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Side by Side Diff: src/gpu/vk/GrVkCaps.cpp

Issue 1846963004: Infer sampler precision from pixel config (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: comments Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkCaps.h" 8 #include "GrVkCaps.h"
9 9
10 #include "GrVkUtil.h" 10 #include "GrVkUtil.h"
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146 // GrShaderCaps 146 // GrShaderCaps
147 147
148 glslCaps->fShaderDerivativeSupport = true; 148 glslCaps->fShaderDerivativeSupport = true;
149 glslCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_G rVkFeatureFlag); 149 glslCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_G rVkFeatureFlag);
150 #if 0 150 #if 0
151 // For now disabling dual source blending till we get it hooked up in the re st of system 151 // For now disabling dual source blending till we get it hooked up in the re st of system
152 glslCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend _GrVkFeatureFlag); 152 glslCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend _GrVkFeatureFlag);
153 #endif 153 #endif
154 glslCaps->fIntegerSupport = true; 154 glslCaps->fIntegerSupport = true;
155 155
156 // Assume the minimum precisions mandated by the GLSL spec for now.
157 glslCaps->fShaderPrecisionVaries = true;
158 for (int s = 0; s < kGrShaderTypeCount; ++s) {
egdaniel 2016/04/05 21:09:48 in vulkan/SPIR-V, highp in glsl maps to 32 bit fl
Chris Dalton 2016/04/05 21:54:49 Done.
159 auto& lowp = glslCaps->fFloatPrecisions[s][kLow_GrSLPrecision];
160 lowp.fLogRangeLow = lowp.fLogRangeHigh = 1;
161 lowp.fBits = 8;
162
163 auto& mediump = glslCaps->fFloatPrecisions[s][kLow_GrSLPrecision];
164 mediump.fLogRangeLow = lowp.fLogRangeHigh = 14;
165 mediump.fBits = 10;
166
167 auto& highp = glslCaps->fFloatPrecisions[s][kLow_GrSLPrecision];
168 highp.fLogRangeLow = highp.fLogRangeHigh = 62;
169 highp.fBits = 16;
170 }
171 glslCaps->initEffectiveFloatPrecisionTable();
172
156 glslCaps->fMaxVertexSamplers = 173 glslCaps->fMaxVertexSamplers =
157 glslCaps->fMaxGeometrySamplers = 174 glslCaps->fMaxGeometrySamplers =
158 glslCaps->fMaxFragmentSamplers = SkTMin(properties.limits.maxPerStageDescrip torSampledImages, 175 glslCaps->fMaxFragmentSamplers = SkTMin(properties.limits.maxPerStageDescrip torSampledImages,
159 properties.limits.maxPerStageDescrip torSamplers); 176 properties.limits.maxPerStageDescrip torSamplers);
160 glslCaps->fMaxCombinedSamplers = SkTMin(properties.limits.maxDescriptorSetSa mpledImages, 177 glslCaps->fMaxCombinedSamplers = SkTMin(properties.limits.maxDescriptorSetSa mpledImages,
161 properties.limits.maxDescriptorSetSa mplers); 178 properties.limits.maxDescriptorSetSa mplers);
162 } 179 }
163 180
164 static void format_supported_for_feature(const GrVkInterface* interface, 181 static void format_supported_for_feature(const GrVkInterface* interface,
165 VkPhysicalDevice physDev, 182 VkPhysicalDevice physDev,
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273 static const StencilFormat 290 static const StencilFormat
274 // internal Format stencil bits total bits packed? 291 // internal Format stencil bits total bits packed?
275 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false }, 292 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
276 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true }; 293 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true };
277 294
278 // I'm simply assuming that these two will be supported since they are used in example code. 295 // I'm simply assuming that these two will be supported since they are used in example code.
279 // TODO: Actaully figure this out 296 // TODO: Actaully figure this out
280 SET_CONFIG_CAN_STENCIL(gS8); 297 SET_CONFIG_CAN_STENCIL(gS8);
281 SET_CONFIG_CAN_STENCIL(gD24S8); 298 SET_CONFIG_CAN_STENCIL(gD24S8);
282 } 299 }
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