Index: build/common.gypi |
diff --git a/build/common.gypi b/build/common.gypi |
index 75cf54845cd84ba6c46b139bc6a0d1610e298626..871daa551a522b65f0a45dbe79300474682e86ef 100644 |
--- a/build/common.gypi |
+++ b/build/common.gypi |
@@ -1945,8 +1945,8 @@ |
# macros are available, #include <AvailabilityMacros.h>. Additional |
# documentation on these macros is available at |
# http://developer.apple.com/mac/library/technotes/tn2002/tn2064.html#SECTION3 |
- # Chrome normally builds with the Mac OS X 10.6 SDK and sets the |
- # deployment target to 10.6. Other projects, such as O3D, may |
+ # Chrome normally builds with the Mac OS X 10.10 SDK and sets the |
+ # deployment target to 10.7. Other projects, such as O3D, may |
# override these defaults. |
# Normally, mac_sdk_min is used to find an SDK that Xcode knows |
@@ -1955,16 +1955,7 @@ |
# someplace that Xcode doesn't know about, set mac_sdk_path to the |
# path to the SDK; when set to a non-empty string, SDK detection |
# based on mac_sdk_min will be bypassed entirely. |
- 'conditions': [ |
- ['OS=="ios"', { |
- # The iOS build can use Xcode's clang, and that will complain |
- # about -stdlib=libc++ if the deployment target is not at least |
- # 10.7. |
- 'mac_deployment_target%': '10.7', |
- }, { # else OS!="ios" |
- 'mac_deployment_target%': '10.6', |
- }], |
- ], |
+ 'mac_deployment_target%': '10.7', |
'mac_sdk_min%': '10.10', |
'mac_sdk_path%': '', |
}, |