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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkMemory.h" | 8 #include "GrVkMemory.h" |
| 9 | 9 |
| 10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
| (...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 111 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout || | 111 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout || |
| 112 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { | 112 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { |
| 113 return VK_PIPELINE_STAGE_TRANSFER_BIT; | 113 return VK_PIPELINE_STAGE_TRANSFER_BIT; |
| 114 } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout || | 114 } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout || |
| 115 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout || | 115 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout || |
| 116 VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout || | 116 VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout || |
| 117 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { | 117 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { |
| 118 return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; | 118 return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
| 119 } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) { | 119 } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) { |
| 120 return VK_PIPELINE_STAGE_HOST_BIT; | 120 return VK_PIPELINE_STAGE_HOST_BIT; |
| 121 } else if (VK_IMAGE_LAYOUT_PRESENT_SRC_KHR == layout) { | |
|
egdaniel
2016/04/05 16:50:28
We should probably comment on why this is the stag
jvanverth1
2016/04/05 18:16:48
Removed.
| |
| 122 return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | |
| 121 } | 123 } |
| 122 | 124 |
| 123 SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED == layout); | 125 SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED == layout); |
| 124 return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | 126 return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; |
| 125 } | 127 } |
| 126 | 128 |
| 127 VkAccessFlags GrVkMemory::LayoutToSrcAccessMask(const VkImageLayout layout) { | 129 VkAccessFlags GrVkMemory::LayoutToSrcAccessMask(const VkImageLayout layout) { |
| 128 // Currently we assume we will never being doing any explict shader writes ( this doesn't include | 130 // Currently we assume we will never being doing any explict shader writes ( this doesn't include |
| 129 // color attachment or depth/stencil writes). So we will ignore the | 131 // color attachment or depth/stencil writes). So we will ignore the |
| 130 // VK_MEMORY_OUTPUT_SHADER_WRITE_BIT. | 132 // VK_MEMORY_OUTPUT_SHADER_WRITE_BIT. |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 144 } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) { | 146 } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) { |
| 145 flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; | 147 flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
| 146 } else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout) { | 148 } else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout) { |
| 147 flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; | 149 flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; |
| 148 } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { | 150 } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { |
| 149 flags = VK_ACCESS_TRANSFER_WRITE_BIT; | 151 flags = VK_ACCESS_TRANSFER_WRITE_BIT; |
| 150 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) { | 152 } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) { |
| 151 flags = VK_ACCESS_TRANSFER_READ_BIT; | 153 flags = VK_ACCESS_TRANSFER_READ_BIT; |
| 152 } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { | 154 } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { |
| 153 flags = VK_ACCESS_SHADER_READ_BIT; | 155 flags = VK_ACCESS_SHADER_READ_BIT; |
| 156 } else if (VK_IMAGE_LAYOUT_PRESENT_SRC_KHR == layout) { | |
| 157 flags = VK_ACCESS_MEMORY_READ_BIT; | |
| 154 } | 158 } |
| 155 return flags; | 159 return flags; |
| 156 } | 160 } |
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