Index: content/common/gpu/image_transport_surface_overlay_mac.mm |
diff --git a/content/common/gpu/image_transport_surface_overlay_mac.mm b/content/common/gpu/image_transport_surface_overlay_mac.mm |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0cf26dfee85383a031671350a1461b754183c8b3 |
--- /dev/null |
+++ b/content/common/gpu/image_transport_surface_overlay_mac.mm |
@@ -0,0 +1,563 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/common/gpu/image_transport_surface_overlay_mac.h" |
+ |
+#include <CoreGraphics/CoreGraphics.h> |
+#include <IOSurface/IOSurface.h> |
+#include <OpenGL/CGLRenderers.h> |
+#include <OpenGL/CGLTypes.h> |
+#include <OpenGL/gl.h> |
+#include <stddef.h> |
+ |
+#include <algorithm> |
+ |
+// This type consistently causes problem on Mac, and needs to be dealt with |
+// in a systemic way. |
+// http://crbug.com/517208 |
+#ifndef GL_OES_EGL_image |
+typedef void* GLeglImageOES; |
+#endif |
+ |
+#include "base/bind.h" |
+#include "base/bind_helpers.h" |
+#include "base/mac/scoped_cftyperef.h" |
+#include "base/trace_event/trace_event.h" |
+#include "content/common/gpu/ca_layer_partial_damage_tree_mac.h" |
+#include "content/common/gpu/ca_layer_tree_mac.h" |
+#include "content/common/gpu/gpu_channel_manager.h" |
+#include "content/common/gpu/gpu_channel_manager_delegate.h" |
+#include "ui/accelerated_widget_mac/io_surface_context.h" |
+#include "ui/base/cocoa/animation_utils.h" |
+#include "ui/base/cocoa/remote_layer_api.h" |
+#include "ui/gfx/geometry/rect_conversions.h" |
+#include "ui/gfx/transform.h" |
+#include "ui/gl/gl_context.h" |
+#include "ui/gl/gl_fence.h" |
+#include "ui/gl/gl_image_io_surface.h" |
+#include "ui/gl/gpu_switching_manager.h" |
+#include "ui/gl/scoped_api.h" |
+#include "ui/gl/scoped_cgl.h" |
+ |
+namespace { |
+ |
+// Don't let a frame draw until 5% of the way through the next vsync interval |
+// after the call to SwapBuffers. This slight offset is to ensure that skew |
+// doesn't result in the frame being presented to the previous vsync interval. |
+const double kVSyncIntervalFractionForEarliestDisplay = 0.05; |
+ |
+// After doing a glFlush and putting in a fence in SwapBuffers, post a task to |
+// query the fence 50% of the way through the next vsync interval. If we are |
+// trying to animate smoothly, then want to query the fence at the next |
+// SwapBuffers. For this reason we schedule the callback for a long way into |
+// the next frame. |
+const double kVSyncIntervalFractionForDisplayCallback = 0.5; |
+ |
+// If swaps arrive regularly and nearly at the vsync rate, then attempt to |
+// make animation smooth (each frame is shown for one vsync interval) by sending |
+// them to the window server only when their GL work completes. If frames are |
+// not coming in with each vsync, then just throw them at the window server as |
+// they come. |
+const double kMaximumVSyncsBetweenSwapsForSmoothAnimation = 1.5; |
+ |
+void CheckGLErrors(const char* msg) { |
+ GLenum gl_error; |
+ while ((gl_error = glGetError()) != GL_NO_ERROR) { |
+ LOG(ERROR) << "OpenGL error hit " << msg << ": " << gl_error; |
+ } |
+} |
+ |
+void IOSurfaceContextNoOp(scoped_refptr<ui::IOSurfaceContext>) { |
+} |
+ |
+} // namespace |
+ |
+@interface CALayer(Private) |
+-(void)setContentsChanged; |
+@end |
+ |
+namespace content { |
+ |
+scoped_refptr<gfx::GLSurface> ImageTransportSurfaceCreateNativeSurface( |
+ GpuChannelManager* manager, |
+ GpuCommandBufferStub* stub, |
