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Side by Side Diff: ui/views/widget/desktop_aura/x11_whole_screen_move_loop.cc

Issue 184903003: Window ownership -> WindowTreeHost (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" 5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h"
6 6
7 #include <X11/Xlib.h> 7 #include <X11/Xlib.h>
8 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. 8 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class.
9 #undef RootWindow 9 #undef RootWindow
10 10
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103 103
104 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, 104 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source,
105 gfx::NativeCursor cursor) { 105 gfx::NativeCursor cursor) {
106 // Start a capture on the host, so that it continues to receive events during 106 // Start a capture on the host, so that it continues to receive events during
107 // the drag. This may be second time we are capturing the mouse events - the 107 // the drag. This may be second time we are capturing the mouse events - the
108 // first being when a mouse is first pressed. That first capture needs to be 108 // first being when a mouse is first pressed. That first capture needs to be
109 // released before the call to GrabPointerAndKeyboard below, otherwise it may 109 // released before the call to GrabPointerAndKeyboard below, otherwise it may
110 // get released while we still need the pointer grab, which is why we restrict 110 // get released while we still need the pointer grab, which is why we restrict
111 // the scope here. 111 // the scope here.
112 { 112 {
113 ScopedCapturer capturer(source->GetDispatcher()->host()); 113 ScopedCapturer capturer(source->GetHost());
114 114
115 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. 115 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time.
116 in_move_loop_ = true; 116 in_move_loop_ = true;
117 117
118 XDisplay* display = gfx::GetXDisplay(); 118 XDisplay* display = gfx::GetXDisplay();
119 119
120 grab_input_window_ = CreateDragInputWindow(display); 120 grab_input_window_ = CreateDragInputWindow(display);
121 if (!drag_image_.isNull() && CheckIfIconValid()) 121 if (!drag_image_.isNull() && CheckIfIconValid())
122 CreateDragImageWindow(); 122 CreateDragImageWindow();
123 base::MessagePumpX11::Current()->AddDispatcherForWindow( 123 base::MessagePumpX11::Current()->AddDispatcherForWindow(
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300 char value = SkColorGetA(in_row[x]) > kMinAlpha; 300 char value = SkColorGetA(in_row[x]) > kMinAlpha;
301 if (value) 301 if (value)
302 return true; 302 return true;
303 } 303 }
304 } 304 }
305 305
306 return false; 306 return false;
307 } 307 }
308 308
309 } // namespace views 309 } // namespace views
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