OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/geometry/cubic_bezier.h" | 5 #include "ui/gfx/geometry/cubic_bezier.h" |
6 | 6 |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace gfx { | 10 namespace gfx { |
(...skipping 17 matching lines...) Expand all Loading... |
28 EXPECT_NEAR(function.Solve(0.5), 0.5, epsilon); | 28 EXPECT_NEAR(function.Solve(0.5), 0.5, epsilon); |
29 EXPECT_NEAR(function.Solve(0.6), 0.63238, epsilon); | 29 EXPECT_NEAR(function.Solve(0.6), 0.63238, epsilon); |
30 EXPECT_NEAR(function.Solve(0.65), 0.69676, epsilon); | 30 EXPECT_NEAR(function.Solve(0.65), 0.69676, epsilon); |
31 EXPECT_NEAR(function.Solve(0.7), 0.75884, epsilon); | 31 EXPECT_NEAR(function.Solve(0.7), 0.75884, epsilon); |
32 EXPECT_NEAR(function.Solve(0.75), 0.81764, epsilon); | 32 EXPECT_NEAR(function.Solve(0.75), 0.81764, epsilon); |
33 EXPECT_NEAR(function.Solve(0.8), 0.87196, epsilon); | 33 EXPECT_NEAR(function.Solve(0.8), 0.87196, epsilon); |
34 EXPECT_NEAR(function.Solve(0.85), 0.92021, epsilon); | 34 EXPECT_NEAR(function.Solve(0.85), 0.92021, epsilon); |
35 EXPECT_NEAR(function.Solve(0.9), 0.96021, epsilon); | 35 EXPECT_NEAR(function.Solve(0.9), 0.96021, epsilon); |
36 EXPECT_NEAR(function.Solve(0.95), 0.98863, epsilon); | 36 EXPECT_NEAR(function.Solve(0.95), 0.98863, epsilon); |
37 EXPECT_NEAR(function.Solve(1), 1, epsilon); | 37 EXPECT_NEAR(function.Solve(1), 1, epsilon); |
| 38 |
| 39 CubicBezier basic_use(0.5, 1.0, 0.5, 1.0); |
| 40 EXPECT_EQ(0.875, basic_use.Solve(0.5)); |
| 41 |
| 42 CubicBezier overshoot(0.5, 2.0, 0.5, 2.0); |
| 43 EXPECT_EQ(1.625, overshoot.Solve(0.5)); |
| 44 |
| 45 CubicBezier undershoot(0.5, -1.0, 0.5, -1.0); |
| 46 EXPECT_EQ(-0.625, undershoot.Solve(0.5)); |
38 } | 47 } |
39 | 48 |
40 // Tests that solving the bezier works with knots with y not in (0, 1). | 49 // Tests that solving the bezier works with knots with y not in (0, 1). |
41 TEST(CubicBezierTest, UnclampedYValues) { | 50 TEST(CubicBezierTest, UnclampedYValues) { |
42 CubicBezier function(0.5, -1.0, 0.5, 2.0); | 51 CubicBezier function(0.5, -1.0, 0.5, 2.0); |
43 | 52 |
44 double epsilon = 0.00015; | 53 double epsilon = 0.00015; |
45 | 54 |
46 EXPECT_NEAR(function.Solve(0.0), 0.0, epsilon); | 55 EXPECT_NEAR(function.Solve(0.0), 0.0, epsilon); |
47 EXPECT_NEAR(function.Solve(0.05), -0.08954, epsilon); | 56 EXPECT_NEAR(function.Solve(0.05), -0.08954, epsilon); |
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
134 function->Range(&min, &max); | 143 function->Range(&min, &max); |
135 EXPECT_EQ(0.f, min); | 144 EXPECT_EQ(0.f, min); |
136 EXPECT_EQ(1.f, max); | 145 EXPECT_EQ(1.f, max); |
137 } | 146 } |
138 | 147 |
139 TEST(CubicBezierTest, Slope) { | 148 TEST(CubicBezierTest, Slope) { |
