Chromium Code Reviews| Index: third_party/WebKit/Source/modules/notifications/NotificationResourcesLoader.h |
| diff --git a/third_party/WebKit/Source/modules/notifications/NotificationResourcesLoader.h b/third_party/WebKit/Source/modules/notifications/NotificationResourcesLoader.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..43ca50036f6d20b679fa295fb144e2acc53375d1 |
| --- /dev/null |
| +++ b/third_party/WebKit/Source/modules/notifications/NotificationResourcesLoader.h |
| @@ -0,0 +1,85 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef NotificationResourcesLoader_h |
| +#define NotificationResourcesLoader_h |
| + |
| +#include "core/dom/ContextLifecycleObserver.h" |
| +#include "modules/ModulesExport.h" |
| +#include "modules/notifications/NotificationImageLoader.h" |
| +#include "platform/heap/GarbageCollected.h" |
| +#include "platform/heap/Handle.h" |
| +#include "platform/heap/HeapAllocator.h" |
| +#include "platform/heap/ThreadState.h" |
| +#include "third_party/skia/include/core/SkBitmap.h" |
| +#include "wtf/Functional.h" |
| +#include "wtf/OwnPtr.h" |
| +#include "wtf/PassOwnPtr.h" |
| +#include "wtf/Vector.h" |
| +#include <memory> |
| + |
| +namespace blink { |
| + |
| +class ExecutionContext; |
| +struct WebNotificationData; |
| +struct WebNotificationResources; |
| + |
| +// Fetches the resources specified in a given WebNotificationData. Uses a |
| +// callback to notify the caller when all fetches have finished. |
| +class MODULES_EXPORT NotificationResourcesLoader final |
| + : public GarbageCollectedFinalized<NotificationResourcesLoader> |
| + , public ContextLifecycleObserver { |
|
Peter Beverloo
2016/04/15 11:07:29
We can remove some magic here by making ServiceWor
Michael van Ouwerkerk
2016/04/18 11:26:53
Done.
|
| + USING_GARBAGE_COLLECTED_MIXIN(NotificationResourcesLoader); |
| + USING_PRE_FINALIZER(NotificationResourcesLoader, stop); |
| +public: |
| + // Called when all fetches have finished. Passes a pointer to the |
| + // NotificationResourcesLoader so callers that use multiple loaders can use |
| + // the same function to handle the callbacks. |
| + using CompletionCallback = Function<void(NotificationResourcesLoader*)>; |
| + |
| + NotificationResourcesLoader(ExecutionContext*, PassOwnPtr<CompletionCallback>); |
| + ~NotificationResourcesLoader(); |
| + |
| + // Starts fetching the resources specified in the given WebNotificationData. |
| + // If all the urls for the resources are empty or invalid, |
| + // |m_completionCallback| will be run synchronously, otherwise it will be |
| + // run asynchronously when all fetches have finished. Should not be called |
| + // more than once. |
| + void start(const WebNotificationData&); |
| + |
| + // Returns a new WebNotificationResources populated with the resources that |
| + // have been fetched. |
| + std::unique_ptr<WebNotificationResources> getResources() const; |
| + |
| + // ContextLifecycleObserver interface. |
| + void contextDestroyed() override; |
| + |
| + // Stops every loader in |m_imageLoaders|. This is also used as the |
| + // pre-finalizer. |
| + void stop(); |
| + |
| + DECLARE_VIRTUAL_TRACE(); |
| + |
| +private: |
| + void loadImage(const KURL&, PassOwnPtr<NotificationImageLoader::ImageCallback>); |
| + void didLoadIcon(const SkBitmap& image); |
| + void didLoadBadge(const SkBitmap& image); |
| + void didLoadActionIcon(size_t actionIndex, const SkBitmap& image); |
| + |
| + // Decrements |m_pendingRequestCount| and runs |m_completionCallback| if |
| + // there are no more pending requests. |
| + void didFinishRequest(); |
| + |
| + bool m_started; |
| + OwnPtr<CompletionCallback> m_completionCallback; |
| + int m_pendingRequestCount; |
| + HeapVector<Member<NotificationImageLoader>> m_imageLoaders; |
| + SkBitmap m_icon; |
| + SkBitmap m_badge; |
| + Vector<SkBitmap> m_actionIcons; |
| +}; |
| + |
| +} // namespace blink |
| + |
| +#endif // NotificationResourcesLoader_h |