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Unified Diff: content/common/gpu/stream_texture_android.cc

Issue 1846253003: Revert of Refactor content/common/gpu into gpu/ipc/service (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 9 months ago
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Index: content/common/gpu/stream_texture_android.cc
diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc
new file mode 100644
index 0000000000000000000000000000000000000000..15ebb532d492d4c60c9b6783aec71121d8cdacd1
--- /dev/null
+++ b/content/common/gpu/stream_texture_android.cc
@@ -0,0 +1,277 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/common/gpu/stream_texture_android.h"
+
+#include <string.h>
+
+#include "base/bind.h"
+#include "base/strings/stringize_macros.h"
+#include "content/common/gpu/gpu_channel.h"
+#include "gpu/command_buffer/service/context_group.h"
+#include "gpu/command_buffer/service/context_state.h"
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "gpu/command_buffer/service/texture_manager.h"
+#include "gpu/ipc/common/android/surface_texture_peer.h"
+#include "gpu/ipc/common/gpu_messages.h"
+#include "ui/gfx/geometry/size.h"
+#include "ui/gl/gl_context.h"
+#include "ui/gl/gl_helper.h"
+#include "ui/gl/scoped_binders.h"
+#include "ui/gl/scoped_make_current.h"
+
+namespace content {
+
+using gpu::gles2::ContextGroup;
+using gpu::gles2::GLES2Decoder;
+using gpu::gles2::TextureManager;
+using gpu::gles2::TextureRef;
+
+// static
+bool StreamTexture::Create(GpuCommandBufferStub* owner_stub,
+ uint32_t client_texture_id,
+ int stream_id) {
+ GLES2Decoder* decoder = owner_stub->decoder();
+ TextureManager* texture_manager =
+ decoder->GetContextGroup()->texture_manager();
+ TextureRef* texture = texture_manager->GetTexture(client_texture_id);
+
+ if (texture && (!texture->texture()->target() ||
+ texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) {
+
+ // TODO: Ideally a valid image id was returned to the client so that
+ // it could then call glBindTexImage2D() for doing the following.
+ scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image(
+ new StreamTexture(owner_stub, stream_id, texture->service_id()));
+ gfx::Size size = gl_image->GetSize();
+ texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES);
+ texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
+ size.width(), size.height(), 1, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, gfx::Rect(size));
+ texture_manager->SetLevelStreamTextureImage(
+ texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get(),
+ gpu::gles2::Texture::UNBOUND);
+ return true;
+ }
+
+ return false;
+}
+
+StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
+ int32_t route_id,
+ uint32_t texture_id)
+ : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
+ size_(0, 0),
+ has_pending_frame_(false),
+ owner_stub_(owner_stub),
+ route_id_(route_id),
+ has_listener_(false),
+ texture_id_(texture_id),
+ framebuffer_(0),
+ vertex_shader_(0),
+ fragment_shader_(0),
+ program_(0),
+ vertex_buffer_(0),
+ u_xform_location_(-1),
+ weak_factory_(this) {
+ owner_stub->AddDestructionObserver(this);
+ memset(current_matrix_, 0, sizeof(current_matrix_));
+ owner_stub->channel()->AddRoute(route_id, owner_stub->stream_id(), this);
+ surface_texture_->SetFrameAvailableCallback(base::Bind(
+ &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
+}
+
+StreamTexture::~StreamTexture() {
+ if (owner_stub_) {
+ owner_stub_->RemoveDestructionObserver(this);
+ owner_stub_->channel()->RemoveRoute(route_id_);
+ }
+}
+
+// gpu::gles2::GLStreamTextureMatrix implementation
+void StreamTexture::GetTextureMatrix(float xform[16]) {
+ UpdateTexImage();
+ surface_texture_->GetTransformMatrix(xform);
+}
+
+void StreamTexture::OnWillDestroyStub() {
+ owner_stub_->RemoveDestructionObserver(this);
+ owner_stub_->channel()->RemoveRoute(route_id_);
+
+ if (framebuffer_) {
+ scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
+
+ glDeleteProgram(program_);
+ glDeleteShader(vertex_shader_);
+ glDeleteShader(fragment_shader_);
+ glDeleteBuffersARB(1, &vertex_buffer_);
+ glDeleteFramebuffersEXT(1, &framebuffer_);
+ program_ = 0;
+ vertex_shader_ = 0;
+ fragment_shader_ = 0;
+ vertex_buffer_ = 0;
+ framebuffer_ = 0;
+ u_xform_location_ = -1;
+ }
+
+ owner_stub_ = NULL;
+
+ // If the owner goes away, there is no need to keep the SurfaceTexture around.
+ // The GL texture will keep working regardless with the currently bound frame.
