| Index: content/common/gpu/image_transport_surface_overlay_mac.mm
|
| diff --git a/content/common/gpu/image_transport_surface_overlay_mac.mm b/content/common/gpu/image_transport_surface_overlay_mac.mm
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..0cf26dfee85383a031671350a1461b754183c8b3
|
| --- /dev/null
|
| +++ b/content/common/gpu/image_transport_surface_overlay_mac.mm
|
| @@ -0,0 +1,563 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/common/gpu/image_transport_surface_overlay_mac.h"
|
| +
|
| +#include <CoreGraphics/CoreGraphics.h>
|
| +#include <IOSurface/IOSurface.h>
|
| +#include <OpenGL/CGLRenderers.h>
|
| +#include <OpenGL/CGLTypes.h>
|
| +#include <OpenGL/gl.h>
|
| +#include <stddef.h>
|
| +
|
| +#include <algorithm>
|
| +
|
| +// This type consistently causes problem on Mac, and needs to be dealt with
|
| +// in a systemic way.
|
| +// http://crbug.com/517208
|
| +#ifndef GL_OES_EGL_image
|
| +typedef void* GLeglImageOES;
|
| +#endif
|
| +
|
| +#include "base/bind.h"
|
| +#include "base/bind_helpers.h"
|
| +#include "base/mac/scoped_cftyperef.h"
|
| +#include "base/trace_event/trace_event.h"
|
| +#include "content/common/gpu/ca_layer_partial_damage_tree_mac.h"
|
| +#include "content/common/gpu/ca_layer_tree_mac.h"
|
| +#include "content/common/gpu/gpu_channel_manager.h"
|
| +#include "content/common/gpu/gpu_channel_manager_delegate.h"
|
| +#include "ui/accelerated_widget_mac/io_surface_context.h"
|
| +#include "ui/base/cocoa/animation_utils.h"
|
| +#include "ui/base/cocoa/remote_layer_api.h"
|
| +#include "ui/gfx/geometry/rect_conversions.h"
|
| +#include "ui/gfx/transform.h"
|
| +#include "ui/gl/gl_context.h"
|
| +#include "ui/gl/gl_fence.h"
|
| +#include "ui/gl/gl_image_io_surface.h"
|
| +#include "ui/gl/gpu_switching_manager.h"
|
| +#include "ui/gl/scoped_api.h"
|
| +#include "ui/gl/scoped_cgl.h"
|
| +
|
| +namespace {
|
| +
|
| +// Don't let a frame draw until 5% of the way through the next vsync interval
|
| +// after the call to SwapBuffers. This slight offset is to ensure that skew
|
| +// doesn't result in the frame being presented to the previous vsync interval.
|
| +const double kVSyncIntervalFractionForEarliestDisplay = 0.05;
|
| +
|
| +// After doing a glFlush and putting in a fence in SwapBuffers, post a task to
|
| +// query the fence 50% of the way through the next vsync interval. If we are
|
| +// trying to animate smoothly, then want to query the fence at the next
|
| +// SwapBuffers. For this reason we schedule the callback for a long way into
|
| +// the next frame.
|
| +const double kVSyncIntervalFractionForDisplayCallback = 0.5;
|
| +
|
| +// If swaps arrive regularly and nearly at the vsync rate, then attempt to
|
| +// make animation smooth (each frame is shown for one vsync interval) by sending
|
| +// them to the window server only when their GL work completes. If frames are
|
| +// not coming in with each vsync, then just throw them at the window server as
|
| +// they come.
|
| +const double kMaximumVSyncsBetweenSwapsForSmoothAnimation = 1.5;
|
| +
|
| +void CheckGLErrors(const char* msg) {
|
| + GLenum gl_error;
|
| + while ((gl_error = glGetError()) != GL_NO_ERROR) {
|
| + LOG(ERROR) << "OpenGL error hit " << msg << ": " << gl_error;
|
| + }
|
| +}
|
| +
|
| +void IOSurfaceContextNoOp(scoped_refptr<ui::IOSurfaceContext>) {
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +@interface CALayer(Private)
|
| +-(void)setContentsChanged;
|
| +@end
|
| +
|
| +namespace content {
|
| +
|
| +scoped_refptr<gfx::GLSurface> ImageTransportSurfaceCreateNativeSurface(
|
| + GpuChannelManager* manager,
|
| + GpuCommandBufferStub* stub,
|
| + gpu::SurfaceHandle handle) {
|
| + return new ImageTransportSurfaceOverlayMac(manager, stub, handle);
|
| +}
|
| +
|
| +class ImageTransportSurfaceOverlayMac::PendingSwap {
|
| + public:
|
| + PendingSwap() {}
|
| + ~PendingSwap() { DCHECK(!gl_fence); }
|
| +
|
| + gfx::Size pixel_size;
|
| + float scale_factor;
|
| + gfx::Rect pixel_damage_rect;
|
| +
|
| + scoped_ptr<CALayerPartialDamageTree> partial_damage_tree;
|
| + scoped_ptr<CALayerTree> ca_layer_tree;
|
| + std::vector<ui::LatencyInfo> latency_info;
|
| +
|
| + // A fence object, and the CGL context it was issued in.
