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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrVkProgramDesc.h" | 7 #include "GrVkProgramDesc.h" |
8 | 8 |
9 //#include "GrVkProcessor.h" | 9 //#include "GrVkProcessor.h" |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
11 #include "GrPipeline.h" | 11 #include "GrPipeline.h" |
12 #include "GrRenderTargetPriv.h" | 12 #include "GrRenderTargetPriv.h" |
13 #include "GrVkGpu.h" | 13 #include "GrVkGpu.h" |
14 #include "GrVkUtil.h" | 14 #include "GrVkUtil.h" |
15 #include "SkChecksum.h" | 15 #include "SkChecksum.h" |
16 #include "glsl/GrGLSLFragmentProcessor.h" | 16 #include "glsl/GrGLSLFragmentProcessor.h" |
17 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 17 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
18 #include "glsl/GrGLSLCaps.h" | 18 #include "glsl/GrGLSLCaps.h" |
19 | 19 |
20 #include "shaderc/shaderc.h" | 20 #include "shaderc/shaderc.h" |
21 | 21 |
| 22 static uint8_t precision_key_nonzero_2_bits(GrShaderType shaderType, GrSLPrecisi
on precision, |
| 23 const GrShaderCaps& caps) { |
| 24 return 1 + caps.effectiveFloatPrecision(shaderType, precision); |
| 25 |
| 26 GR_STATIC_ASSERT(1 + kLast_GrSLPrecision < (1 << 2)); |
| 27 } |
| 28 |
22 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, | 29 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, |
23 const GrGLSLCaps& caps) { | 30 const GrGLSLCaps& caps) { |
24 int numTextures = proc.numTextures(); | 31 int numTextures = proc.numTextures(); |
25 // Need two bytes per key (swizzle and target). | 32 // Need two bytes per key (swizzle, sampler type, and precision). |
26 int word32Count = (proc.numTextures() + 1) / 2; | 33 int word32Count = (proc.numTextures() + 1) / 2; |
27 if (0 == word32Count) { | 34 if (0 == word32Count) { |
28 return; | 35 return; |
29 } | 36 } |
30 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); | 37 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); |
31 for (int i = 0; i < numTextures; ++i) { | 38 for (int i = 0; i < numTextures; ++i) { |
32 const GrTextureAccess& access = proc.textureAccess(i); | 39 const GrTextureAccess& access = proc.textureAccess(i); |
33 GrTexture* texture = access.getTexture(); | 40 GrTexture* texture = access.getTexture(); |
34 k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey()); | 41 k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey()); |
| 42 if (caps.usesPrecisionModifiers()) { |
| 43 GrSLPrecision p = GrPixelConfigPrecision(texture->config()); |
| 44 if (access.getVisibility() & kFragment_GrShaderFlag) { |
| 45 k16[i] |= precision_key_nonzero_2_bits(kFragment_GrShaderType, p
, caps) << 12; |
| 46 } |
| 47 if (access.getVisibility() & (kVertex_GrShaderFlag | kGeometry_GrSha
derFlag)) { |
| 48 SkASSERT(precision_key_nonzero_2_bits(kVertex_GrShaderType, p, c
aps) == |
| 49 precision_key_nonzero_2_bits(kGeometry_GrShaderType, p,
caps)); |
| 50 k16[i] |= precision_key_nonzero_2_bits(kVertex_GrShaderType, p,
caps) << 14; |
| 51 } |
| 52 } |
35 } | 53 } |
36 // zero the last 16 bits if the number of textures is odd. | 54 // zero the last 16 bits if the number of textures is odd. |
37 if (numTextures & 0x1) { | 55 if (numTextures & 0x1) { |
38 k16[numTextures] = 0; | 56 k16[numTextures] = 0; |
39 } | 57 } |
40 } | 58 } |
41 | 59 |
42 /** | 60 /** |
43 * A function which emits a meta key into the key builder. This is required beca
use shader code may | 61 * A function which emits a meta key into the key builder. This is required beca
use shader code may |
44 * be dependent on properties of the effect that the effect itself doesn't use | 62 * be dependent on properties of the effect that the effect itself doesn't use |
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159 } else { | 177 } else { |
160 header->fIgnoresCoverage = 0; | 178 header->fIgnoresCoverage = 0; |
161 } | 179 } |
162 | 180 |
163 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 181 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
164 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 182 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
165 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 183 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
166 vkDesc->finalize(); | 184 vkDesc->finalize(); |
167 return true; | 185 return true; |
168 } | 186 } |
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