Index: src/gpu/GrTest.cpp |
diff --git a/src/gpu/GrTest.cpp b/src/gpu/GrTest.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2b6463d8534835b9ac6d7a1f75a23f294497f3c9 |
--- /dev/null |
+++ b/src/gpu/GrTest.cpp |
@@ -0,0 +1,419 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrTest.h" |
+ |
+#include "GrBatchAtlas.h" |
+#include "GrContextOptions.h" |
+#include "GrDrawContextPriv.h" |
+#include "GrDrawingManager.h" |
+#include "GrGpuResourceCacheAccess.h" |
+#include "GrResourceCache.h" |
+ |
+#include "SkGpuDevice.h" |
+#include "SkGrPriv.h" |
+#include "SkString.h" |
+ |
+#include "text/GrBatchFontCache.h" |
+#include "text/GrTextBlobCache.h" |
+ |
+namespace GrTest { |
+void SetupAlwaysEvictAtlas(GrContext* context) { |
+ // These sizes were selected because they allow each atlas to hold a single plot and will thus |
+ // stress the atlas |
+ int dim = GrBatchAtlas::kGlyphMaxDim; |
+ GrBatchAtlasConfig configs[3]; |
+ configs[kA8_GrMaskFormat].fWidth = dim; |
+ configs[kA8_GrMaskFormat].fHeight = dim; |
+ configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim); |
+ configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim); |
+ configs[kA8_GrMaskFormat].fPlotWidth = dim; |
+ configs[kA8_GrMaskFormat].fPlotHeight = dim; |
+ |
+ configs[kA565_GrMaskFormat].fWidth = dim; |
+ configs[kA565_GrMaskFormat].fHeight = dim; |
+ configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim); |
+ configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim); |
+ configs[kA565_GrMaskFormat].fPlotWidth = dim; |
+ configs[kA565_GrMaskFormat].fPlotHeight = dim; |
+ |
+ configs[kARGB_GrMaskFormat].fWidth = dim; |
+ configs[kARGB_GrMaskFormat].fHeight = dim; |
+ configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim); |
+ configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim); |
+ configs[kARGB_GrMaskFormat].fPlotWidth = dim; |
+ configs[kARGB_GrMaskFormat].fPlotHeight = dim; |
+ |
+ context->setTextContextAtlasSizes_ForTesting(configs); |
+} |
+}; |
+ |
+void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target, GrRenderTarget* rt) { |
+ SkASSERT(!fContext); |
+ |
+ fContext.reset(SkRef(ctx)); |
+ fDrawTarget.reset(SkRef(target)); |
+ fRenderTarget.reset(SkRef(rt)); |
+} |
+ |
+void GrContext::getTestTarget(GrTestTarget* tar, GrRenderTarget* rt) { |
+ this->flush(); |
+ // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and |
+ // then disconnects. This would help prevent test writers from mixing using the returned |
+ // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods |
+ // until ~GrTestTarget(). |
+ if (!rt) { |
+ GrSurfaceDesc desc; |
+ desc.fFlags = kRenderTarget_GrSurfaceFlag; |
+ desc.fWidth = 32; |
+ desc.fHeight = 32; |
+ desc.fConfig = kRGBA_8888_GrPixelConfig; |
+ desc.fSampleCnt = 0; |
+ |
+ SkAutoTUnref<GrTexture> texture(this->textureProvider()->createTexture( |
+ desc, SkBudgeted::kNo, nullptr, 0)); |
+ if (nullptr == texture) { |
+ return; |
+ } |
+ SkASSERT(nullptr != texture->asRenderTarget()); |
+ rt = texture->asRenderTarget(); |
+ } |
+ |
+ SkAutoTUnref<GrDrawTarget> dt(fDrawingManager->newDrawTarget(rt)); |
+ tar->init(this, dt, rt); |
+} |
+ |
+void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) { |
+ fTextBlobCache->setBudget(bytes); |
+} |
+ |
+void GrContext::setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs) { |
+ fBatchFontCache->setAtlasSizes_ForTesting(configs); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+void GrContext::purgeAllUnlockedResources() { |
+ fResourceCache->purgeAllUnlocked(); |
+} |
+ |
+void GrContext::resetGpuStats() const { |
+#if GR_GPU_STATS |
+ fGpu->stats()->reset(); |
+#endif |
+} |
+ |
+void GrContext::dumpCacheStats(SkString* out) const { |
+#if GR_CACHE_STATS |
+ fResourceCache->dumpStats(out); |
+#endif |
+} |
+ |
+void GrContext::dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys, |
+ SkTArray<double>* values) const { |
+#if GR_CACHE_STATS |
+ fResourceCache->dumpStatsKeyValuePairs(keys, values); |
+#endif |
+} |
+ |
+void GrContext::printCacheStats() const { |
+ SkString out; |
+ this->dumpCacheStats(&out); |
+ SkDebugf("%s", out.c_str()); |
+} |
+ |
+void GrContext::dumpGpuStats(SkString* out) const { |
+#if GR_GPU_STATS |
+ return fGpu->stats()->dump(out); |
+#endif |
+} |
+ |
+void GrContext::dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys, |
+ SkTArray<double>* values) const { |
+#if GR_GPU_STATS |
+ return fGpu->stats()->dumpKeyValuePairs(keys, values); |
