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Side by Side Diff: tools/vulkan/VulkanTestContext.h

Issue 1848833005: First pass at VulkanViewer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Revise setup and event handling Created 4 years, 8 months ago
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1
2 /*
3 * Copyright 2016 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8 #ifndef VULKANTESTCONTEXT_DEFINED
egdaniel 2016/04/05 16:50:28 we don't usually capitalize every letter in the cl
jvanverth1 2016/04/05 18:16:49 Done.
9 #define VULKANTESTCONTEXT_DEFINED
10
11 #ifdef SK_VULKAN
12
13 #include "GrTypes.h"
14 #include "vk/GrVkBackendContext.h"
15
16 class SkSurface;
17 class GrContext;
18
19 class VulkanTestContext {
bsalomon 2016/04/05 14:24:43 Is this class specifically handling the window-bac
jvanverth1 2016/04/05 18:16:49 I was thinking it would be -- don't we create a wi
20 public:
21 ~VulkanTestContext();
22
23 // each platform will have to implement these in its CPP file
24 VkSurfaceKHR createVkSurface(void* platformData);
25 bool canPresent(uint32_t queueFamilyIndex);
26
27 static VulkanTestContext* Create(void* platformData, int msaaSampleCount) {
28 VulkanTestContext* ctx = new VulkanTestContext(platformData, msaaSampleC ount);
29 if (!ctx->isValid()) {
30 delete ctx;
31 return nullptr;
32 }
33 return ctx;
34 }
35
36 SkSurface* getBackbufferSurface();
37 void swapBuffers();
38
39 bool makeCurrent() { return true; }
40 int getStencilBits() { return 0; }
41 int getSampleCount() { return 0; }
42
43 bool isValid() { return SkToBool(fBackendContext.get()); }
44
45 void resize() {
46 this->createSwapchain(0, 0);
47 }
48
49 GrBackendContext getBackendContext() { return (GrBackendContext)fBackendCont ext.get(); }
50
51 private:
52 VulkanTestContext();
53 VulkanTestContext(void*, int msaaSampleCount);
54 void initializeContext(void*);
55 void destroyContext();
56
57 struct BackbufferInfo {
58 uint32_t fImageIndex; // image this is associated with
59 VkSemaphore fAcquireSemaphore; // we signal on this for acquisiti on of image
60 VkSemaphore fRenderSemaphore; // we wait on this for rendering t o be done
61 VkCommandBuffer fTransitionCmdBuffers[2]; // to transition layout betwee n present and render
62 VkFence fUsageFences[2]; // used to ensure this data is no longer used on GPU
63 };
64
65 BackbufferInfo* getAvailableBackbuffer();
66 bool createSwapchain(uint32_t width, uint32_t height);
67 void createBuffers();
68 void destroyBuffers();
69
70 GrContext* fContext;
71 SkAutoTUnref<const GrVkBackendContext> fBackendContext;
egdaniel 2016/04/05 16:50:28 use sk_sp?
jvanverth1 2016/04/05 18:16:49 I agree, but I'd like to do that as a separate cha
72 VkSurfaceKHR fSurface;
73 VkSwapchainKHR fSwapchain;
74 uint32_t fPresentQueueIndex;
75 VkQueue fPresentQueue;
76 int fWidth;
77 int fHeight;
78 GrPixelConfig fPixelConfig;
79
80 uint32_t fImageCount;
81 VkImage* fImages; // images in the swapchain
82 VkImageLayout* fImageLayouts; // layouts of these images when not color attachment
83 sk_sp<SkSurface>* fSurfaces; // wrapped surface for those images
84 VkCommandPool fCommandPool;
85 BackbufferInfo* fBackbuffers;
86 uint32_t fCurrentBackbufferIndex;
87 };
88
89 #endif // SK_VULKAN
90
91 #endif
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