+ gpu::SurfaceHandle handle) { |
+ return new ImageTransportSurfaceOverlayMac(manager, stub, handle); |
+} |
+ |
+class ImageTransportSurfaceOverlayMac::PendingSwap { |
+ public: |
+ PendingSwap() {} |
+ ~PendingSwap() { DCHECK(!gl_fence); } |
+ |
+ gfx::Size pixel_size; |
+ float scale_factor; |
+ gfx::Rect pixel_damage_rect; |
+ |
+ scoped_ptr<CALayerPartialDamageTree> partial_damage_tree; |
+ scoped_ptr<CALayerTree> ca_layer_tree; |
+ std::vector<ui::LatencyInfo> latency_info; |
+ |
+ // A fence object, and the CGL context it was issued in. |
+ base::ScopedTypeRef<CGLContextObj> cgl_context; |
+ scoped_ptr<gfx::GLFence> gl_fence; |
+ |
+ // The earliest time that this frame may be drawn. A frame is not allowed |
+ // to draw until a fraction of the way through the vsync interval after its |
+ // This extra latency is to allow wiggle-room for smoothness. |
+ base::TimeTicks earliest_display_time_allowed; |
+ |
+ // The time that this will wake up and draw, if a following swap does not |
+ // cause it to draw earlier. |
+ base::TimeTicks target_display_time; |
+}; |
+ |
+ImageTransportSurfaceOverlayMac::ImageTransportSurfaceOverlayMac( |
+ GpuChannelManager* manager, |
+ GpuCommandBufferStub* stub, |
+ gpu::SurfaceHandle handle) |
+ : manager_(manager), |
+ stub_(stub->AsWeakPtr()), |
+ handle_(handle), |
+ use_remote_layer_api_(ui::RemoteLayerAPISupported()), |
+ scale_factor_(1), |
+ gl_renderer_id_(0), |
+ vsync_parameters_valid_(false), |
+ display_pending_swap_timer_(true, false), |
+ weak_factory_(this) { |
+ manager_->AddBufferPresentedCallback( |
+ handle_, base::Bind(&ImageTransportSurfaceOverlayMac::BufferPresented, |
+ base::Unretained(this))); |
+ ui::GpuSwitchingManager::GetInstance()->AddObserver(this); |
+} |
+ |
+ImageTransportSurfaceOverlayMac::~ImageTransportSurfaceOverlayMac() { |
+ ui::GpuSwitchingManager::GetInstance()->RemoveObserver(this); |
+ if (stub_.get()) { |
+ stub_->SetLatencyInfoCallback( |
+ base::Callback<void(const std::vector<ui::LatencyInfo>&)>()); |
+ } |
+ Destroy(); |
+ manager_->RemoveBufferPresentedCallback(handle_); |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::Initialize( |
+ gfx::GLSurface::Format format) { |
+ if (!stub_.get() || !stub_->decoder()) |
+ return false; |
+ |
+ stub_->SetLatencyInfoCallback( |
+ base::Bind(&ImageTransportSurfaceOverlayMac::SetLatencyInfo, |
+ base::Unretained(this))); |
+ |
+ // Create the CAContext to send this to the GPU process, and the layer for |
+ // the context. |
+ if (use_remote_layer_api_) { |
+ CGSConnectionID connection_id = CGSMainConnectionID(); |
+ ca_context_.reset([ |
+ [CAContext contextWithCGSConnection:connection_id options:@{}] retain]); |
+ ca_root_layer_.reset([[CALayer alloc] init]); |
+ [ca_root_layer_ setGeometryFlipped:YES]; |
+ [ca_root_layer_ setOpaque:YES]; |
+ [ca_context_ setLayer:ca_root_layer_]; |
+ } |
+ return true; |
+} |
+ |
+void ImageTransportSurfaceOverlayMac::Destroy() { |
+ DisplayAndClearAllPendingSwaps(); |
+ |
+ current_partial_damage_tree_.reset(); |
+ current_ca_layer_tree_.reset(); |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::IsOffscreen() { |
+ return false; |
+} |
+ |
+void ImageTransportSurfaceOverlayMac::SetLatencyInfo( |
+ const std::vector<ui::LatencyInfo>& latency_info) { |
+ latency_info_.insert(latency_info_.end(), latency_info.begin(), |
+ latency_info.end()); |
+} |
+ |
+void ImageTransportSurfaceOverlayMac::BufferPresented( |
+ int32_t surface_id, |