+#endif |
+} |
+ |
+void GrContext::printGpuStats() const { |
+ SkString out; |
+ this->dumpGpuStats(&out); |
+ SkDebugf("%s", out.c_str()); |
+} |
+ |
+GrTexture* GrContext::getFontAtlasTexture(GrMaskFormat format) { |
+ GrBatchFontCache* cache = this->getBatchFontCache(); |
+ |
+ return cache->getTexture(format); |
+} |
+ |
+void SkGpuDevice::drawTexture(GrTexture* tex, const SkRect& dst, const SkPaint& paint) { |
+ GrPaint grPaint; |
+ SkMatrix mat; |
+ mat.reset(); |
+ if (!SkPaintToGrPaint(this->context(), paint, mat, &grPaint)) { |
+ return; |
+ } |
+ SkMatrix textureMat; |
+ textureMat.reset(); |
+ textureMat[SkMatrix::kMScaleX] = 1.0f/dst.width(); |
+ textureMat[SkMatrix::kMScaleY] = 1.0f/dst.height(); |
+ textureMat[SkMatrix::kMTransX] = -dst.fLeft/dst.width(); |
+ textureMat[SkMatrix::kMTransY] = -dst.fTop/dst.height(); |
+ |
+ grPaint.addColorTextureProcessor(tex, textureMat); |
+ |
+ GrClip clip; |
+ fDrawContext->drawRect(clip, grPaint, mat, dst); |
+} |
+ |
+ |
+#if GR_GPU_STATS |
+void GrGpu::Stats::dump(SkString* out) { |
+ out->appendf("Render Target Binds: %d\n", fRenderTargetBinds); |
+ out->appendf("Shader Compilations: %d\n", fShaderCompilations); |
+ out->appendf("Textures Created: %d\n", fTextureCreates); |
+ out->appendf("Texture Uploads: %d\n", fTextureUploads); |
+ out->appendf("Transfers to Texture: %d\n", fTransfersToTexture); |
+ out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates); |
+ out->appendf("Number of draws: %d\n", fNumDraws); |
+} |
+ |
+void GrGpu::Stats::dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) { |
+ keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds); |
+ keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations); |
+ keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads); |
+ keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws); |
+ keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws); |
+} |
+ |
+#endif |
+ |
+#if GR_CACHE_STATS |
+void GrResourceCache::getStats(Stats* stats) const { |
+ stats->reset(); |
+ |
+ stats->fTotal = this->getResourceCount(); |
+ stats->fNumNonPurgeable = fNonpurgeableResources.count(); |
+ stats->fNumPurgeable = fPurgeableQueue.count(); |
+ |
+ for (int i = 0; i < fNonpurgeableResources.count(); ++i) { |
+ stats->update(fNonpurgeableResources[i]); |
+ } |
+ for (int i = 0; i < fPurgeableQueue.count(); ++i) { |
+ stats->update(fPurgeableQueue.at(i)); |
+ } |
+} |
+ |
+void GrResourceCache::dumpStats(SkString* out) const { |
+ this->validate(); |
+ |
+ Stats stats; |
+ |
+ this->getStats(&stats); |
+ |
+ float countUtilization = (100.f * fBudgetedCount) / fMaxCount; |
+ float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes; |
+ |
+ out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes); |
+ out->appendf("\t\tEntry Count: current %d" |
+ " (%d budgeted, %d external(%d borrowed, %d adopted), %d locked, %d scratch %.2g%% full), high %d\n", |
+ stats.fTotal, fBudgetedCount, stats.fExternal, stats.fBorrowed, |
+ stats.fAdopted, stats.fNumNonPurgeable, stats.fScratch, countUtilization, |
+ fHighWaterCount); |
+ out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n", |
+ SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization, |
+ SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes)); |
+} |
+ |
+void GrResourceCache::dumpStatsKeyValuePairs(SkTArray<SkString>* keys, |
+ SkTArray<double>* values) const { |
+ this->validate(); |
+ |
+ Stats stats; |
+ this->getStats(&stats); |
+ |
+ keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable); |
+} |
+ |
+#endif |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; } |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+#define ASSERT_SINGLE_OWNER \ |
+ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fDrawContext->fSingleOwner);) |
+#define RETURN_IF_ABANDONED if (fDrawContext->fDrawingManager->abandoned()) { return; } |
+ |
+void GrDrawContextPriv::testingOnly_drawBatch(const GrPipelineBuilder& pipelineBuilder, |
+ GrDrawBatch* batch) { |
+ ASSERT_SINGLE_OWNER |
+ RETURN_IF_ABANDONED |
+ SkDEBUGCODE(fDrawContext->validate();) |
+ GR_AUDIT_TRAIL_AUTO_FRAME(fDrawContext->fAuditTrail, "GrDrawContext::testingOnly_drawBatch"); |
+ |
+ fDrawContext->getDrawTarget()->drawBatch(pipelineBuilder, batch); |
+} |
+ |
+#undef ASSERT_SINGLE_OWNER |
+#undef RETURN_IF_ABANDONED |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+// Code for the mock context. It's built on a mock GrGpu class that does nothing. |