|
| + base::ScopedTypeRef<CGLContextObj> cgl_context;
|
| + scoped_ptr<gfx::GLFence> gl_fence;
|
| +
|
| + // The earliest time that this frame may be drawn. A frame is not allowed
|
| + // to draw until a fraction of the way through the vsync interval after its
|
| + // This extra latency is to allow wiggle-room for smoothness.
|
| + base::TimeTicks earliest_display_time_allowed;
|
| +
|
| + // The time that this will wake up and draw, if a following swap does not
|
| + // cause it to draw earlier.
|
| + base::TimeTicks target_display_time;
|
| +};
|
| +
|
| +ImageTransportSurfaceOverlayMac::ImageTransportSurfaceOverlayMac(
|
| + GpuChannelManager* manager,
|
| + GpuCommandBufferStub* stub,
|
| + gpu::SurfaceHandle handle)
|
| + : manager_(manager),
|
| + stub_(stub->AsWeakPtr()),
|
| + handle_(handle),
|
| + use_remote_layer_api_(ui::RemoteLayerAPISupported()),
|
| + scale_factor_(1),
|
| + gl_renderer_id_(0),
|
| + vsync_parameters_valid_(false),
|
| + display_pending_swap_timer_(true, false),
|
| + weak_factory_(this) {
|
| + manager_->AddBufferPresentedCallback(
|
| + handle_, base::Bind(&ImageTransportSurfaceOverlayMac::BufferPresented,
|
| + base::Unretained(this)));
|
| + ui::GpuSwitchingManager::GetInstance()->AddObserver(this);
|
| +}
|
| +
|
| +ImageTransportSurfaceOverlayMac::~ImageTransportSurfaceOverlayMac() {
|
| + ui::GpuSwitchingManager::GetInstance()->RemoveObserver(this);
|
| + if (stub_.get()) {
|
| + stub_->SetLatencyInfoCallback(
|
| + base::Callback<void(const std::vector<ui::LatencyInfo>&)>());
|
| + }
|
| + Destroy();
|
| + manager_->RemoveBufferPresentedCallback(handle_);
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::Initialize(
|
| + gfx::GLSurface::Format format) {
|
| + if (!stub_.get() || !stub_->decoder())
|
| + return false;
|
| +
|
| + stub_->SetLatencyInfoCallback(
|
| + base::Bind(&ImageTransportSurfaceOverlayMac::SetLatencyInfo,
|
| + base::Unretained(this)));
|
| +
|
| + // Create the CAContext to send this to the GPU process, and the layer for
|
| + // the context.
|
| + if (use_remote_layer_api_) {
|
| + CGSConnectionID connection_id = CGSMainConnectionID();
|
| + ca_context_.reset([
|
| + [CAContext contextWithCGSConnection:connection_id options:@{}] retain]);
|
| + ca_root_layer_.reset([[CALayer alloc] init]);
|
| + [ca_root_layer_ setGeometryFlipped:YES];
|
| + [ca_root_layer_ setOpaque:YES];
|
| + [ca_context_ setLayer:ca_root_layer_];
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +void ImageTransportSurfaceOverlayMac::Destroy() {
|
| + DisplayAndClearAllPendingSwaps();
|
| +
|
| + current_partial_damage_tree_.reset();
|
| + current_ca_layer_tree_.reset();
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::IsOffscreen() {
|
| + return false;
|
| +}
|
| +
|
| +void ImageTransportSurfaceOverlayMac::SetLatencyInfo(
|
| + const std::vector<ui::LatencyInfo>& latency_info) {
|
| + latency_info_.insert(latency_info_.end(), latency_info.begin(),
|
| + latency_info.end());
|
| +}
|
| +
|
| +void ImageTransportSurfaceOverlayMac::BufferPresented(
|
| + int32_t surface_id,
|
| + const base::TimeTicks& vsync_timebase,
|
| + const base::TimeDelta& vsync_interval) {
|
| + vsync_timebase_ = vsync_timebase;
|
| + vsync_interval_ = vsync_interval;
|
| + vsync_parameters_valid_ = (vsync_interval_ != base::TimeDelta());
|
| +
|
| + // Compute |vsync_timebase_| to be the first vsync after time zero.
