| Index: src/gpu/gl/GrGLProgramDesc.cpp
|
| diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
|
| index 68020a92d5977accaa513eabb52944a6ffffdec9..5e9fe5fcc6a641c590e8fedbdc3de0dd0dfbccb4 100644
|
| --- a/src/gpu/gl/GrGLProgramDesc.cpp
|
| +++ b/src/gpu/gl/GrGLProgramDesc.cpp
|
| @@ -17,24 +17,27 @@
|
| #include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| #include "glsl/GrGLSLCaps.h"
|
|
|
| -static uint8_t texture_target_key(GrGLenum target) {
|
| - switch (target) {
|
| - case GR_GL_TEXTURE_2D:
|
| - return 0;
|
| - case GR_GL_TEXTURE_EXTERNAL:
|
| - return 1;
|
| - case GR_GL_TEXTURE_RECTANGLE:
|
| - return 2;
|
| - default:
|
| - SkFAIL("Unexpected texture target.");
|
| - return 0;
|
| - }
|
| +static uint16_t texture_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility,
|
| + const GrGLSLCaps& caps) {
|
| + enum {
|
| + kFirstSamplerType = kSampler2D_GrSLType,
|
| + kLastSamplerType = kSampler2DRect_GrSLType,
|
| + kSamplerTypeKeyBits = 4
|
| + };
|
| + GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKeyBits));
|
| +
|
| + SkASSERT((int)samplerType >= kFirstSamplerType && (int)samplerType <= kLastSamplerType);
|
| + int samplerTypeKey = samplerType - kFirstSamplerType;
|
| +
|
| + return SkToU16(caps.configTextureSwizzle(config).asKey() |
|
| + (samplerTypeKey << 8) |
|
| + (caps.samplerPrecision(config, visibility) << (8 + kSamplerTypeKeyBits)));
|
| }
|
|
|
| static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
|
| const GrGLSLCaps& caps) {
|
| int numTextures = proc.numTextures();
|
| - // Need two bytes per key (swizzle and target).
|
| + // Need two bytes per key (swizzle, sampler type, and precision).
|
| int word32Count = (proc.numTextures() + 1) / 2;
|
| if (0 == word32Count) {
|
| return;
|
| @@ -42,9 +45,8 @@ static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
|
| uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
|
| for (int i = 0; i < numTextures; ++i) {
|
| const GrTextureAccess& access = proc.textureAccess(i);
|
| - GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture());
|
| - k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey() |
|
| - (texture_target_key(texture->target()) << 8));
|
| + const GrTexture* tex = access.getTexture();
|
| + k16[i] = texture_key(tex->samplerType(), tex->config(), access.getVisibility(), caps);
|
| }
|
| // zero the last 16 bits if the number of textures is odd.
|
| if (numTextures & 0x1) {
|
|
|