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1 | |
2 /* | |
3 * Copyright 2016 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 #ifndef VULKANTESTCONTEXT_DEFINED | |
egdaniel
2016/04/05 16:50:28
we don't usually capitalize every letter in the cl
jvanverth1
2016/04/05 18:16:49
Done.
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9 #define VULKANTESTCONTEXT_DEFINED | |
10 | |
11 #ifdef SK_VULKAN | |
12 | |
13 #include "GrTypes.h" | |
14 #include "vk/GrVkBackendContext.h" | |
15 | |
16 class SkSurface; | |
17 class GrContext; | |
18 | |
19 class VulkanTestContext { | |
bsalomon
2016/04/05 14:24:43
Is this class specifically handling the window-bac
jvanverth1
2016/04/05 18:16:49
I was thinking it would be -- don't we create a wi
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20 public: | |
21 ~VulkanTestContext(); | |
22 | |
23 // each platform will have to implement these in its CPP file | |
24 VkSurfaceKHR createVkSurface(void* platformData); | |
25 bool canPresent(uint32_t queueFamilyIndex); | |
26 | |
27 static VulkanTestContext* Create(void* platformData, int msaaSampleCount) { | |
28 VulkanTestContext* ctx = new VulkanTestContext(platformData, msaaSampleC ount); | |
29 if (!ctx->isValid()) { | |
30 delete ctx; | |
31 return nullptr; | |
32 } | |
33 return ctx; | |
34 } | |
35 | |
36 SkSurface* getBackbufferSurface(); | |
37 void swapBuffers(); | |
38 | |
39 bool makeCurrent() { return true; } | |
40 int getStencilBits() { return 0; } | |
41 int getSampleCount() { return 0; } | |
42 | |
43 bool isValid() { return SkToBool(fBackendContext.get()); } | |
44 | |
45 void resize() { | |
46 this->createSwapchain(0, 0); | |
47 } | |
48 | |
49 GrBackendContext getBackendContext() { return (GrBackendContext)fBackendCont ext.get(); } | |
50 | |
51 private: | |
52 VulkanTestContext(); | |
53 VulkanTestContext(void*, int msaaSampleCount); | |
54 void initializeContext(void*); | |
55 void destroyContext(); | |
56 | |
57 struct BackbufferInfo { | |
58 uint32_t fImageIndex; // image this is associated with | |
59 VkSemaphore fAcquireSemaphore; // we signal on this for acquisiti on of image | |
60 VkSemaphore fRenderSemaphore; // we wait on this for rendering t o be done | |
61 VkCommandBuffer fTransitionCmdBuffers[2]; // to transition layout betwee n present and render | |
62 VkFence fUsageFences[2]; // used to ensure this data is no longer used on GPU | |
63 }; | |
64 | |
65 BackbufferInfo* getAvailableBackbuffer(); | |
66 bool createSwapchain(uint32_t width, uint32_t height); | |
67 void createBuffers(); | |
68 void destroyBuffers(); | |
69 | |
70 GrContext* fContext; | |
71 SkAutoTUnref<const GrVkBackendContext> fBackendContext; | |
egdaniel
2016/04/05 16:50:28
use sk_sp?
jvanverth1
2016/04/05 18:16:49
I agree, but I'd like to do that as a separate cha
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72 VkSurfaceKHR fSurface; | |
73 VkSwapchainKHR fSwapchain; | |
74 uint32_t fPresentQueueIndex; | |
75 VkQueue fPresentQueue; | |
76 int fWidth; | |
77 int fHeight; | |
78 GrPixelConfig fPixelConfig; | |
79 | |
80 uint32_t fImageCount; | |
81 VkImage* fImages; // images in the swapchain | |
82 VkImageLayout* fImageLayouts; // layouts of these images when not color attachment | |
83 sk_sp<SkSurface>* fSurfaces; // wrapped surface for those images | |
84 VkCommandPool fCommandPool; | |
85 BackbufferInfo* fBackbuffers; | |
86 uint32_t fCurrentBackbufferIndex; | |
87 }; | |
88 | |
89 #endif // SK_VULKAN | |
90 | |
91 #endif | |
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