|
| + if (vsync_parameters_valid_) {
|
| + vsync_timebase_ -=
|
| + vsync_interval_ *
|
| + ((vsync_timebase_ - base::TimeTicks()) / vsync_interval_);
|
| + }
|
| +}
|
| +
|
| +void ImageTransportSurfaceOverlayMac::SendAcceleratedSurfaceBuffersSwapped(
|
| + int32_t surface_id,
|
| + CAContextID ca_context_id,
|
| + const gfx::ScopedRefCountedIOSurfaceMachPort& io_surface,
|
| + const gfx::Size& size,
|
| + float scale_factor,
|
| + std::vector<ui::LatencyInfo> latency_info) {
|
| + // TRACE_EVENT for gpu tests:
|
| + TRACE_EVENT_INSTANT2("test_gpu", "SwapBuffers", TRACE_EVENT_SCOPE_THREAD,
|
| + "GLImpl", static_cast<int>(gfx::GetGLImplementation()),
|
| + "width", size.width());
|
| + // On mac, handle_ is a surface id. See
|
| + // GpuProcessTransportFactory::CreatePerCompositorData
|
| + manager_->delegate()->SendAcceleratedSurfaceBuffersSwapped(
|
| + surface_id, ca_context_id, io_surface, size, scale_factor,
|
| + std::move(latency_info));
|
| +}
|
| +
|
| +gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffersInternal(
|
| + const gfx::Rect& pixel_damage_rect) {
|
| + TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::SwapBuffersInternal");
|
| +
|
| + // Use the same concept of 'now' for the entire function. The duration of
|
| + // this function only affect the result if this function lasts across a vsync
|
| + // boundary, in which case smooth animation is out the window anyway.
|
| + const base::TimeTicks now = base::TimeTicks::Now();
|
| +
|
| + // Decide if the frame should be drawn immediately, or if we should wait until
|
| + // its work finishes before drawing immediately.
|
| + bool display_immediately = false;
|
| + if (vsync_parameters_valid_ &&
|
| + now - last_swap_time_ >
|
| + kMaximumVSyncsBetweenSwapsForSmoothAnimation * vsync_interval_) {
|
| + display_immediately = true;
|
| + }
|
| + last_swap_time_ = now;
|
| +
|
| + // If the previous swap is ready to display, do it before flushing the
|
| + // new swap. It is desirable to always be hitting this path when trying to
|
| + // animate smoothly with vsync.
|
| + if (!pending_swaps_.empty()) {
|
| + if (IsFirstPendingSwapReadyToDisplay(now))
|
| + DisplayFirstPendingSwapImmediately();
|
| + }
|
| +
|
| + // The remainder of the function will populate the PendingSwap structure and
|
| + // then enqueue it.
|
| + linked_ptr<PendingSwap> new_swap(new PendingSwap);
|
| + new_swap->pixel_size = pixel_size_;
|
| + new_swap->scale_factor = scale_factor_;
|
| + new_swap->pixel_damage_rect = pixel_damage_rect;
|
| + new_swap->partial_damage_tree.swap(pending_partial_damage_tree_);
|
| + new_swap->ca_layer_tree.swap(pending_ca_layer_tree_);
|
| + new_swap->latency_info.swap(latency_info_);
|
| +
|
| + // A flush is required to ensure that all content appears in the layer.
|
| + {
|
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| + TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::glFlush");
|
| + CheckGLErrors("before flushing frame");
|
| + new_swap->cgl_context.reset(CGLGetCurrentContext(),
|
| + base::scoped_policy::RETAIN);
|
| + if (gfx::GLFence::IsSupported() && !display_immediately)
|
| + new_swap->gl_fence.reset(gfx::GLFence::Create());
|
| + else
|
| + glFlush();
|
| + CheckGLErrors("while flushing frame");
|
| + }
|
| +
|
| + // Compute the deadlines for drawing this frame.