140 CubicBezier function(0.25, 0.0, 0.75, 1.0); | 149 CubicBezier function(0.25, 0.0, 0.75, 1.0); |
141 | 150 |
142 double epsilon = 0.00015; | 151 double epsilon = 0.00015; |
143 | 152 |
| 153 EXPECT_NEAR(function.Slope(-0.1), 0, epsilon); |
144 EXPECT_NEAR(function.Slope(0), 0, epsilon); | 154 EXPECT_NEAR(function.Slope(0), 0, epsilon); |
145 EXPECT_NEAR(function.Slope(0.05), 0.42170, epsilon); | 155 EXPECT_NEAR(function.Slope(0.05), 0.42170, epsilon); |
146 EXPECT_NEAR(function.Slope(0.1), 0.69778, epsilon); | 156 EXPECT_NEAR(function.Slope(0.1), 0.69778, epsilon); |
147 EXPECT_NEAR(function.Slope(0.15), 0.89121, epsilon); | 157 EXPECT_NEAR(function.Slope(0.15), 0.89121, epsilon); |
148 EXPECT_NEAR(function.Slope(0.2), 1.03184, epsilon); | 158 EXPECT_NEAR(function.Slope(0.2), 1.03184, epsilon); |
149 EXPECT_NEAR(function.Slope(0.25), 1.13576, epsilon); | 159 EXPECT_NEAR(function.Slope(0.25), 1.13576, epsilon); |
150 EXPECT_NEAR(function.Slope(0.3), 1.21239, epsilon); | 160 EXPECT_NEAR(function.Slope(0.3), 1.21239, epsilon); |
151 EXPECT_NEAR(function.Slope(0.35), 1.26751, epsilon); | 161 EXPECT_NEAR(function.Slope(0.35), 1.26751, epsilon); |
152 EXPECT_NEAR(function.Slope(0.4), 1.30474, epsilon); | 162 EXPECT_NEAR(function.Slope(0.4), 1.30474, epsilon); |
153 EXPECT_NEAR(function.Slope(0.45), 1.32628, epsilon); | 163 EXPECT_NEAR(function.Slope(0.45), 1.32628, epsilon); |
154 EXPECT_NEAR(function.Slope(0.5), 1.33333, epsilon); | 164 EXPECT_NEAR(function.Slope(0.5), 1.33333, epsilon); |
155 EXPECT_NEAR(function.Slope(0.55), 1.32628, epsilon); | 165 EXPECT_NEAR(function.Slope(0.55), 1.32628, epsilon); |
156 EXPECT_NEAR(function.Slope(0.6), 1.30474, epsilon); | 166 EXPECT_NEAR(function.Slope(0.6), 1.30474, epsilon); |
157 EXPECT_NEAR(function.Slope(0.65), 1.26751, epsilon); | 167 EXPECT_NEAR(function.Slope(0.65), 1.26751, epsilon); |
158 EXPECT_NEAR(function.Slope(0.7), 1.21239, epsilon); | 168 EXPECT_NEAR(function.Slope(0.7), 1.21239, epsilon); |
159 EXPECT_NEAR(function.Slope(0.75), 1.13576, epsilon); | 169 EXPECT_NEAR(function.Slope(0.75), 1.13576, epsilon); |
160 EXPECT_NEAR(function.Slope(0.8), 1.03184, epsilon); | 170 EXPECT_NEAR(function.Slope(0.8), 1.03184, epsilon); |
161 EXPECT_NEAR(function.Slope(0.85), 0.89121, epsilon); | 171 EXPECT_NEAR(function.Slope(0.85), 0.89121, epsilon); |
162 EXPECT_NEAR(function.Slope(0.9), 0.69778, epsilon); | 172 EXPECT_NEAR(function.Slope(0.9), 0.69778, epsilon); |
163 EXPECT_NEAR(function.Slope(0.95), 0.42170, epsilon); | 173 EXPECT_NEAR(function.Slope(0.95), 0.42170, epsilon); |
164 EXPECT_NEAR(function.Slope(1), 0, epsilon); | 174 EXPECT_NEAR(function.Slope(1), 0, epsilon); |
