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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #ifndef GrCaps_DEFINED | 8 #ifndef GrCaps_DEFINED |
| 9 #define GrCaps_DEFINED | 9 #define GrCaps_DEFINED |
| 10 | 10 |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 69 * given shader type. If the shader type is not supported or the precision le vel is not | 69 * given shader type. If the shader type is not supported or the precision le vel is not |
| 70 * supported in that shader type then the returned struct will report false w hen supported() is | 70 * supported in that shader type then the returned struct will report false w hen supported() is |
| 71 * called. | 71 * called. |
| 72 */ | 72 */ |
| 73 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, | 73 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, |
| 74 GrSLPrecision precision) co nst { | 74 GrSLPrecision precision) co nst { |
| 75 return fFloatPrecisions[shaderType][precision]; | 75 return fFloatPrecisions[shaderType][precision]; |
| 76 }; | 76 }; |
| 77 | 77 |
| 78 /** | 78 /** |
| 79 * Returns the effective amount of precision found in floating point types wi th a given precision | |
| 80 * qualifier. | |
| 81 * | |
| 82 * e.g. If lowp == mediump, effectiveFloatPrecision(lowp) is mediump. | |
| 83 * If the platform doesn't use precision, effectiveFloatPrecision() is always highp. | |
| 84 */ | |
| 85 GrSLPrecision effectiveFloatPrecision(GrShaderType shaderType, GrSLPrecision precision) const { | |
|
bsalomon
2016/04/06 13:35:56
It still feels odd to me that we have a precooked
| |
| 86 return fEffectiveFloatPrecisions[shaderType][precision]; | |
| 87 } | |
| 88 | |
| 89 /** | |
| 79 * Is there any difference between the float shader variable precision types? If this is true | 90 * Is there any difference between the float shader variable precision types? If this is true |
| 80 * then unless the shader type is not supported, any call to getFloatShaderPr ecisionInfo() would | 91 * then unless the shader type is not supported, any call to getFloatShaderPr ecisionInfo() would |
| 81 * report the same info for all precisions in all shader types. | 92 * report the same info for all precisions in all shader types. |
| 82 */ | 93 */ |
| 83 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } | 94 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } |
| 84 | 95 |
| 85 /** | 96 /** |
| 86 * PLS storage size in bytes (0 when not supported). The PLS spec defines a minimum size of 16 | 97 * PLS storage size in bytes (0 when not supported). The PLS spec defines a minimum size of 16 |
| 87 * bytes whenever PLS is supported. | 98 * bytes whenever PLS is supported. |
| 88 */ | 99 */ |
| 89 int pixelLocalStorageSize() const { return fPixelLocalStorageSize; } | 100 int pixelLocalStorageSize() const { return fPixelLocalStorageSize; } |
| 90 | 101 |
| 91 /** | 102 /** |
| 92 * True if this context supports the necessary extensions and features to en able the PLS path | 103 * True if this context supports the necessary extensions and features to en able the PLS path |
| 93 * renderer. | 104 * renderer. |
| 94 */ | 105 */ |
| 95 bool plsPathRenderingSupport() const { | 106 bool plsPathRenderingSupport() const { |
| 96 #if GR_ENABLE_PLS_PATH_RENDERING | 107 #if GR_ENABLE_PLS_PATH_RENDERING |
| 97 return fPLSPathRenderingSupport; | 108 return fPLSPathRenderingSupport; |
| 98 #else | 109 #else |
| 99 return false; | 110 return false; |
| 100 #endif | 111 #endif |
| 101 } | 112 } |
| 102 | 113 |
| 103 protected: | 114 protected: |
| 115 /** Subclasses must call this after filling in the shader precision table. * / | |
| 116 void initEffectiveFloatPrecisionTable(); | |
| 117 | |
| 104 /** Subclasses must call this after initialization in order to apply caps ov errides requested by | 118 /** Subclasses must call this after initialization in order to apply caps ov errides requested by |
| 105 the client. Note that overrides will only reduce the caps never expand t hem. */ | 119 the client. Note that overrides will only reduce the caps never expand t hem. */ |
| 106 void applyOptionsOverrides(const GrContextOptions& options); | 120 void applyOptionsOverrides(const GrContextOptions& options); |
| 107 | 121 |
| 108 bool fShaderDerivativeSupport : 1; | 122 bool fShaderDerivativeSupport : 1; |
| 109 bool fGeometryShaderSupport : 1; | 123 bool fGeometryShaderSupport : 1; |
| 110 bool fPathRenderingSupport : 1; | 124 bool fPathRenderingSupport : 1; |
| 111 bool fDstReadInShaderSupport : 1; | 125 bool fDstReadInShaderSupport : 1; |
| 112 bool fDualSourceBlendingSupport : 1; | 126 bool fDualSourceBlendingSupport : 1; |
| 113 bool fIntegerSupport : 1; | 127 bool fIntegerSupport : 1; |
| 114 | 128 |
| 115 bool fShaderPrecisionVaries; | 129 bool fShaderPrecisionVaries; |
| 116 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; | 130 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; |
| 131 GrSLPrecision fEffectiveFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCo unt]; | |
| 117 int fPixelLocalStorageSize; | 132 int fPixelLocalStorageSize; |
| 118 bool fPLSPathRenderingSupport; | 133 bool fPLSPathRenderingSupport; |
| 119 | 134 |
| 120 private: | 135 private: |
| 121 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; | 136 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; |
| 122 typedef SkRefCnt INHERITED; | 137 typedef SkRefCnt INHERITED; |
| 123 }; | 138 }; |
| 124 | 139 |
| 125 /** | 140 /** |
| 126 * Represents the capabilities of a GrContext. | 141 * Represents the capabilities of a GrContext. |
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| 326 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; | 341 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; |
| 327 | 342 |
| 328 bool fSuppressPrints : 1; | 343 bool fSuppressPrints : 1; |
| 329 bool fImmediateFlush: 1; | 344 bool fImmediateFlush: 1; |
| 330 bool fDrawPathMasksToCompressedTextureSupport : 1; | 345 bool fDrawPathMasksToCompressedTextureSupport : 1; |
| 331 | 346 |
| 332 typedef SkRefCnt INHERITED; | 347 typedef SkRefCnt INHERITED; |
| 333 }; | 348 }; |
| 334 | 349 |
| 335 #endif | 350 #endif |
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