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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrContextFactory_DEFINED | 8 #ifndef GrContextFactory_DEFINED |
9 #define GrContextFactory_DEFINED | 9 #define GrContextFactory_DEFINED |
10 | 10 |
11 #include "GrContext.h" | 11 #include "GrContext.h" |
12 #include "GrContextOptions.h" | 12 #include "GrContextOptions.h" |
13 | 13 |
14 #include "gl/GLTestContext.h" | 14 #include "gl/GLTestContext.h" |
15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
16 | 16 |
17 namespace sk_gpu_test { | 17 namespace sk_gpu_test { |
18 /** | 18 /** |
19 * This is a simple class that is useful in test apps that use different | 19 * This is a simple class that is useful in test apps that use different |
20 * GrContexts backed by different types of GL contexts. It manages creating the | 20 * GrContexts backed by different types of GL contexts. It manages creating the |
21 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the | 21 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the |
22 * factory is destroyed (though the caller can always grab a ref on the returned | 22 * factory is destroyed (though the caller can always grab a ref on the returned |
23 * Gr and GL contexts to make them outlive the factory). | 23 * Gr and GL contexts to make them outlive the factory). |
24 */ | 24 */ |
25 class GrContextFactory : SkNoncopyable { | 25 class GrContextFactory : SkNoncopyable { |
26 public: | 26 public: |
27 enum GLContextType { | 27 enum ContextType { |
28 kNative_GLContextType, //! OpenGL or OpenGL ES context. | 28 kGL_ContextType, //! OpenGL context. |
29 kGL_GLContextType, //! OpenGL context. | 29 kGLES_ContextType, //! OpenGL ES context. |
30 kGLES_GLContextType, //! OpenGL ES context. | |
31 #if SK_ANGLE | 30 #if SK_ANGLE |
32 #ifdef SK_BUILD_FOR_WIN | 31 #ifdef SK_BUILD_FOR_WIN |
33 kANGLE_GLContextType, //! ANGLE on DirectX OpenGL ES context. | 32 kANGLE_ContextType, //! ANGLE on DirectX OpenGL ES context. |
34 #endif | 33 #endif |
35 kANGLE_GL_GLContextType, //! ANGLE on OpenGL OpenGL ES context. | 34 kANGLE_ContextType, //! ANGLE on OpenGL OpenGL ES context. |
36 #endif | 35 #endif |
37 #if SK_COMMAND_BUFFER | 36 #if SK_COMMAND_BUFFER |
38 kCommandBuffer_GLContextType, //! Chromium command buffer OpenGL ES cont ext. | 37 kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES contex t. |
39 #endif | 38 #endif |
40 #if SK_MESA | 39 #if SK_MESA |
41 kMESA_GLContextType, //! MESA OpenGL context | 40 kMESA_ContextType, //! MESA OpenGL context |
42 #endif | 41 #endif |
43 kNull_GLContextType, //! Non-rendering OpenGL mock context. | 42 kNullGL_ContextType, //! Non-rendering OpenGL mock context. |
44 kDebug_GLContextType, //! Non-rendering, state verifying OpenGL context. | 43 kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL co ntext. |
45 kLastGLContextType = kDebug_GLContextType | 44 kLastContextType = kDebugGL_ContextType |
46 }; | 45 }; |
47 | 46 |
48 static const int kGLContextTypeCnt = kLastGLContextType + 1; | 47 //! OpenGL or OpenGL ES context depending on the platform. To be removed. |
48 static const ContextType kNativeGL_ContextType; | |
49 | |
50 static const int kContextTypeCnt = kLastContextType + 1; | |
49 | 51 |
50 /** | 52 /** |
51 * Options for GL context creation. For historical and testing reasons the o ptions will default | 53 * Options for GL context creation. For historical and testing reasons the o ptions will default |
52 * to not using GL_NV_path_rendering extension even when the driver support s it. | 54 * to not using GL_NV_path_rendering extension even when the driver support s it. |
53 */ | 55 */ |
54 enum GLContextOptions { | 56 enum ContextOptions { |
55 kNone_GLContextOptions = 0, | 57 kNone_ContextOptions = 0x0, |
56 kEnableNVPR_GLContextOptions = 0x1, | 58 kEnableNVPR_ContextOptions = 0x1, |
57 kRequireSRGBSupport_GLContextOptions = 0x2, | 59 kRequireSRGBSupport_ContextOptions = 0x2, |
58 }; | 60 }; |
59 | 61 |
60 static bool IsRenderingGLContext(GLContextType type) { | 62 static bool IsRenderingContext(ContextType type) { |
61 switch (type) { | 63 switch (type) { |
62 case kNull_GLContextType: | 64 case kNullGL_ContextType: |
63 case kDebug_GLContextType: | 65 case kDebugGL_ContextType: |
64 return false; | 66 return false; |
65 default: | 67 default: |
66 return true; | 68 return true; |
67 } | 69 } |
68 } | 70 } |
69 | 71 |
70 static const char* GLContextTypeName(GLContextType type) { | 72 static const char* ContextTypeName(ContextType type) { |
71 switch (type) { | 73 switch (type) { |
