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Side by Side Diff: ui/gfx/geometry/cubic_bezier_unittest.cc

Issue 1846733003: UI GFX Geometry: Make UnitBezier a wrapper for gfx::CubicBezier (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rename members. Get rid of GetDefaultEpsilon. Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/geometry/cubic_bezier.h" 5 #include "ui/gfx/geometry/cubic_bezier.h"
6 6
7 #include "base/memory/scoped_ptr.h" 7 #include "base/memory/scoped_ptr.h"
8 #include "testing/gtest/include/gtest/gtest.h" 8 #include "testing/gtest/include/gtest/gtest.h"
9 9
10 namespace gfx { 10 namespace gfx {
(...skipping 17 matching lines...) Expand all
28 EXPECT_NEAR(function.Solve(0.5), 0.5, epsilon); 28 EXPECT_NEAR(function.Solve(0.5), 0.5, epsilon);
29 EXPECT_NEAR(function.Solve(0.6), 0.63238, epsilon); 29 EXPECT_NEAR(function.Solve(0.6), 0.63238, epsilon);
30 EXPECT_NEAR(function.Solve(0.65), 0.69676, epsilon); 30 EXPECT_NEAR(function.Solve(0.65), 0.69676, epsilon);
31 EXPECT_NEAR(function.Solve(0.7), 0.75884, epsilon); 31 EXPECT_NEAR(function.Solve(0.7), 0.75884, epsilon);
32 EXPECT_NEAR(function.Solve(0.75), 0.81764, epsilon); 32 EXPECT_NEAR(function.Solve(0.75), 0.81764, epsilon);
33 EXPECT_NEAR(function.Solve(0.8), 0.87196, epsilon); 33 EXPECT_NEAR(function.Solve(0.8), 0.87196, epsilon);
34 EXPECT_NEAR(function.Solve(0.85), 0.92021, epsilon); 34 EXPECT_NEAR(function.Solve(0.85), 0.92021, epsilon);
35 EXPECT_NEAR(function.Solve(0.9), 0.96021, epsilon); 35 EXPECT_NEAR(function.Solve(0.9), 0.96021, epsilon);
36 EXPECT_NEAR(function.Solve(0.95), 0.98863, epsilon); 36 EXPECT_NEAR(function.Solve(0.95), 0.98863, epsilon);
37 EXPECT_NEAR(function.Solve(1), 1, epsilon); 37 EXPECT_NEAR(function.Solve(1), 1, epsilon);
38
39 CubicBezier basicUse(0.5, 1.0, 0.5, 1.0);
danakj 2016/04/01 19:26:17 basic_use
loyso (OOO) 2016/04/04 02:25:29 Done.
40 EXPECT_EQ(0.875, basicUse.Solve(0.5));
41
42 CubicBezier overshoot(0.5, 2.0, 0.5, 2.0);
43 EXPECT_EQ(1.625, overshoot.Solve(0.5));
44
45 CubicBezier undershoot(0.5, -1.0, 0.5, -1.0);
46 EXPECT_EQ(-0.625, undershoot.Solve(0.5));
38 } 47 }
39 48
40 // Tests that solving the bezier works with knots with y not in (0, 1). 49 // Tests that solving the bezier works with knots with y not in (0, 1).
41 TEST(CubicBezierTest, UnclampedYValues) { 50 TEST(CubicBezierTest, UnclampedYValues) {
42 CubicBezier function(0.5, -1.0, 0.5, 2.0); 51 CubicBezier function(0.5, -1.0, 0.5, 2.0);
43 52
44 double epsilon = 0.00015; 53 double epsilon = 0.00015;
45 54
46 EXPECT_NEAR(function.Solve(0.0), 0.0, epsilon); 55 EXPECT_NEAR(function.Solve(0.0), 0.0, epsilon);
47 EXPECT_NEAR(function.Solve(0.05), -0.08954, epsilon); 56 EXPECT_NEAR(function.Solve(0.05), -0.08954, epsilon);
(...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after
162 EXPECT_NEAR(function.Slope(0.9), 0.69778, epsilon); 171 EXPECT_NEAR(function.Slope(0.9), 0.69778, epsilon);
163 EXPECT_NEAR(function.Slope(0.95), 0.42170, epsilon); 172 EXPECT_NEAR(function.Slope(0.95), 0.42170, epsilon);
164 EXPECT_NEAR(function.Slope(1), 0, epsilon); 173 EXPECT_NEAR(function.Slope(1), 0, epsilon);
165 } 174 }
166 175
167 TEST(CubicBezierTest, InputOutOfRange) { 176 TEST(CubicBezierTest, InputOutOfRange) {
168 CubicBezier simple(0.5, 1.0, 0.5, 1.0); 177 CubicBezier simple(0.5, 1.0, 0.5, 1.0);
169 EXPECT_EQ(-2.0, simple.Solve(-1.0)); 178 EXPECT_EQ(-2.0, simple.Solve(-1.0));
170 EXPECT_EQ(1.0, simple.Solve(2.0)); 179 EXPECT_EQ(1.0, simple.Solve(2.0));
171 180
181 CubicBezier atEdgeOfRange(0.5, 1.0, 0.5, 1.0);
danakj 2016/04/01 19:26:18 at_edge_of_range
loyso (OOO) 2016/04/04 02:25:29 Done.