+ const base::TimeTicks& vsync_timebase, |
+ const base::TimeDelta& vsync_interval) { |
+ vsync_timebase_ = vsync_timebase; |
+ vsync_interval_ = vsync_interval; |
+ vsync_parameters_valid_ = (vsync_interval_ != base::TimeDelta()); |
+ |
+ // Compute |vsync_timebase_| to be the first vsync after time zero. |
+ if (vsync_parameters_valid_) { |
+ vsync_timebase_ -= |
+ vsync_interval_ * |
+ ((vsync_timebase_ - base::TimeTicks()) / vsync_interval_); |
+ } |
+} |
+ |
+void ImageTransportSurfaceOverlayMac::SendAcceleratedSurfaceBuffersSwapped( |
+ int32_t surface_id, |
+ CAContextID ca_context_id, |
+ const gfx::ScopedRefCountedIOSurfaceMachPort& io_surface, |
+ const gfx::Size& size, |
+ float scale_factor, |
+ std::vector<ui::LatencyInfo> latency_info) { |
+ // TRACE_EVENT for gpu tests: |
+ TRACE_EVENT_INSTANT2("test_gpu", "SwapBuffers", TRACE_EVENT_SCOPE_THREAD, |
+ "GLImpl", static_cast<int>(gfx::GetGLImplementation()), |
+ "width", size.width()); |
+ // On mac, handle_ is a surface id. See |
+ // GpuProcessTransportFactory::CreatePerCompositorData |
+ manager_->delegate()->SendAcceleratedSurfaceBuffersSwapped( |
+ surface_id, ca_context_id, io_surface, size, scale_factor, |
+ std::move(latency_info)); |
+} |
+ |
+gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffersInternal( |
+ const gfx::Rect& pixel_damage_rect) { |
+ TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::SwapBuffersInternal"); |
+ |
+ // Use the same concept of 'now' for the entire function. The duration of |
+ // this function only affect the result if this function lasts across a vsync |
+ // boundary, in which case smooth animation is out the window anyway. |
+ const base::TimeTicks now = base::TimeTicks::Now(); |
+ |
+ // Decide if the frame should be drawn immediately, or if we should wait until |
+ // its work finishes before drawing immediately. |
+ bool display_immediately = false; |
+ if (vsync_parameters_valid_ && |
+ now - last_swap_time_ > |
+ kMaximumVSyncsBetweenSwapsForSmoothAnimation * vsync_interval_) { |
+ display_immediately = true; |
+ } |
+ last_swap_time_ = now; |
+ |
+ // If the previous swap is ready to display, do it before flushing the |
+ // new swap. It is desirable to always be hitting this path when trying to |
+ // animate smoothly with vsync. |
+ if (!pending_swaps_.empty()) { |
+ if (IsFirstPendingSwapReadyToDisplay(now)) |
+ DisplayFirstPendingSwapImmediately(); |
+ } |
+ |
+ // The remainder of the function will populate the PendingSwap structure and |
+ // then enqueue it. |
+ linked_ptr<PendingSwap> new_swap(new PendingSwap); |
+ new_swap->pixel_size = pixel_size_; |
+ new_swap->scale_factor = scale_factor_; |
+ new_swap->pixel_damage_rect = pixel_damage_rect; |
+ new_swap->partial_damage_tree.swap(pending_partial_damage_tree_); |
+ new_swap->ca_layer_tree.swap(pending_ca_layer_tree_); |
+ new_swap->latency_info.swap(latency_info_); |
+ |
+ // A flush is required to ensure that all content appears in the layer. |
+ { |
+ gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
+ TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::glFlush"); |
+ CheckGLErrors("before flushing frame"); |
+ new_swap->cgl_context.reset(CGLGetCurrentContext(), |
+ base::scoped_policy::RETAIN); |
+ if (gfx::GLFence::IsSupported() && !display_immediately) |
+ new_swap->gl_fence.reset(gfx::GLFence::Create()); |
+ else |
+ glFlush(); |
+ CheckGLErrors("while flushing frame"); |
+ } |
+ |
