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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/debug.h" | 5 #include "ash/debug.h" |
| 6 | 6 |
| 7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
| 8 #include "cc/debug/layer_tree_debug_state.h" | 8 #include "cc/debug/layer_tree_debug_state.h" |
| 9 #include "ui/aura/window_event_dispatcher.h" | 9 #include "ui/aura/window_event_dispatcher.h" |
| 10 #include "ui/compositor/compositor.h" | 10 #include "ui/compositor/compositor.h" |
| 11 | 11 |
| 12 namespace ash { | 12 namespace ash { |
| 13 namespace debug { | 13 namespace debug { |
| 14 | 14 |
| 15 void ToggleShowDebugBorders() { | 15 void ToggleShowDebugBorders() { |
| 16 aura::Window::Windows root_windows = | 16 aura::Window::Windows root_windows = |
| 17 Shell::GetInstance()->GetAllRootWindows(); | 17 Shell::GetInstance()->GetAllRootWindows(); |
| 18 scoped_ptr<bool> value; | 18 scoped_ptr<bool> value; |
| 19 for (aura::Window::Windows::iterator it = root_windows.begin(); | 19 for (aura::Window::Windows::iterator it = root_windows.begin(); |
| 20 it != root_windows.end(); ++it) { | 20 it != root_windows.end(); ++it) { |
| 21 ui::Compositor* compositor = (*it)->GetDispatcher()->host()->compositor(); | 21 ui::Compositor* compositor = (*it)->GetHost()->compositor(); |
| 22 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); | 22 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); |
| 23 if (!value.get()) | 23 if (!value.get()) |
| 24 value.reset(new bool(!state.show_debug_borders)); | 24 value.reset(new bool(!state.show_debug_borders)); |
| 25 state.show_debug_borders = *value.get(); | 25 state.show_debug_borders = *value.get(); |
| 26 compositor->SetLayerTreeDebugState(state); | 26 compositor->SetLayerTreeDebugState(state); |
| 27 } | 27 } |
| 28 } | 28 } |
| 29 | 29 |
| 30 void ToggleShowFpsCounter() { | 30 void ToggleShowFpsCounter() { |
| 31 aura::Window::Windows root_windows = | 31 aura::Window::Windows root_windows = |
| 32 Shell::GetInstance()->GetAllRootWindows(); | 32 Shell::GetInstance()->GetAllRootWindows(); |
| 33 scoped_ptr<bool> value; | 33 scoped_ptr<bool> value; |
| 34 for (aura::Window::Windows::iterator it = root_windows.begin(); | 34 for (aura::Window::Windows::iterator it = root_windows.begin(); |
| 35 it != root_windows.end(); ++it) { | 35 it != root_windows.end(); ++it) { |
| 36 ui::Compositor* compositor = (*it)->GetDispatcher()->host()->compositor(); | 36 ui::Compositor* compositor = (*it)->GetHost()->compositor(); |
| 37 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); | 37 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); |
| 38 if (!value.get()) | 38 if (!value.get()) |
| 39 value.reset(new bool(!state.show_fps_counter)); | 39 value.reset(new bool(!state.show_fps_counter)); |
| 40 state.show_fps_counter = *value.get(); | 40 state.show_fps_counter = *value.get(); |
| 41 compositor->SetLayerTreeDebugState(state); | 41 compositor->SetLayerTreeDebugState(state); |
| 42 } | 42 } |
| 43 } | 43 } |
| 44 | 44 |
| 45 void ToggleShowPaintRects() { | 45 void ToggleShowPaintRects() { |
| 46 aura::Window::Windows root_windows = | 46 aura::Window::Windows root_windows = |
| 47 Shell::GetInstance()->GetAllRootWindows(); | 47 Shell::GetInstance()->GetAllRootWindows(); |
| 48 scoped_ptr<bool> value; | 48 scoped_ptr<bool> value; |
| 49 for (aura::Window::Windows::iterator it = root_windows.begin(); | 49 for (aura::Window::Windows::iterator it = root_windows.begin(); |
| 50 it != root_windows.end(); ++it) { | 50 it != root_windows.end(); ++it) { |
| 51 ui::Compositor* compositor = (*it)->GetDispatcher()->host()->compositor(); | 51 ui::Compositor* compositor = (*it)->GetHost()->compositor(); |
| 52 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); | 52 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); |
| 53 if (!value.get()) | 53 if (!value.get()) |
| 54 value.reset(new bool(!state.show_paint_rects)); | 54 value.reset(new bool(!state.show_paint_rects)); |
| 55 state.show_paint_rects = *value.get(); | 55 state.show_paint_rects = *value.get(); |
| 56 compositor->SetLayerTreeDebugState(state); | 56 compositor->SetLayerTreeDebugState(state); |
| 57 } | 57 } |
| 58 } | 58 } |
| 59 | 59 |
| 60 } // debug | 60 } // debug |
| 61 } // ash | 61 } // ash |
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