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Side by Side Diff: src/gpu/vk/GrVkProgramDesc.cpp

Issue 1846963004: Infer sampler precision from pixel config (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: ... and gcc doesn't like the enums Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrVkProgramDesc.h" 7 #include "GrVkProgramDesc.h"
8 8
9 //#include "GrVkProcessor.h" 9 //#include "GrVkProcessor.h"
10 #include "GrProcessor.h" 10 #include "GrProcessor.h"
11 #include "GrPipeline.h" 11 #include "GrPipeline.h"
12 #include "GrRenderTargetPriv.h" 12 #include "GrRenderTargetPriv.h"
13 #include "GrVkGpu.h" 13 #include "GrVkGpu.h"
14 #include "GrVkUtil.h" 14 #include "GrVkUtil.h"
15 #include "SkChecksum.h" 15 #include "SkChecksum.h"
16 #include "glsl/GrGLSLFragmentProcessor.h" 16 #include "glsl/GrGLSLFragmentProcessor.h"
17 #include "glsl/GrGLSLFragmentShaderBuilder.h" 17 #include "glsl/GrGLSLFragmentShaderBuilder.h"
18 #include "glsl/GrGLSLCaps.h" 18 #include "glsl/GrGLSLCaps.h"
19 19
20 #include "shaderc/shaderc.h" 20 #include "shaderc/shaderc.h"
21 21
22 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, 22 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
23 const GrGLSLCaps& caps) { 23 const GrGLSLCaps& caps) {
24 int numTextures = proc.numTextures(); 24 int numTextures = proc.numTextures();
25 // Need two bytes per key (swizzle and target). 25 // Need two bytes per key (swizzle, sampler type, and precision).
26 int word32Count = (proc.numTextures() + 1) / 2; 26 int word32Count = (proc.numTextures() + 1) / 2;
27 if (0 == word32Count) { 27 if (0 == word32Count) {
28 return; 28 return;
29 } 29 }
30 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); 30 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
31 for (int i = 0; i < numTextures; ++i) { 31 for (int i = 0; i < numTextures; ++i) {
32 const GrTextureAccess& access = proc.textureAccess(i); 32 const GrTextureAccess& access = proc.textureAccess(i);
33 GrTexture* texture = access.getTexture(); 33 GrTexture* texture = access.getTexture();
34 k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey()); 34 k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey() |
35 (caps.samplerPrecision(texture->config(), access.getVis ibility()) << 8));
35 } 36 }
36 // zero the last 16 bits if the number of textures is odd. 37 // zero the last 16 bits if the number of textures is odd.
37 if (numTextures & 0x1) { 38 if (numTextures & 0x1) {
38 k16[numTextures] = 0; 39 k16[numTextures] = 0;
39 } 40 }
40 } 41 }
41 42
42 /** 43 /**
43 * A function which emits a meta key into the key builder. This is required beca use shader code may 44 * A function which emits a meta key into the key builder. This is required beca use shader code may
44 * be dependent on properties of the effect that the effect itself doesn't use 45 * be dependent on properties of the effect that the effect itself doesn't use
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159 } else { 160 } else {
160 header->fIgnoresCoverage = 0; 161 header->fIgnoresCoverage = 0;
161 } 162 }
162 163
163 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); 164 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
164 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); 165 header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
165 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); 166 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
166 vkDesc->finalize(); 167 vkDesc->finalize();
167 return true; 168 return true;
168 } 169 }
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