+ // Compute the deadlines for drawing this frame. |
+ if (display_immediately) { |
+ new_swap->earliest_display_time_allowed = now; |
+ new_swap->target_display_time = now; |
+ } else { |
+ new_swap->earliest_display_time_allowed = |
+ GetNextVSyncTimeAfter(now, kVSyncIntervalFractionForEarliestDisplay); |
+ new_swap->target_display_time = |
+ GetNextVSyncTimeAfter(now, kVSyncIntervalFractionForDisplayCallback); |
+ } |
+ |
+ pending_swaps_.push_back(new_swap); |
+ if (display_immediately) |
+ DisplayFirstPendingSwapImmediately(); |
+ else |
+ PostCheckPendingSwapsCallbackIfNeeded(now); |
+ return gfx::SwapResult::SWAP_ACK; |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::IsFirstPendingSwapReadyToDisplay( |
+ const base::TimeTicks& now) { |
+ DCHECK(!pending_swaps_.empty()); |
+ linked_ptr<PendingSwap> swap = pending_swaps_.front(); |
+ |
+ // Frames are disallowed from drawing until the vsync interval after their |
+ // swap is issued. |
+ if (now < swap->earliest_display_time_allowed) |
+ return false; |
+ |
+ // If we've passed that marker, then wait for the work behind the fence to |
+ // complete. |
+ if (swap->gl_fence) { |
+ gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
+ gfx::ScopedCGLSetCurrentContext scoped_set_current(swap->cgl_context); |
+ |
+ CheckGLErrors("before waiting on fence"); |
+ if (!swap->gl_fence->HasCompleted()) { |
+ TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::ClientWait"); |
+ swap->gl_fence->ClientWait(); |
+ } |
+ swap->gl_fence.reset(); |
+ CheckGLErrors("after waiting on fence"); |
+ } |
+ return true; |
+} |
+ |
+void ImageTransportSurfaceOverlayMac::DisplayFirstPendingSwapImmediately() { |
+ TRACE_EVENT0("gpu", |
+ "ImageTransportSurfaceOverlayMac::DisplayFirstPendingSwapImmediately"); |
+ DCHECK(!pending_swaps_.empty()); |
+ linked_ptr<PendingSwap> swap = pending_swaps_.front(); |
+ |
+ // If there is a fence for this object, delete it. |
+ if (swap->gl_fence) { |
+ gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
+ gfx::ScopedCGLSetCurrentContext scoped_set_current(swap->cgl_context); |
+ |
+ CheckGLErrors("before deleting active fence"); |
+ swap->gl_fence.reset(); |
+ CheckGLErrors("while deleting active fence"); |
+ } |
+ |
+ // Update the CALayer hierarchy. |
+ { |
+ gfx::RectF pixel_damage_rect = gfx::RectF(swap->pixel_damage_rect); |
+ ScopedCAActionDisabler disabler; |
+ if (swap->ca_layer_tree) { |
+ swap->ca_layer_tree->CommitScheduledCALayers( |
+ ca_root_layer_.get(), std::move(current_ca_layer_tree_), |
+ swap->scale_factor); |
+ current_ca_layer_tree_.swap(swap->ca_layer_tree); |
+ current_partial_damage_tree_.reset(); |
+ } else if (swap->partial_damage_tree) { |
+ swap->partial_damage_tree->CommitCALayers( |
+ ca_root_layer_.get(), std::move(current_partial_damage_tree_), |
+ swap->scale_factor, swap->pixel_damage_rect); |
+ current_partial_damage_tree_.swap(swap->partial_damage_tree); |
+ current_ca_layer_tree_.reset(); |
+ } else { |
+ TRACE_EVENT0("gpu", "Blank frame: No overlays or CALayers"); |
+ [ca_root_layer_ setSublayers:nil]; |
+ current_partial_damage_tree_.reset(); |
+ current_ca_layer_tree_.reset(); |
+ } |
+ swap->ca_layer_tree.reset(); |
+ swap->partial_damage_tree.reset(); |
+ } |
+ |
+ // Update the latency info to reflect the swap time. |
+ base::TimeTicks swap_time = base::TimeTicks::Now(); |
+ for (auto latency_info : swap->latency_info) { |
+ latency_info.AddLatencyNumberWithTimestamp( |
