Index: content/common/gpu/child_window_surface_win.cc |
diff --git a/content/common/gpu/child_window_surface_win.cc b/content/common/gpu/child_window_surface_win.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..14d423481a8704778206a2023cb5588148511cc3 |
--- /dev/null |
+++ b/content/common/gpu/child_window_surface_win.cc |
@@ -0,0 +1,228 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/common/gpu/child_window_surface_win.h" |
+ |
+#include "base/compiler_specific.h" |
+#include "base/win/scoped_hdc.h" |
+#include "base/win/wrapped_window_proc.h" |
+#include "content/common/gpu/gpu_channel_manager.h" |
+#include "content/common/gpu/gpu_channel_manager_delegate.h" |
+#include "gpu/ipc/common/gpu_messages.h" |
+#include "ui/base/win/hidden_window.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gfx/win/hwnd_util.h" |
+#include "ui/gl/egl_util.h" |
+#include "ui/gl/gl_context.h" |
+#include "ui/gl/gl_surface_egl.h" |
+#include "ui/gl/scoped_make_current.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+ATOM g_window_class; |
+ |
+LRESULT CALLBACK IntermediateWindowProc(HWND window, |
+ UINT message, |
+ WPARAM w_param, |
+ LPARAM l_param) { |
+ switch (message) { |
+ case WM_ERASEBKGND: |
+ // Prevent windows from erasing the background. |
+ return 1; |
+ case WM_PAINT: |
+ PAINTSTRUCT paint; |
+ if (BeginPaint(window, &paint)) { |
+ ChildWindowSurfaceWin* window_surface = |
+ reinterpret_cast<ChildWindowSurfaceWin*>( |
+ gfx::GetWindowUserData(window)); |
+ DCHECK(window_surface); |
+ |
+ // Wait to clear the contents until a GL draw occurs, as otherwise an |
+ // unsightly black flash may happen if the GL contents are still |
+ // transparent. |
+ window_surface->InvalidateWindowRect(gfx::Rect(paint.rcPaint)); |
+ EndPaint(window, &paint); |
+ } |
+ return 0; |
+ default: |
+ return DefWindowProc(window, message, w_param, l_param); |
+ } |
+} |
+ |
+void InitializeWindowClass() { |
+ if (g_window_class) |
+ return; |
+ |
+ WNDCLASSEX intermediate_class; |
+ base::win::InitializeWindowClass( |
+ L"Intermediate D3D Window", |
+ &base::win::WrappedWindowProc<IntermediateWindowProc>, CS_OWNDC, 0, 0, |
+ nullptr, reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH)), nullptr, |
+ nullptr, nullptr, &intermediate_class); |
+ g_window_class = RegisterClassEx(&intermediate_class); |
+ if (!g_window_class) { |
+ LOG(ERROR) << "RegisterClass failed."; |
+ return; |
+ } |
+} |
+} |
+ |
+ChildWindowSurfaceWin::ChildWindowSurfaceWin(GpuChannelManager* manager, |
+ HWND parent_window) |
+ : gfx::NativeViewGLSurfaceEGL(0), |
+ parent_window_(parent_window), |
+ manager_(manager), |
+ alpha_(true), |
+ first_swap_(true) { |
+ // Don't use EGL_ANGLE_window_fixed_size so that we can avoid recreating the |
+ // window surface, which can cause flicker on DirectComposition. |
+ enable_fixed_size_angle_ = false; |
+} |
+ |
+EGLConfig ChildWindowSurfaceWin::GetConfig() { |
+ if (!config_) { |
+ int alpha_size = alpha_ ? 8 : EGL_DONT_CARE; |
+ |
+ EGLint config_attribs[] = {EGL_ALPHA_SIZE, |
+ alpha_size, |
+ EGL_BLUE_SIZE, |
+ 8, |
+ EGL_GREEN_SIZE, |
+ 8, |
+ EGL_RED_SIZE, |
+ 8, |
+ EGL_RENDERABLE_TYPE, |
+ EGL_OPENGL_ES2_BIT, |
+ EGL_SURFACE_TYPE, |
+ EGL_WINDOW_BIT | EGL_PBUFFER_BIT, |
+ EGL_NONE}; |
+ |
+ EGLDisplay display = GetHardwareDisplay(); |
+ EGLint num_configs; |
+ if (!eglChooseConfig(display, config_attribs, &config_, 1, &num_configs)) { |
+ LOG(ERROR) << "eglChooseConfig failed with error " |
+ << ui::GetLastEGLErrorString(); |
+ return NULL; |
+ } |
+ } |
+ |
+ return config_; |
+} |