| 175 EXPECT_NEAR(function.Slope(1.1), 0, epsilon); |
165 } | 176 } |
166 | 177 |
167 TEST(CubicBezierTest, InputOutOfRange) { | 178 TEST(CubicBezierTest, InputOutOfRange) { |
168 CubicBezier simple(0.5, 1.0, 0.5, 1.0); | 179 CubicBezier simple(0.5, 1.0, 0.5, 1.0); |
169 EXPECT_EQ(-2.0, simple.Solve(-1.0)); | 180 EXPECT_EQ(-2.0, simple.Solve(-1.0)); |
170 EXPECT_EQ(1.0, simple.Solve(2.0)); | 181 EXPECT_EQ(1.0, simple.Solve(2.0)); |
171 | 182 |
172 CubicBezier coincidentEndpoints(0.0, 0.0, 1.0, 1.0); | 183 CubicBezier at_edge_of_range(0.5, 1.0, 0.5, 1.0); |
173 EXPECT_EQ(-1.0, coincidentEndpoints.Solve(-1.0)); | 184 EXPECT_EQ(0.0, at_edge_of_range.Solve(0.0)); |
174 EXPECT_EQ(2.0, coincidentEndpoints.Solve(2.0)); | 185 EXPECT_EQ(1.0, at_edge_of_range.Solve(1.0)); |
175 | 186 |
176 CubicBezier verticalGradient(0.0, 1.0, 1.0, 0.0); | 187 CubicBezier large_epsilon(0.5, 1.0, 0.5, 1.0); |
177 EXPECT_EQ(0.0, verticalGradient.Solve(-1.0)); | 188 EXPECT_EQ(-2.0, large_epsilon.SolveWithEpsilon(-1.0, 1.0)); |
178 EXPECT_EQ(1.0, verticalGradient.Solve(2.0)); | 189 EXPECT_EQ(1.0, large_epsilon.SolveWithEpsilon(2.0, 1.0)); |
179 | 190 |
180 CubicBezier distinctEndpoints(0.1, 0.2, 0.8, 0.8); | 191 CubicBezier coincident_endpoints(0.0, 0.0, 1.0, 1.0); |
181 EXPECT_EQ(-2.0, distinctEndpoints.Solve(-1.0)); | 192 EXPECT_EQ(-1.0, coincident_endpoints.Solve(-1.0)); |
182 EXPECT_EQ(2.0, distinctEndpoints.Solve(2.0)); | 193 EXPECT_EQ(2.0, coincident_endpoints.Solve(2.0)); |
183 | 194 |
184 CubicBezier coincidentEndpoint(0.0, 0.0, 0.8, 0.8); | 195 CubicBezier vertical_gradient(0.0, 1.0, 1.0, 0.0); |
185 EXPECT_EQ(-1.0, coincidentEndpoint.Solve(-1.0)); | 196 EXPECT_EQ(0.0, vertical_gradient.Solve(-1.0)); |
186 EXPECT_EQ(2.0, coincidentEndpoint.Solve(2.0)); | 197 EXPECT_EQ(1.0, vertical_gradient.Solve(2.0)); |
187 | 198 |
188 CubicBezier threeCoincidentPoints(0.0, 0.0, 0.0, 0.0); | 199 CubicBezier distinct_endpoints(0.1, 0.2, 0.8, 0.8); |
189 EXPECT_EQ(0, threeCoincidentPoints.Solve(-1.0)); | 200 EXPECT_EQ(-2.0, distinct_endpoints.Solve(-1.0)); |
190 EXPECT_EQ(2.0, threeCoincidentPoints.Solve(2.0)); | 201 EXPECT_EQ(2.0, distinct_endpoints.Solve(2.0)); |
| 202 |
| 203 CubicBezier coincident_endpoint(0.0, 0.0, 0.8, 0.8); |
| 204 EXPECT_EQ(-1.0, coincident_endpoint.Solve(-1.0)); |
| 205 EXPECT_EQ(2.0, coincident_endpoint.Solve(2.0)); |
| 206 |
| 207 CubicBezier three_coincident_points(0.0, 0.0, 0.0, 0.0); |
| 208 EXPECT_EQ(0, three_coincident_points.Solve(-1.0)); |
| 209 EXPECT_EQ(2.0, three_coincident_points.Solve(2.0)); |
191 | 210 |
192 } | 211 } |
193 | 212 |
194 } // namespace | 213 } // namespace |
195 } // namespace gfx | 214 } // namespace gfx |
OLD | NEW |