72 case kNative_GLContextType: | 74 case kGL_ContextType: |
73 return "native"; | |
74 case kGL_GLContextType: | |
75 return "gl"; | 75 return "gl"; |
76 case kGLES_GLContextType: | 76 case kGLES_ContextType: |
77 return "gles"; | 77 return "gles"; |
78 #if SK_ANGLE | 78 #if SK_ANGLE |
79 #ifdef SK_BUILD_FOR_WIN | 79 #ifdef SK_BUILD_FOR_WIN |
80 case kANGLE_GLContextType: | 80 case kANGLE_ContextType: |
81 return "angle"; | 81 return "angle"; |
82 #endif | 82 #endif |
83 case kANGLE_GL_GLContextType: | 83 case kANGLE_GL_ContextType: |
84 return "angle-gl"; | 84 return "angle-gl"; |
85 #endif | 85 #endif |
86 #if SK_COMMAND_BUFFER | 86 #if SK_COMMAND_BUFFER |
87 case kCommandBuffer_GLContextType: | 87 case kCommandBuffer_ContextType: |
88 return "commandbuffer"; | 88 return "commandbuffer"; |
89 #endif | 89 #endif |
90 #if SK_MESA | 90 #if SK_MESA |
91 case kMESA_GLContextType: | 91 case kMESA_ContextType: |
92 return "mesa"; | 92 return "mesa"; |
93 #endif | 93 #endif |
94 case kNull_GLContextType: | 94 case kNullGL_ContextType: |
95 return "null"; | 95 return "null"; |
96 case kDebug_GLContextType: | 96 case kDebugGL_ContextType: |
97 return "debug"; | 97 return "debug"; |
98 default: | 98 default: |
99 SkFAIL("Unknown GL Context type."); | 99 SkFAIL("Unknown GL Context type."); |
100 } | 100 } |
101 } | 101 } |
102 | 102 |
103 explicit GrContextFactory(const GrContextOptions& opts); | 103 explicit GrContextFactory(const GrContextOptions& opts); |
104 GrContextFactory(); | 104 GrContextFactory(); |
105 | 105 |
106 ~GrContextFactory(); | 106 ~GrContextFactory(); |
107 | 107 |
108 void destroyContexts(); | 108 void destroyContexts(); |
109 void abandonContexts(); | 109 void abandonContexts(); |
110 void releaseResourcesAndAbandonContexts(); | 110 void releaseResourcesAndAbandonContexts(); |
111 | 111 |
112 struct ContextInfo { | 112 struct ContextInfo { |
113 ContextInfo() | 113 ContextInfo() |
114 : fGrContext(nullptr), fGLContext(nullptr) { } | 114 : fGrContext(nullptr), fGLContext(nullptr) { } |
115 ContextInfo(GrContext* grContext, GLTestContext* glContext) | 115 ContextInfo(GrContext* grContext, GLTestContext* glContext) |
116 : fGrContext(grContext), fGLContext(glContext) { } | 116 : fGrContext(grContext), fGLContext(glContext) { } |
117 GrContext* fGrContext; | 117 GrContext* fGrContext; |
118 GLTestContext* fGLContext; //! Valid until the factory destroys it via a bandonContexts() or | 118 GLTestContext* fGLContext; //! Valid until the factory destroys it via a bandonContexts() or |
egdaniel
2016/04/01 20:06:43
Do we still want a GLTestContext here?
bsalomon
2016/04/01 20:15:29
This will evolve. I think initially yes and it wil
| |
119 //! destroyContexts(). | 119 //! destroyContexts(). |
120 }; | 120 }; |
121 | 121 |
122 /** | 122 /** |
123 * Get a context initialized with a type of GL context. It also makes the GL context current. | 123 * Get a context initialized with a type of GL context. It also makes the GL context current. |
124 */ | 124 */ |
125 ContextInfo getContextInfo(GLContextType type, | 125 ContextInfo getContextInfo(ContextType type, |
126 GLContextOptions options = kNone_GLContextOptions ); | 126 ContextOptions options = kNone_ContextOptions); |
127 /** | 127 /** |
128 * Get a GrContext initialized with a type of GL context. It also makes the GL context current. | 128 * Get a GrContext initialized with a type of GL context. It also makes the GL context current. |
129 */ | 129 */ |
130 GrContext* get(GLContextType type, | 130 GrContext* get(ContextType type, ContextOptions options = kNone_ContextOptio ns) { |
131 GLContextOptions options = kNone_GLContextOptions) { | |
132 return this->getContextInfo(type, options).fGrContext; | 131 return this->getContextInfo(type, options).fGrContext; |
133 } | 132 } |
134 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } | 133 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } |
135 | 134 |
136 private: | 135 private: |
137 struct Context { | 136 struct Context { |
138 GLContextType fType; | 137 ContextType fType; |
139 GLContextOptions fOptions; | 138 ContextOptions fOptions; |
140 GLTestContext* fGLContext; | 139 GLTestContext* fGLContext; // null if non-GL |
141 GrContext* fGrContext; | 140 GrContext* fGrContext; |
142 }; | 141 }; |
143 SkTArray<Context, true> fContexts; | 142 SkTArray<Context, true> fContexts; |
144 const GrContextOptions fGlobalOptions; | 143 const GrContextOptions fGlobalOptions; |
145 }; | 144 }; |
146 } // namespace sk_gpu_test | 145 } // namespace sk_gpu_test |
147 #endif | 146 #endif |
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