| Index: content/common/gpu/stream_texture_android.cc
|
| diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..15ebb532d492d4c60c9b6783aec71121d8cdacd1
|
| --- /dev/null
|
| +++ b/content/common/gpu/stream_texture_android.cc
|
| @@ -0,0 +1,277 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/common/gpu/stream_texture_android.h"
|
| +
|
| +#include <string.h>
|
| +
|
| +#include "base/bind.h"
|
| +#include "base/strings/stringize_macros.h"
|
| +#include "content/common/gpu/gpu_channel.h"
|
| +#include "gpu/command_buffer/service/context_group.h"
|
| +#include "gpu/command_buffer/service/context_state.h"
|
| +#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
| +#include "gpu/command_buffer/service/texture_manager.h"
|
| +#include "gpu/ipc/common/android/surface_texture_peer.h"
|
| +#include "gpu/ipc/common/gpu_messages.h"
|
| +#include "ui/gfx/geometry/size.h"
|
| +#include "ui/gl/gl_context.h"
|
| +#include "ui/gl/gl_helper.h"
|
| +#include "ui/gl/scoped_binders.h"
|
| +#include "ui/gl/scoped_make_current.h"
|
| +
|
| +namespace content {
|
| +
|
| +using gpu::gles2::ContextGroup;
|
| +using gpu::gles2::GLES2Decoder;
|
| +using gpu::gles2::TextureManager;
|
| +using gpu::gles2::TextureRef;
|
| +
|
| +// static
|
| +bool StreamTexture::Create(GpuCommandBufferStub* owner_stub,
|
| + uint32_t client_texture_id,
|
| + int stream_id) {
|
| + GLES2Decoder* decoder = owner_stub->decoder();
|
| + TextureManager* texture_manager =
|
| + decoder->GetContextGroup()->texture_manager();
|
| + TextureRef* texture = texture_manager->GetTexture(client_texture_id);
|
| +
|
| + if (texture && (!texture->texture()->target() ||
|
| + texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) {
|
| +
|
| + // TODO: Ideally a valid image id was returned to the client so that
|
| + // it could then call glBindTexImage2D() for doing the following.
|
| + scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image(
|
| + new StreamTexture(owner_stub, stream_id, texture->service_id()));
|
| + gfx::Size size = gl_image->GetSize();
|
| + texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES);
|
| + texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
|
| + size.width(), size.height(), 1, 0, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, gfx::Rect(size));
|
| + texture_manager->SetLevelStreamTextureImage(
|
| + texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get(),
|
| + gpu::gles2::Texture::UNBOUND);
|
| + return true;
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
|
| + int32_t route_id,
|
| + uint32_t texture_id)
|
| + : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
|
| + size_(0, 0),
|
| + has_pending_frame_(false),
|
| + owner_stub_(owner_stub),
|
| + route_id_(route_id),
|
| + has_listener_(false),
|
| + texture_id_(texture_id),
|
| + framebuffer_(0),
|
| + vertex_shader_(0),
|
| + fragment_shader_(0),
|
| + program_(0),
|
| + vertex_buffer_(0),
|
| + u_xform_location_(-1),
|
| + weak_factory_(this) {
|
| + owner_stub->AddDestructionObserver(this);
|
| + memset(current_matrix_, 0, sizeof(current_matrix_));
|
| + owner_stub->channel()->AddRoute(route_id, owner_stub->stream_id(), this);
|
| + surface_texture_->SetFrameAvailableCallback(base::Bind(
|
| + &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
|
| +}
|
| +
|
| +StreamTexture::~StreamTexture() {
|
| + if (owner_stub_) {
|
| + owner_stub_->RemoveDestructionObserver(this);
|
| + owner_stub_->channel()->RemoveRoute(route_id_);
|
| + }
|
| +}
|
| +
|
| +// gpu::gles2::GLStreamTextureMatrix implementation
|
| +void StreamTexture::GetTextureMatrix(float xform[16]) {
|
| + UpdateTexImage();
|
| + surface_texture_->GetTransformMatrix(xform);
|
| +}
|
| +
|
| +void StreamTexture::OnWillDestroyStub() {
|
| + owner_stub_->RemoveDestructionObserver(this);
|
| + owner_stub_->channel()->RemoveRoute(route_id_);
|
| +
|
| + if (framebuffer_) {
|
| + scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
|
| +
|
| + glDeleteProgram(program_);
|
| + glDeleteShader(vertex_shader_);
|
| + glDeleteShader(fragment_shader_);
|
| + glDeleteBuffersARB(1, &vertex_buffer_);
|
| + glDeleteFramebuffersEXT(1, &framebuffer_);
|
| + program_ = 0;
|
| + vertex_shader_ = 0;
|
| + fragment_shader_ = 0;
|
| + vertex_buffer_ = 0;
|
| + framebuffer_ = 0;
|
| + u_xform_location_ = -1;
|
| + }
|
| +
|
| + owner_stub_ = NULL;
|
| +
|
| + // If the owner goes away, there is no need to keep the SurfaceTexture around.
|
| + // The GL texture will keep working regardless with the currently bound frame.