|
| + if (display_immediately) {
|
| + new_swap->earliest_display_time_allowed = now;
|
| + new_swap->target_display_time = now;
|
| + } else {
|
| + new_swap->earliest_display_time_allowed =
|
| + GetNextVSyncTimeAfter(now, kVSyncIntervalFractionForEarliestDisplay);
|
| + new_swap->target_display_time =
|
| + GetNextVSyncTimeAfter(now, kVSyncIntervalFractionForDisplayCallback);
|
| + }
|
| +
|
| + pending_swaps_.push_back(new_swap);
|
| + if (display_immediately)
|
| + DisplayFirstPendingSwapImmediately();
|
| + else
|
| + PostCheckPendingSwapsCallbackIfNeeded(now);
|
| + return gfx::SwapResult::SWAP_ACK;
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::IsFirstPendingSwapReadyToDisplay(
|
| + const base::TimeTicks& now) {
|
| + DCHECK(!pending_swaps_.empty());
|
| + linked_ptr<PendingSwap> swap = pending_swaps_.front();
|
| +
|
| + // Frames are disallowed from drawing until the vsync interval after their
|
| + // swap is issued.
|
| + if (now < swap->earliest_display_time_allowed)
|
| + return false;
|
| +
|
| + // If we've passed that marker, then wait for the work behind the fence to
|
| + // complete.
|
| + if (swap->gl_fence) {
|
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| + gfx::ScopedCGLSetCurrentContext scoped_set_current(swap->cgl_context);
|
| +
|
| + CheckGLErrors("before waiting on fence");
|
| + if (!swap->gl_fence->HasCompleted()) {
|
| + TRACE_EVENT0("gpu", "ImageTransportSurfaceOverlayMac::ClientWait");
|
| + swap->gl_fence->ClientWait();
|
| + }
|
| + swap->gl_fence.reset();
|
| + CheckGLErrors("after waiting on fence");
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +void ImageTransportSurfaceOverlayMac::DisplayFirstPendingSwapImmediately() {
|
| + TRACE_EVENT0("gpu",
|
| + "ImageTransportSurfaceOverlayMac::DisplayFirstPendingSwapImmediately");
|
| + DCHECK(!pending_swaps_.empty());
|
| + linked_ptr<PendingSwap> swap = pending_swaps_.front();
|
| +
|
| + // If there is a fence for this object, delete it.
|
| + if (swap->gl_fence) {
|
| + gfx::ScopedSetGLToRealGLApi scoped_set_gl_api;
|
| + gfx::ScopedCGLSetCurrentContext scoped_set_current(swap->cgl_context);
|
| +
|
| + CheckGLErrors("before deleting active fence");
|
| + swap->gl_fence.reset();
|
| + CheckGLErrors("while deleting active fence");
|
| + }
|
| +
|
| + // Update the CALayer hierarchy.
|
| + {
|
| + gfx::RectF pixel_damage_rect = gfx::RectF(swap->pixel_damage_rect);
|
| + ScopedCAActionDisabler disabler;
|
| + if (swap->ca_layer_tree) {
|
| + swap->ca_layer_tree->CommitScheduledCALayers(
|
| + ca_root_layer_.get(), std::move(current_ca_layer_tree_),
|
| + swap->scale_factor);
|
| + current_ca_layer_tree_.swap(swap->ca_layer_tree);
|
| + current_partial_damage_tree_.reset();
|
| + } else if (swap->partial_damage_tree) {
|
| + swap->partial_damage_tree->CommitCALayers(
|
| + ca_root_layer_.get(), std::move(current_partial_damage_tree_),
|
| + swap->scale_factor, swap->pixel_damage_rect);
|
| + current_partial_damage_tree_.swap(swap->partial_damage_tree);
|
| + current_ca_layer_tree_.reset();
|
| + } else {
|
| + TRACE_EVENT0("gpu", "Blank frame: No overlays or CALayers");
|
| + [ca_root_layer_ setSublayers:nil];
|
| + current_partial_damage_tree_.reset();
|
| + current_ca_layer_tree_.reset();
|
| + }
|
| + swap->ca_layer_tree.reset();
|
| + swap->partial_damage_tree.reset();
|
| + }
|
| +
|
| + // Update the latency info to reflect the swap time.
|
| + base::TimeTicks swap_time = base::TimeTicks::Now();
|
| + for (auto latency_info : swap->latency_info) {
|
| + latency_info.AddLatencyNumberWithTimestamp(
|
| + ui::INPUT_EVENT_GPU_SWAP_BUFFER_COMPONENT, 0, 0, swap_time, 1);
|
| + latency_info.AddLatencyNumberWithTimestamp(
|
| + ui::INPUT_EVENT_LATENCY_TERMINATED_FRAME_SWAP_COMPONENT, 0, 0,
|
| + swap_time, 1);
|
| + }
|
| +
|
| + // Send acknowledgement to the browser.