+ |
+bool ChildWindowSurfaceWin::InitializeNativeWindow() { |
+ if (window_) |
+ return true; |
+ InitializeWindowClass(); |
+ DCHECK(g_window_class); |
+ |
+ RECT windowRect; |
+ GetClientRect(parent_window_, &windowRect); |
+ |
+ window_ = CreateWindowEx( |
+ WS_EX_NOPARENTNOTIFY, reinterpret_cast<wchar_t*>(g_window_class), L"", |
+ WS_CHILDWINDOW | WS_DISABLED | WS_VISIBLE, 0, 0, |
+ windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, |
+ ui::GetHiddenWindow(), NULL, NULL, NULL); |
+ gfx::SetWindowUserData(window_, this); |
+ manager_->delegate()->SendAcceleratedSurfaceCreatedChildWindow(parent_window_, |
+ window_); |
+ return true; |
+} |
+ |
+bool ChildWindowSurfaceWin::Resize(const gfx::Size& size, |
+ float scale_factor, |
+ bool has_alpha) { |
+ if (!SupportsPostSubBuffer()) { |
+ if (!MoveWindow(window_, 0, 0, size.width(), size.height(), FALSE)) { |
+ return false; |
+ } |
+ alpha_ = has_alpha; |
+ return gfx::NativeViewGLSurfaceEGL::Resize(size, scale_factor, has_alpha); |
+ } else { |
+ if (size == GetSize() && has_alpha == alpha_) |
+ return true; |
+ |
+ // Force a resize and redraw (but not a move, activate, etc.). |
+ if (!SetWindowPos(window_, nullptr, 0, 0, size.width(), size.height(), |
+ SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOCOPYBITS | |
+ SWP_NOOWNERZORDER | SWP_NOZORDER)) { |
+ return false; |
+ } |
+ size_ = size; |
+ if (has_alpha == alpha_) { |
+ // A 0-size PostSubBuffer doesn't swap but forces the swap chain to resize |
+ // to match the window. |
+ PostSubBuffer(0, 0, 0, 0); |
+ } else { |
+ alpha_ = has_alpha; |
+ config_ = nullptr; |
+ |
+ scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; |
+ gfx::GLContext* current_context = gfx::GLContext::GetCurrent(); |
+ bool was_current = current_context && current_context->IsCurrent(this); |
+ if (was_current) { |
+ scoped_make_current.reset( |
+ new ui::ScopedMakeCurrent(current_context, this)); |
+ current_context->ReleaseCurrent(this); |
+ } |
+ |
+ Destroy(); |
+ |
+ if (!Initialize()) { |
+ LOG(ERROR) << "Failed to resize window."; |
+ return false; |
+ } |
+ } |
+ return true; |
+ } |
+} |
+ |
+gfx::SwapResult ChildWindowSurfaceWin::SwapBuffers() { |
+ gfx::SwapResult result = NativeViewGLSurfaceEGL::SwapBuffers(); |
+ // Force the driver to finish drawing before clearing the contents to |
+ // transparent, to reduce or eliminate the period of time where the contents |
+ // have flashed black. |
+ if (first_swap_) { |
+ glFinish(); |
+ first_swap_ = false; |
+ } |
+ ClearInvalidContents(); |
+ return result; |
+} |
+ |
+gfx::SwapResult ChildWindowSurfaceWin::PostSubBuffer(int x, |
+ int y, |
+ int width, |
+ int height) { |
+ gfx::SwapResult result = |
+ NativeViewGLSurfaceEGL::PostSubBuffer(x, y, width, height); |
+ ClearInvalidContents(); |
+ return result; |
+} |
+ |
+void ChildWindowSurfaceWin::InvalidateWindowRect(const gfx::Rect& rect) { |
+ rect_to_clear_.Union(rect); |
+} |
+ |
+void ChildWindowSurfaceWin::ClearInvalidContents() { |
+ if (!rect_to_clear_.IsEmpty()) { |
+ base::win::ScopedGetDC dc(window_); |
+ |
+ RECT rect = rect_to_clear_.ToRECT(); |
+ |
+ // DirectComposition composites with the contents under the SwapChain, |
+ // so ensure that's cleared. GDI treats black as transparent. |
+ FillRect(dc, &rect, reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH))); |
+ rect_to_clear_ = gfx::Rect(); |
+ } |
+} |
+ |
+ChildWindowSurfaceWin::~ChildWindowSurfaceWin() { |
+ gfx::SetWindowUserData(window_, nullptr); |
+ DestroyWindow(window_); |
+} |
+ |
+} // namespace content |