|
| + surface_texture_ = NULL;
|
| +}
|
| +
|
| +void StreamTexture::Destroy(bool have_context) {
|
| + NOTREACHED();
|
| +}
|
| +
|
| +scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
|
| + scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
|
| + bool needs_make_current =
|
| + !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
|
| + if (needs_make_current) {
|
| + scoped_make_current.reset(new ui::ScopedMakeCurrent(
|
| + owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
|
| + }
|
| + return scoped_make_current;
|
| +}
|
| +
|
| +void StreamTexture::UpdateTexImage() {
|
| + DCHECK(surface_texture_.get());
|
| + DCHECK(owner_stub_);
|
| +
|
| + if (!has_pending_frame_) return;
|
| +
|
| + scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
|
| +
|
| + surface_texture_->UpdateTexImage();
|
| +
|
| + has_pending_frame_ = false;
|
| +
|
| + if (scoped_make_current.get()) {
|
| + // UpdateTexImage() implies glBindTexture().
|
| + // The cmd decoder takes care of restoring the binding for this GLImage as
|
| + // far as the current context is concerned, but if we temporarily change
|
| + // it, we have to keep the state intact in *that* context also.
|
| + const gpu::gles2::ContextState* state =
|
| + owner_stub_->decoder()->GetContextState();
|
| + const gpu::gles2::TextureUnit& active_unit =
|
| + state->texture_units[state->active_texture_unit];
|
| + glBindTexture(GL_TEXTURE_EXTERNAL_OES,
|
| + active_unit.bound_texture_external_oes.get()
|
| + ? active_unit.bound_texture_external_oes->service_id()
|
| + : 0);
|
| + }
|
| +}
|
| +
|
| +bool StreamTexture::CopyTexImage(unsigned target) {
|
| + if (target != GL_TEXTURE_EXTERNAL_OES)
|
| + return false;
|
| +
|
| + if (!owner_stub_ || !surface_texture_.get())
|
| + return true;
|
| +
|
| + GLint texture_id;
|
| + glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
|
| +
|
| + // The following code only works if we're being asked to copy into
|
| + // |texture_id_|. Copying into a different texture is not supported.
|
| + // On some devices GL_TEXTURE_BINDING_EXTERNAL_OES is not supported as
|
| + // glGetIntegerv() parameter. In this case the value of |texture_id| will be
|
| + // zero and we assume that it is properly bound to |texture_id_|.
|
| + if (texture_id > 0 && static_cast<unsigned>(texture_id) != texture_id_)
|
| + return false;
|
| +
|
| + UpdateTexImage();
|
| +
|
| + TextureManager* texture_manager =
|
| + owner_stub_->decoder()->GetContextGroup()->texture_manager();
|
| + gpu::gles2::Texture* texture =
|
| + texture_manager->GetTextureForServiceId(texture_id_);
|
| + if (texture) {
|
| + // By setting image state to UNBOUND instead of COPIED we ensure that
|
| + // CopyTexImage() is called each time the surface texture is used for
|
| + // drawing.
|
| + texture->SetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES, 0, this,
|
| + gpu::gles2::Texture::UNBOUND);
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void StreamTexture::OnFrameAvailable() {
|
| + has_pending_frame_ = true;
|
| + if (has_listener_ && owner_stub_) {
|
| + owner_stub_->channel()->Send(
|
| + new GpuStreamTextureMsg_FrameAvailable(route_id_));
|
| + }
|
| +}
|
| +
|
| +gfx::Size StreamTexture::GetSize() {
|
| + return size_;
|
| +}
|
| +
|
| +unsigned StreamTexture::GetInternalFormat() {
|
| + return GL_RGBA;
|
| +}
|
| +
|
| +bool StreamTexture::OnMessageReceived(const IPC::Message& message) {
|
| + bool handled = true;
|
| + IPC_BEGIN_MESSAGE_MAP(StreamTexture, message)
|
| + IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening)
|
| + IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_EstablishPeer, OnEstablishPeer)
|
| + IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize)
|
| + IPC_MESSAGE_UNHANDLED(handled = false)
|
| + IPC_END_MESSAGE_MAP()
|
| +
|
| + DCHECK(handled);
|
| + return handled;
|
| +}
|
| +
|
| +void StreamTexture::OnStartListening() {
|
| + DCHECK(!has_listener_);
|
| + has_listener_ = true;
|
| +}
|
| +
|
| +void StreamTexture::OnEstablishPeer(int32_t primary_id, int32_t secondary_id) {
|
| + if (!owner_stub_)
|
| + return;
|
| +
|
| + base::ProcessHandle process = owner_stub_->channel()->GetClientPID();
|
| +
|
| + gpu::SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer(
|
| + process, surface_texture_, primary_id, secondary_id);
|
| +}
|
| +
|
| +bool StreamTexture::BindTexImage(unsigned target) {
|
| + NOTREACHED();
|
| + return false;
|
| +}
|
| +
|
| +void StreamTexture::ReleaseTexImage(unsigned target) {
|
| + NOTREACHED();
|
| +}
|
| +
|
| +bool StreamTexture::CopyTexSubImage(unsigned target,
|
| + const gfx::Point& offset,
|
| + const gfx::Rect& rect) {
|
| + return false;
|
| +}
|
| +
|
| +bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
|
| + int z_order,
|
| + gfx::OverlayTransform transform,
|
| + const gfx::Rect& bounds_rect,
|
| + const gfx::RectF& crop_rect) {
|
| + NOTREACHED();
|
| + return false;
|
| +}
|
| +
|
| +void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
|
| + uint64_t process_tracing_id,
|
| + const std::string& dump_name) {
|
| + // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
|
| +}
|
| +
|
| +} // namespace content
|
|
|