions.h" |
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| 93 if (workarounds->max_cube_map_texture_size_limit_1024) | 93 if (workarounds->max_cube_map_texture_size_limit_1024) |
| 94 workarounds->max_cube_map_texture_size = 1024; | 94 workarounds->max_cube_map_texture_size = 1024; |
| 95 if (workarounds->max_cube_map_texture_size_limit_512) | 95 if (workarounds->max_cube_map_texture_size_limit_512) |
| 96 workarounds->max_cube_map_texture_size = 512; | 96 workarounds->max_cube_map_texture_size = 512; |
| 97 } | 97 } |
| 98 | 98 |
| 99 } // anonymous namespace. | 99 } // anonymous namespace. |
| 100 | 100 |
| 101 FeatureInfo::FeatureFlags::FeatureFlags() | 101 FeatureInfo::FeatureFlags::FeatureFlags() |
| 102 : chromium_framebuffer_multisample(false), | 102 : chromium_framebuffer_multisample(false), |
| 103 multisampled_render_to_texture(false), |
| 104 use_img_for_multisampled_render_to_texture(false), |
| 103 oes_standard_derivatives(false), | 105 oes_standard_derivatives(false), |
| 104 oes_egl_image_external(false), | 106 oes_egl_image_external(false), |
| 105 npot_ok(false), | 107 npot_ok(false), |
| 106 enable_texture_float_linear(false), | 108 enable_texture_float_linear(false), |
| 107 enable_texture_half_float_linear(false), | 109 enable_texture_half_float_linear(false), |
| 108 chromium_stream_texture(false), | 110 chromium_stream_texture(false), |
| 109 angle_translated_shader_source(false), | 111 angle_translated_shader_source(false), |
| 110 angle_pack_reverse_row_order(false), | 112 angle_pack_reverse_row_order(false), |
| 111 arb_texture_rectangle(false), | 113 arb_texture_rectangle(false), |
| 112 angle_instanced_arrays(false), | 114 angle_instanced_arrays(false), |
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| 446 texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_HALF_FLOAT_OES); | 448 texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_HALF_FLOAT_OES); |
| 447 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES); | 449 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES); |
| 448 validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES); | 450 validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES); |
| 449 AddExtensionString("GL_OES_texture_half_float"); | 451 AddExtensionString("GL_OES_texture_half_float"); |
| 450 if (enable_texture_half_float_linear) { | 452 if (enable_texture_half_float_linear) { |
| 451 AddExtensionString("GL_OES_texture_half_float_linear"); | 453 AddExtensionString("GL_OES_texture_half_float_linear"); |
| 452 } | 454 } |
| 453 } | 455 } |
| 454 | 456 |
| 455 // Check for multisample support | 457 // Check for multisample support |
| 456 bool ext_has_multisample = | 458 if (!disallowed_features_.multisampling) { |
| 457 extensions.Contains("GL_EXT_framebuffer_multisample"); | 459 bool ext_has_multisample = |
| 458 if (!workarounds_.disable_angle_framebuffer_multisample) { | 460 extensions.Contains("GL_EXT_framebuffer_multisample"); |
| 459 ext_has_multisample |= | 461 if (!workarounds_.disable_angle_framebuffer_multisample) { |
| 460 extensions.Contains("GL_ANGLE_framebuffer_multisample"); | 462 ext_has_multisample |= |
| 461 } | 463 extensions.Contains("GL_ANGLE_framebuffer_multisample"); |
| 462 if (!disallowed_features_.multisampling && ext_has_multisample) { | 464 } |
| 463 feature_flags_.chromium_framebuffer_multisample = true; | 465 if (ext_has_multisample) { |
| 464 validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT); | 466 feature_flags_.chromium_framebuffer_multisample = true; |
| 465 validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT); | 467 validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT); |
| 466 validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT); | 468 validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT); |
| 467 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT); | 469 validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT); |
| 468 validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT); | 470 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT); |
| 469 AddExtensionString("GL_CHROMIUM_framebuffer_multisample"); | 471 validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT); |
| 472 AddExtensionString("GL_CHROMIUM_framebuffer_multisample"); |
| 473 } else { |
| 474 if (extensions.Contains("GL_EXT_multisampled_render_to_texture")) { |
| 475 feature_flags_.multisampled_render_to_texture = true; |
| 476 } else if (extensions.Contains("GL_IMG_multisampled_render_to_texture")) { |
| 477 feature_flags_.multisampled_render_to_texture = true; |
| 478 feature_flags_.use_img_for_multisampled_render_to_texture = true; |
| 479 } |
| 480 if (feature_flags_.multisampled_render_to_texture) { |
| 481 validators_.render_buffer_parameter.AddValue( |
| 482 GL_RENDERBUFFER_SAMPLES_EXT); |
| 483 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT); |
| 484 validators_.frame_buffer_parameter.AddValue( |
| 485 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT); |
| 486 AddExtensionString("GL_EXT_multisampled_render_to_texture"); |
| 487 } |
| 488 } |
| 470 } | 489 } |
| 471 | 490 |
| 472 if (extensions.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures()) { | 491 if (extensions.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures()) { |
| 473 AddExtensionString("GL_OES_depth24"); | 492 AddExtensionString("GL_OES_depth24"); |
| 474 validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24); | 493 validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24); |
| 475 } | 494 } |
| 476 | 495 |
| 477 if (!workarounds_.disable_oes_standard_derivatives && | 496 if (!workarounds_.disable_oes_standard_derivatives && |
| 478 (extensions.Contains("GL_OES_standard_derivatives") || | 497 (extensions.Contains("GL_OES_standard_derivatives") || |
| 479 gfx::HasDesktopGLFeatures())) { | 498 gfx::HasDesktopGLFeatures())) { |
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| 655 if (extensions_.find(str) == std::string::npos) { | 674 if (extensions_.find(str) == std::string::npos) { |
| 656 extensions_ += (extensions_.empty() ? "" : " ") + str; | 675 extensions_ += (extensions_.empty() ? "" : " ") + str; |
| 657 } | 676 } |
| 658 } | 677 } |
| 659 | 678 |
| 660 FeatureInfo::~FeatureInfo() { | 679 FeatureInfo::~FeatureInfo() { |
| 661 } | 680 } |
| 662 | 681 |
| 663 } // namespace gles2 | 682 } // namespace gles2 |
| 664 } // namespace gpu | 683 } // namespace gpu |
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