+ ui::INPUT_EVENT_GPU_SWAP_BUFFER_COMPONENT, 0, 0, swap_time, 1); |
+ latency_info.AddLatencyNumberWithTimestamp( |
+ ui::INPUT_EVENT_LATENCY_TERMINATED_FRAME_SWAP_COMPONENT, 0, 0, |
+ swap_time, 1); |
+ } |
+ |
+ // Send acknowledgement to the browser. |
+ CAContextID ca_context_id = 0; |
+ gfx::ScopedRefCountedIOSurfaceMachPort io_surface; |
+ if (use_remote_layer_api_) { |
+ ca_context_id = [ca_context_ contextId]; |
+ } else if (current_partial_damage_tree_) { |
+ io_surface.reset(IOSurfaceCreateMachPort( |
+ current_partial_damage_tree_->RootLayerIOSurface())); |
+ } |
+ gfx::Size size = swap->pixel_size; |
+ float scale_factor = swap->scale_factor; |
+ std::vector<ui::LatencyInfo> latency_info; |
+ latency_info.swap(swap->latency_info); |
+ SendAcceleratedSurfaceBuffersSwapped(handle_, ca_context_id, io_surface, size, |
+ scale_factor, std::move(latency_info)); |
+ |
+ // Remove this from the queue, and reset any callback timers. |
+ pending_swaps_.pop_front(); |
+} |
+ |
+void ImageTransportSurfaceOverlayMac::DisplayAndClearAllPendingSwaps() { |
+ TRACE_EVENT0("gpu", |
+ "ImageTransportSurfaceOverlayMac::DisplayAndClearAllPendingSwaps"); |
+ while (!pending_swaps_.empty()) |
+ DisplayFirstPendingSwapImmediately(); |
+} |
+ |
+void ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback() { |
+ TRACE_EVENT0("gpu", |
+ "ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback"); |
+ |
+ if (pending_swaps_.empty()) |
+ return; |
+ |
+ const base::TimeTicks now = base::TimeTicks::Now(); |
+ if (IsFirstPendingSwapReadyToDisplay(now)) |
+ DisplayFirstPendingSwapImmediately(); |
+ PostCheckPendingSwapsCallbackIfNeeded(now); |
+} |
+ |
+void ImageTransportSurfaceOverlayMac::PostCheckPendingSwapsCallbackIfNeeded( |
+ const base::TimeTicks& now) { |
+ TRACE_EVENT0("gpu", |
+ "ImageTransportSurfaceOverlayMac::PostCheckPendingSwapsCallbackIfNeeded"); |
+ |
+ if (pending_swaps_.empty()) { |
+ display_pending_swap_timer_.Stop(); |
+ } else { |
+ display_pending_swap_timer_.Start( |
+ FROM_HERE, |
+ pending_swaps_.front()->target_display_time - now, |
+ base::Bind(&ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback, |
+ weak_factory_.GetWeakPtr())); |
+ } |
+} |
+ |
+gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffers() { |
+ return SwapBuffersInternal( |
+ gfx::Rect(0, 0, pixel_size_.width(), pixel_size_.height())); |
+} |
+ |
+gfx::SwapResult ImageTransportSurfaceOverlayMac::PostSubBuffer(int x, |
+ int y, |
+ int width, |
+ int height) { |
+ return SwapBuffersInternal(gfx::Rect(x, y, width, height)); |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::SupportsPostSubBuffer() { |
+ return true; |
+} |
+ |
+gfx::Size ImageTransportSurfaceOverlayMac::GetSize() { |
+ return gfx::Size(); |
+} |
+ |
+void* ImageTransportSurfaceOverlayMac::GetHandle() { |
+ return nullptr; |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::OnMakeCurrent(gfx::GLContext* context) { |
+ // Ensure that the context is on the appropriate GL renderer. The GL renderer |
+ // will generally only change when the GPU changes. |
+ if (gl_renderer_id_ && context) |
+ context->share_group()->SetRendererID(gl_renderer_id_); |
+ return true; |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::SetBackbufferAllocation(bool allocated) { |
+ if (!allocated) { |
+ DisplayAndClearAllPendingSwaps(); |
+ last_swap_time_ = base::TimeTicks(); |
+ } |
+ return true; |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::ScheduleOverlayPlane( |