|
| + CAContextID ca_context_id = 0;
|
| + gfx::ScopedRefCountedIOSurfaceMachPort io_surface;
|
| + if (use_remote_layer_api_) {
|
| + ca_context_id = [ca_context_ contextId];
|
| + } else if (current_partial_damage_tree_) {
|
| + io_surface.reset(IOSurfaceCreateMachPort(
|
| + current_partial_damage_tree_->RootLayerIOSurface()));
|
| + }
|
| + gfx::Size size = swap->pixel_size;
|
| + float scale_factor = swap->scale_factor;
|
| + std::vector<ui::LatencyInfo> latency_info;
|
| + latency_info.swap(swap->latency_info);
|
| + SendAcceleratedSurfaceBuffersSwapped(handle_, ca_context_id, io_surface, size,
|
| + scale_factor, std::move(latency_info));
|
| +
|
| + // Remove this from the queue, and reset any callback timers.
|
| + pending_swaps_.pop_front();
|
| +}
|
| +
|
| +void ImageTransportSurfaceOverlayMac::DisplayAndClearAllPendingSwaps() {
|
| + TRACE_EVENT0("gpu",
|
| + "ImageTransportSurfaceOverlayMac::DisplayAndClearAllPendingSwaps");
|
| + while (!pending_swaps_.empty())
|
| + DisplayFirstPendingSwapImmediately();
|
| +}
|
| +
|
| +void ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback() {
|
| + TRACE_EVENT0("gpu",
|
| + "ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback");
|
| +
|
| + if (pending_swaps_.empty())
|
| + return;
|
| +
|
| + const base::TimeTicks now = base::TimeTicks::Now();
|
| + if (IsFirstPendingSwapReadyToDisplay(now))
|
| + DisplayFirstPendingSwapImmediately();
|
| + PostCheckPendingSwapsCallbackIfNeeded(now);
|
| +}
|
| +
|
| +void ImageTransportSurfaceOverlayMac::PostCheckPendingSwapsCallbackIfNeeded(
|
| + const base::TimeTicks& now) {
|
| + TRACE_EVENT0("gpu",
|
| + "ImageTransportSurfaceOverlayMac::PostCheckPendingSwapsCallbackIfNeeded");
|
| +
|
| + if (pending_swaps_.empty()) {
|
| + display_pending_swap_timer_.Stop();
|
| + } else {
|
| + display_pending_swap_timer_.Start(
|
| + FROM_HERE,
|
| + pending_swaps_.front()->target_display_time - now,
|
| + base::Bind(&ImageTransportSurfaceOverlayMac::CheckPendingSwapsCallback,
|
| + weak_factory_.GetWeakPtr()));
|
| + }
|
| +}
|
| +
|
| +gfx::SwapResult ImageTransportSurfaceOverlayMac::SwapBuffers() {
|
| + return SwapBuffersInternal(
|
| + gfx::Rect(0, 0, pixel_size_.width(), pixel_size_.height()));
|
| +}
|
| +
|
| +gfx::SwapResult ImageTransportSurfaceOverlayMac::PostSubBuffer(int x,
|
| + int y,
|
| + int width,
|
| + int height) {
|
| + return SwapBuffersInternal(gfx::Rect(x, y, width, height));
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::SupportsPostSubBuffer() {
|
| + return true;
|
| +}
|
| +
|
| +gfx::Size ImageTransportSurfaceOverlayMac::GetSize() {
|
| + return gfx::Size();
|
| +}
|
| +
|
| +void* ImageTransportSurfaceOverlayMac::GetHandle() {
|
| + return nullptr;
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::OnMakeCurrent(gfx::GLContext* context) {
|
| + // Ensure that the context is on the appropriate GL renderer. The GL renderer
|
| + // will generally only change when the GPU changes.