182 EXPECT_EQ(0.0, atEdgeOfRange.Solve(0.0));
183 EXPECT_EQ(1.0, atEdgeOfRange.Solve(1.0));
184
185 CubicBezier largeEpsilon(0.5, 1.0, 0.5, 1.0);
danakj 2016/04/01 19:26:17 large_epsilon
loyso (OOO) 2016/04/04 02:25:29 Done.
186 EXPECT_EQ(-2.0, largeEpsilon.SolveWithEpsilon(-1.0, 1.0));
187 EXPECT_EQ(1.0, largeEpsilon.SolveWithEpsilon(2.0, 1.0));
188
172 CubicBezier coincidentEndpoints(0.0, 0.0, 1.0, 1.0); 189 CubicBezier coincidentEndpoints(0.0, 0.0, 1.0, 1.0);
173 EXPECT_EQ(-1.0, coincidentEndpoints.Solve(-1.0)); 190 EXPECT_EQ(-1.0, coincidentEndpoints.Solve(-1.0));
174 EXPECT_EQ(2.0, coincidentEndpoints.Solve(2.0)); 191 EXPECT_EQ(2.0, coincidentEndpoints.Solve(2.0));
175 192
176 CubicBezier verticalGradient(0.0, 1.0, 1.0, 0.0); 193 CubicBezier verticalGradient(0.0, 1.0, 1.0, 0.0);
177 EXPECT_EQ(0.0, verticalGradient.Solve(-1.0)); 194 EXPECT_EQ(0.0, verticalGradient.Solve(-1.0));
178 EXPECT_EQ(1.0, verticalGradient.Solve(2.0)); 195 EXPECT_EQ(1.0, verticalGradient.Solve(2.0));
179 196
180 CubicBezier distinctEndpoints(0.1, 0.2, 0.8, 0.8); 197 CubicBezier distinctEndpoints(0.1, 0.2, 0.8, 0.8);
181 EXPECT_EQ(-2.0, distinctEndpoints.Solve(-1.0)); 198 EXPECT_EQ(-2.0, distinctEndpoints.Solve(-1.0));
182 EXPECT_EQ(2.0, distinctEndpoints.Solve(2.0)); 199 EXPECT_EQ(2.0, distinctEndpoints.Solve(2.0));
183 200
184 CubicBezier coincidentEndpoint(0.0, 0.0, 0.8, 0.8); 201 CubicBezier coincidentEndpoint(0.0, 0.0, 0.8, 0.8);
185 EXPECT_EQ(-1.0, coincidentEndpoint.Solve(-1.0)); 202 EXPECT_EQ(-1.0, coincidentEndpoint.Solve(-1.0));
186 EXPECT_EQ(2.0, coincidentEndpoint.Solve(2.0)); 203 EXPECT_EQ(2.0, coincidentEndpoint.Solve(2.0));
187 204
188 CubicBezier threeCoincidentPoints(0.0, 0.0, 0.0, 0.0); 205 CubicBezier threeCoincidentPoints(0.0, 0.0, 0.0, 0.0);
189 EXPECT_EQ(0, threeCoincidentPoints.Solve(-1.0)); 206 EXPECT_EQ(0, threeCoincidentPoints.Solve(-1.0));
190 EXPECT_EQ(2.0, threeCoincidentPoints.Solve(2.0)); 207 EXPECT_EQ(2.0, threeCoincidentPoints.Solve(2.0));
191 208
192 } 209 }
193 210
194 } // namespace 211 } // namespace
195 } // namespace gfx 212 } // namespace gfx
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