+ int z_order, |
+ gfx::OverlayTransform transform, |
+ gl::GLImage* image, |
+ const gfx::Rect& pixel_frame_rect, |
+ const gfx::RectF& crop_rect) { |
+ if (transform != gfx::OVERLAY_TRANSFORM_NONE) { |
+ DLOG(ERROR) << "Invalid overlay plane transform."; |
+ return false; |
+ } |
+ if (z_order) { |
+ DLOG(ERROR) << "Invalid non-zero Z order."; |
+ return false; |
+ } |
+ if (pending_partial_damage_tree_) { |
+ DLOG(ERROR) << "Only one overlay per swap is allowed."; |
+ return false; |
+ } |
+ pending_partial_damage_tree_.reset(new CALayerPartialDamageTree( |
+ use_remote_layer_api_, |
+ static_cast<gl::GLImageIOSurface*>(image)->io_surface(), |
+ pixel_frame_rect)); |
+ return true; |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::ScheduleCALayer( |
+ gl::GLImage* contents_image, |
+ const gfx::RectF& contents_rect, |
+ float opacity, |
+ unsigned background_color, |
+ unsigned edge_aa_mask, |
+ const gfx::RectF& rect, |
+ bool is_clipped, |
+ const gfx::RectF& clip_rect, |
+ const gfx::Transform& transform, |
+ int sorting_context_id) { |
+ base::ScopedCFTypeRef<IOSurfaceRef> io_surface; |
+ if (contents_image) { |
+ io_surface = |
+ static_cast<gl::GLImageIOSurface*>(contents_image)->io_surface(); |
+ } |
+ if (!pending_ca_layer_tree_) |
+ pending_ca_layer_tree_.reset(new CALayerTree); |
+ return pending_ca_layer_tree_->ScheduleCALayer( |
+ is_clipped, gfx::ToEnclosingRect(clip_rect), sorting_context_id, |
+ transform, io_surface, contents_rect, gfx::ToEnclosingRect(rect), |
+ background_color, edge_aa_mask, opacity); |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::IsSurfaceless() const { |
+ return true; |
+} |
+ |
+bool ImageTransportSurfaceOverlayMac::Resize(const gfx::Size& pixel_size, |
+ float scale_factor, |
+ bool has_alpha) { |
+ // Flush through any pending frames. |
+ DisplayAndClearAllPendingSwaps(); |
+ pixel_size_ = pixel_size; |
+ scale_factor_ = scale_factor; |
+ return true; |
+} |
+ |
+void ImageTransportSurfaceOverlayMac::OnGpuSwitched() { |
+ // Create a new context, and use the GL renderer ID that the new context gets. |
+ scoped_refptr<ui::IOSurfaceContext> context_on_new_gpu = |
+ ui::IOSurfaceContext::Get(ui::IOSurfaceContext::kCALayerContext); |
+ if (!context_on_new_gpu) |
+ return; |
+ GLint context_renderer_id = -1; |
+ if (CGLGetParameter(context_on_new_gpu->cgl_context(), |
+ kCGLCPCurrentRendererID, |
+ &context_renderer_id) != kCGLNoError) { |
+ LOG(ERROR) << "Failed to create test context after GPU switch"; |
+ return; |
+ } |
+ gl_renderer_id_ = context_renderer_id & kCGLRendererIDMatchingMask; |
+ |
+ // Post a task holding a reference to the new GL context. The reason for |
+ // this is to avoid creating-then-destroying the context for every image |
+ // transport surface that is observing the GPU switch. |
+ base::MessageLoop::current()->PostTask( |
+ FROM_HERE, base::Bind(&IOSurfaceContextNoOp, context_on_new_gpu)); |
+} |
+ |
+base::TimeTicks ImageTransportSurfaceOverlayMac::GetNextVSyncTimeAfter( |
+ const base::TimeTicks& from, double interval_fraction) { |
+ if (!vsync_parameters_valid_) |
+ return from; |
+ |
+ // Compute the previous vsync time. |
+ base::TimeTicks previous_vsync = |
+ vsync_interval_ * ((from - vsync_timebase_) / vsync_interval_) + |
+ vsync_timebase_; |
+ |
+ // Return |interval_fraction| through the next vsync. |
+ return previous_vsync + (1 + interval_fraction) * vsync_interval_; |
+} |
+ |
+} // namespace content |