|
| + if (gl_renderer_id_ && context)
|
| + context->share_group()->SetRendererID(gl_renderer_id_);
|
| + return true;
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::SetBackbufferAllocation(bool allocated) {
|
| + if (!allocated) {
|
| + DisplayAndClearAllPendingSwaps();
|
| + last_swap_time_ = base::TimeTicks();
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::ScheduleOverlayPlane(
|
| + int z_order,
|
| + gfx::OverlayTransform transform,
|
| + gl::GLImage* image,
|
| + const gfx::Rect& pixel_frame_rect,
|
| + const gfx::RectF& crop_rect) {
|
| + if (transform != gfx::OVERLAY_TRANSFORM_NONE) {
|
| + DLOG(ERROR) << "Invalid overlay plane transform.";
|
| + return false;
|
| + }
|
| + if (z_order) {
|
| + DLOG(ERROR) << "Invalid non-zero Z order.";
|
| + return false;
|
| + }
|
| + if (pending_partial_damage_tree_) {
|
| + DLOG(ERROR) << "Only one overlay per swap is allowed.";
|
| + return false;
|
| + }
|
| + pending_partial_damage_tree_.reset(new CALayerPartialDamageTree(
|
| + use_remote_layer_api_,
|
| + static_cast<gl::GLImageIOSurface*>(image)->io_surface(),
|
| + pixel_frame_rect));
|
| + return true;
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::ScheduleCALayer(
|
| + gl::GLImage* contents_image,
|
| + const gfx::RectF& contents_rect,
|
| + float opacity,
|
| + unsigned background_color,
|
| + unsigned edge_aa_mask,
|
| + const gfx::RectF& rect,
|
| + bool is_clipped,
|
| + const gfx::RectF& clip_rect,
|
| + const gfx::Transform& transform,
|
| + int sorting_context_id) {
|
| + base::ScopedCFTypeRef<IOSurfaceRef> io_surface;
|
| + if (contents_image) {
|
| + io_surface =
|
| + static_cast<gl::GLImageIOSurface*>(contents_image)->io_surface();
|
| + }
|
| + if (!pending_ca_layer_tree_)
|
| + pending_ca_layer_tree_.reset(new CALayerTree);
|
| + return pending_ca_layer_tree_->ScheduleCALayer(
|
| + is_clipped, gfx::ToEnclosingRect(clip_rect), sorting_context_id,
|
| + transform, io_surface, contents_rect, gfx::ToEnclosingRect(rect),
|
| + background_color, edge_aa_mask, opacity);
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::IsSurfaceless() const {
|
| + return true;
|
| +}
|
| +
|
| +bool ImageTransportSurfaceOverlayMac::Resize(const gfx::Size& pixel_size,
|
| + float scale_factor,
|
| + bool has_alpha) {
|
| + // Flush through any pending frames.
|
| + DisplayAndClearAllPendingSwaps();
|
| + pixel_size_ = pixel_size;
|
| + scale_factor_ = scale_factor;
|
| + return true;
|
| +}
|
| +
|
| +void ImageTransportSurfaceOverlayMac::OnGpuSwitched() {
|
| + // Create a new context, and use the GL renderer ID that the new context gets.
|
| + scoped_refptr<ui::IOSurfaceContext> context_on_new_gpu =
|
| + ui::IOSurfaceContext::Get(ui::IOSurfaceContext::kCALayerContext);
|
| + if (!context_on_new_gpu)
|
| + return;
|
| + GLint context_renderer_id = -1;
|
| + if (CGLGetParameter(context_on_new_gpu->cgl_context(),
|
| + kCGLCPCurrentRendererID,
|
| + &context_renderer_id) != kCGLNoError) {
|
| + LOG(ERROR) << "Failed to create test context after GPU switch";
|
| + return;
|
| + }
|
| + gl_renderer_id_ = context_renderer_id & kCGLRendererIDMatchingMask;
|
| +
|
| + // Post a task holding a reference to the new GL context. The reason for
|
| + // this is to avoid creating-then-destroying the context for every image
|
| + // transport surface that is observing the GPU switch.
|
| + base::MessageLoop::current()->PostTask(
|
| + FROM_HERE, base::Bind(&IOSurfaceContextNoOp, context_on_new_gpu));
|
| +}
|
| +
|
| +base::TimeTicks ImageTransportSurfaceOverlayMac::GetNextVSyncTimeAfter(
|
| + const base::TimeTicks& from, double interval_fraction) {
|
| + if (!vsync_parameters_valid_)
|
| + return from;
|
| +
|
| + // Compute the previous vsync time.
|
| + base::TimeTicks previous_vsync =
|
| + vsync_interval_ * ((from - vsync_timebase_) / vsync_interval_) +
|
| + vsync_timebase_;
|
| +
|
| + // Return |interval_fraction| through the next vsync.
|
| + return previous_vsync + (1 + interval_fraction) * vsync_interval_;
|
| +}
|
| +
|
| +} // namespace content
|
|
|