Chromium Code Reviews
DescriptionMake sure we call glBufferData on the same data we store internally.
The BufferManager now shadows the glBufferData data before we pass it
to GL so that a user cannot modify the data while we are processing it.
R=kbr@chromium.org, vmiura@chromium.org
BUG=599081
CQ_INCLUDE_TRYBOTS=tryserver.chromium.win:win_optional_gpu_tests_rel;tryserver.chromium.mac:mac_optional_gpu_tests_rel
Committed: https://crrev.com/f936e84eb05867b3c3311da561e05332a97362a3
Cr-Commit-Position: refs/heads/master@{#384688}
Patch Set 1 #Patch Set 2 : "Fixed comment." #
Total comments: 6
Patch Set 3 : shadow->use_shadow, Format, vector Clear+Insert/Resize #
Messages
Total messages: 13 (5 generated)
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