+ surface_texture_ = NULL;
+}
+
+void StreamTexture::Destroy(bool have_context) {
+ NOTREACHED();
+}
+
+scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
+ scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
+ bool needs_make_current =
+ !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
+ if (needs_make_current) {
+ scoped_make_current.reset(new ui::ScopedMakeCurrent(
+ owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
+ }
+ return scoped_make_current;
+}
+
+void StreamTexture::UpdateTexImage() {
+ DCHECK(surface_texture_.get());
+ DCHECK(owner_stub_);
+
+ if (!has_pending_frame_) return;
+
+ scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
+
+ surface_texture_->UpdateTexImage();
+
+ has_pending_frame_ = false;
+
+ if (scoped_make_current.get()) {
+ // UpdateTexImage() implies glBindTexture().
+ // The cmd decoder takes care of restoring the binding for this GLImage as
+ // far as the current context is concerned, but if we temporarily change
+ // it, we have to keep the state intact in *that* context also.
+ const gpu::gles2::ContextState* state =
+ owner_stub_->decoder()->GetContextState();
+ const gpu::gles2::TextureUnit& active_unit =
+ state->texture_units[state->active_texture_unit];
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES,
+ active_unit.bound_texture_external_oes.get()
+ ? active_unit.bound_texture_external_oes->service_id()
+ : 0);
+ }
+}
+
+bool StreamTexture::CopyTexImage(unsigned target) {
+ if (target != GL_TEXTURE_EXTERNAL_OES)
+ return false;
+
+ if (!owner_stub_ || !surface_texture_.get())
+ return true;
+
+ GLint texture_id;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
+
+ // The following code only works if we're being asked to copy into
+ // |texture_id_|. Copying into a different texture is not supported.
+ // On some devices GL_TEXTURE_BINDING_EXTERNAL_OES is not supported as
+ // glGetIntegerv() parameter. In this case the value of |texture_id| will be
+ // zero and we assume that it is properly bound to |texture_id_|.
+ if (texture_id > 0 && static_cast<unsigned>(texture_id) != texture_id_)
+ return false;
+
+ UpdateTexImage();
+
+ TextureManager* texture_manager =
+ owner_stub_->decoder()->GetContextGroup()->texture_manager();
+ gpu::gles2::Texture* texture =
+ texture_manager->GetTextureForServiceId(texture_id_);
+ if (texture) {
+ // By setting image state to UNBOUND instead of COPIED we ensure that
+ // CopyTexImage() is called each time the surface texture is used for
+ // drawing.
+ texture->SetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES, 0, this,
+ gpu::gles2::Texture::UNBOUND);
+ }
+
+ return true;
+}
+
+void StreamTexture::OnFrameAvailable() {
+ has_pending_frame_ = true;
+ if (has_listener_ && owner_stub_) {
+ owner_stub_->channel()->Send(
+ new GpuStreamTextureMsg_FrameAvailable(route_id_));
+ }
+}
+
+gfx::Size StreamTexture::GetSize() {
+ return size_;
+}
+
+unsigned StreamTexture::GetInternalFormat() {
+ return GL_RGBA;
+}
+
+bool StreamTexture::OnMessageReceived(const IPC::Message& message) {
+ bool handled = true;
+ IPC_BEGIN_MESSAGE_MAP(StreamTexture, message)
+ IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening)
+ IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_EstablishPeer, OnEstablishPeer)
+ IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize)
+ IPC_MESSAGE_UNHANDLED(handled = false)
+ IPC_END_MESSAGE_MAP()
+
+ DCHECK(handled);
+ return handled;
+}
+
+void StreamTexture::OnStartListening() {
+ DCHECK(!has_listener_);
+ has_listener_ = true;
+}
+
+void StreamTexture::OnEstablishPeer(int32_t primary_id, int32_t secondary_id) {
+ if (!owner_stub_)
+ return;
+
+ base::ProcessHandle process = owner_stub_->channel()->GetClientPID();
+
+ gpu::SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer(
+ process, surface_texture_, primary_id, secondary_id);
+}
+
+bool StreamTexture::BindTexImage(unsigned target) {
+ NOTREACHED();
+ return false;
+}
+
+void StreamTexture::ReleaseTexImage(unsigned target) {
+ NOTREACHED();
+}
+
+bool StreamTexture::CopyTexSubImage(unsigned target,
+ const gfx::Point& offset,
+ const gfx::Rect& rect) {
+ return false;
+}
+
+bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
+ int z_order,
+ gfx::OverlayTransform transform,
+ const gfx::Rect& bounds_rect,
+ const gfx::RectF& crop_rect) {
+ NOTREACHED();
+ return false;
+}
+
+void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
+ uint64_t process_tracing_id,
+ const std::string& dump_name) {
+ // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
+}
+
+} // namespace content
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