Chromium Code Reviews| Index: third_party/WebKit/Source/platform/animation/UnitBezier.h |
| diff --git a/third_party/WebKit/Source/platform/animation/UnitBezier.h b/third_party/WebKit/Source/platform/animation/UnitBezier.h |
| index dc0db721161a5544d088f649185943b22ddc60a6..df950ab469c7f33657f4473ca8b55bc9e25e4547 100644 |
| --- a/third_party/WebKit/Source/platform/animation/UnitBezier.h |
| +++ b/third_party/WebKit/Source/platform/animation/UnitBezier.h |
| @@ -1,169 +1,48 @@ |
| -/* |
| - * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
| - * |
| - * Redistribution and use in source and binary forms, with or without |
| - * modification, are permitted provided that the following conditions |
| - * are met: |
| - * 1. Redistributions of source code must retain the above copyright |
| - * notice, this list of conditions and the following disclaimer. |
| - * 2. Redistributions in binary form must reproduce the above copyright |
| - * notice, this list of conditions and the following disclaimer in the |
| - * documentation and/or other materials provided with the distribution. |
| - * |
| - * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| - */ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| #ifndef UnitBezier_h |
| #define UnitBezier_h |
| -#include "platform/PlatformExport.h" |
| +#include "ui/gfx/geometry/cubic_bezier.h" |
| #include "wtf/Allocator.h" |
| -#include "wtf/Assertions.h" |
| - |
| -#include <algorithm> |
| -#include <cmath> |
| namespace blink { |
| -struct PLATFORM_EXPORT UnitBezier { |
| +struct UnitBezier { |
|
danakj
2016/04/01 19:26:17
TODO to replace with the gfx type?
loyso (OOO)
2016/04/04 02:25:29
Done.
|
| USING_FAST_MALLOC(UnitBezier); |
| public: |
| - UnitBezier(double p1x, double p1y, double p2x, double p2y); |
| - |
| - static const double kBezierEpsilon; |
| - |
| - double sampleCurveX(double t) const |
| - { |
| - // `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. |
| - return ((ax * t + bx) * t + cx) * t; |
| - } |
| - |
| - double sampleCurveY(double t) const |
| + UnitBezier(double p1x, double p1y, double p2x, double p2y) |
| + : m_cubicBezier(p1x, p1y, p2x, p2y) |
| { |
| - return ((ay * t + by) * t + cy) * t; |
| } |
| - double sampleCurveDerivativeX(double t) const |
| + double sampleCurveX(double t) const |
| { |
| - return (3.0 * ax * t + 2.0 * bx) * t + cx; |
| + return m_cubicBezier.SampleCurveX(t); |
| } |
| - double sampleCurveDerivativeY(double t) const |
| + double sampleCurveY(double t) const |
| { |
| - return (3.0 * ay * t + 2.0 * by) * t + cy; |
| - } |
| - |
| - // Given an x value, find a parametric value it came from. |
| - double solveCurveX(double x, double epsilon) const |
| - { |
| - ASSERT(x >= 0.0); |
| - ASSERT(x <= 1.0); |
| - |
| - double t0; |
| - double t1; |
| - double t2; |
| - double x2; |
| - double d2; |
| - int i; |
| - |
| - // First try a few iterations of Newton's method -- normally very fast. |
| - for (t2 = x, i = 0; i < 8; i++) { |
| - x2 = sampleCurveX(t2) - x; |
| - if (fabs (x2) < epsilon) |
| - return t2; |
| - d2 = sampleCurveDerivativeX(t2); |
| - if (fabs(d2) < 1e-6) |
| - break; |
| - t2 = t2 - x2 / d2; |
| - } |
| - |
| - // Fall back to the bisection method for reliability. |
| - t0 = 0.0; |
| - t1 = 1.0; |
| - t2 = x; |
| - |
| - while (t0 < t1) { |
| - x2 = sampleCurveX(t2); |
| - if (fabs(x2 - x) < epsilon) |
| - return t2; |
| - if (x > x2) |
| - t0 = t2; |
| - else |
| - t1 = t2; |
| - t2 = (t1 - t0) * .5 + t0; |
| - } |
| - |
| - // Failure. |
| - return t2; |
| + return m_cubicBezier.SampleCurveY(t); |
| } |
| // Evaluates y at the given x. |
| double solve(double x) const |
| { |
| - return solveWithEpsilon(x, kBezierEpsilon); |
| + return m_cubicBezier.Solve(x); |
| } |
| // Evaluates y at the given x. The epsilon parameter provides a hint as to the required |
| // accuracy and is not guaranteed. |
| double solveWithEpsilon(double x, double epsilon) const |
| { |
| - if (x < 0.0) |
| - return 0.0 + m_startGradient * x; |
| - if (x > 1.0) |
| - return 1.0 + m_endGradient * (x - 1.0); |
| - return sampleCurveY(solveCurveX(x, epsilon)); |
| - } |
| - |
| - // Returns an approximation of dy/dx at the given x. |
| - double slope(double x) const |
| - { |
| - return slopeWithEpsilon(x, kBezierEpsilon); |
| - } |
| - |
| - double slopeWithEpsilon(double x, double epsilon) const |
| - { |
| - double t = solveCurveX(x, epsilon); |
| - double dx = sampleCurveDerivativeX(t); |
| - double dy = sampleCurveDerivativeY(t); |
| - return dy / dx; |
| - } |
| - |
| - // Sets |min| and |max| to the bezier's minimum and maximium y values in the |
| - // interval [0, 1]. |
| - void range(double* min, double* max) const |
| - { |
| - *min = m_rangeMin; |
| - *max = m_rangeMax; |
| + return m_cubicBezier.SolveWithEpsilon(x, epsilon); |
| } |
| private: |
| - void initCoefficients(double p1x, double p1y, double p2x, double p2y); |
| - void initGradients(double p1x, double p1y, double p2x, double p2y); |
| - void initRange(double p1y, double p2y); |
| - |
| - double ax; |
| - double bx; |
| - double cx; |
| - |
| - double ay; |
| - double by; |
| - double cy; |
| - |
| - double m_startGradient; |
| - double m_endGradient; |
| - |
| - double m_rangeMin; |
| - double m_rangeMax; |
| + gfx::CubicBezier m_cubicBezier; |
| }; |
| } // namespace blink |