+//// |
+ |
+#include "GrGpu.h" |
+ |
+class GrPipeline; |
+ |
+class MockCaps : public GrCaps { |
+public: |
+ explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {} |
+ bool isConfigTexturable(GrPixelConfig config) const override { return false; } |
+ bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; } |
+private: |
+ typedef GrCaps INHERITED; |
+}; |
+ |
+class MockGpu : public GrGpu { |
+public: |
+ MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) { |
+ fCaps.reset(new MockCaps(options)); |
+ } |
+ ~MockGpu() override {} |
+ |
+ bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes, |
+ GrPixelConfig readConfig, DrawPreference*, |
+ ReadPixelTempDrawInfo*) override { return false; } |
+ |
+ bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
+ GrPixelConfig srcConfig, DrawPreference*, |
+ WritePixelTempDrawInfo*) override { return false; } |
+ |
+ void discard(GrRenderTarget*) override {} |
+ |
+ bool onCopySurface(GrSurface* dst, |
+ GrSurface* src, |
+ const SkIRect& srcRect, |
+ const SkIPoint& dstPoint) override { return false; }; |
+ |
+ void onGetMultisampleSpecs(GrRenderTarget* rt, |
+ const GrStencilSettings&, |
+ int* effectiveSampleCnt, |
+ SkAutoTDeleteArray<SkPoint>*) override { |
+ *effectiveSampleCnt = rt->desc().fSampleCnt; |
+ } |
+ |
+ bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override { |
+ return false; |
+ } |
+ |
+ void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {}; |
+ |
+private: |
+ void onResetContext(uint32_t resetBits) override {} |
+ |
+ void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {} |
+ |
+ GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle, |
+ const SkTArray<GrMipLevel>& texels) override { |
+ return nullptr; |
+ } |
+ |
+ GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle, |
+ const SkTArray<GrMipLevel>& texels) override { |
+ return nullptr; |
+ } |
+ |
+ GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, |
+ GrWrapOwnership) override { return nullptr; } |
+ |
+ GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&, |
+ GrWrapOwnership) override { |
+ return nullptr; |
+ } |
+ |
+ GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&, |
+ GrWrapOwnership) override { |
+ return nullptr; |
+ } |
+ |
+ GrBuffer* onCreateBuffer(GrBufferType, size_t, GrAccessPattern) override { return nullptr; } |
+ |
+ void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override {} |
+ |
+ void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) override {} |
+ |
+ void onDraw(const GrPipeline&, |
+ const GrPrimitiveProcessor&, |
+ const GrMesh*, |
+ int meshCount) override {} |
+ |
+ bool onReadPixels(GrSurface* surface, |
+ int left, int top, int width, int height, |
+ GrPixelConfig, |
+ void* buffer, |
+ size_t rowBytes) override { |
+ return false; |
+ } |
+ |
+ bool onWritePixels(GrSurface* surface, |
+ int left, int top, int width, int height, |
+ GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override { |
+ return false; |
+ } |
+ |
+ bool onTransferPixels(GrSurface* surface, |
+ int left, int top, int width, int height, |
+ GrPixelConfig config, GrBuffer* transferBuffer, |
+ size_t offset, size_t rowBytes) override { |
+ return false; |
+ } |
+ |
+ void onResolveRenderTarget(GrRenderTarget* target) override { return; } |
+ |
+ GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*, |
+ int width, |
+ int height) override { |
+ return nullptr; |
+ } |
+ |
+ void clearStencil(GrRenderTarget* target) override {} |
+ |
+ GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h, |
+ GrPixelConfig config) override { |
+ return 0; |
+ } |
+ bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; } |
+ void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {} |
+ |
+ typedef GrGpu INHERITED; |
+}; |
+ |
+GrContext* GrContext::CreateMockContext() { |
+ GrContext* context = new GrContext; |
+ |
+ context->initMockContext(); |
+ return context; |
+} |
+ |
+void GrContext::initMockContext() { |
+ GrContextOptions options; |
+ options.fBufferMapThreshold = 0; |
+ SkASSERT(nullptr == fGpu); |
+ fGpu = new MockGpu(this, options); |
+ SkASSERT(fGpu); |
+ this->initCommon(options); |
+ |
+ // We delete these because we want to test the cache starting with zero resources. Also, none of |
+ // these objects are required for any of tests that use this context. TODO: make stop allocating |
+ // resources in the buffer pools. |
+ fDrawingManager->abandon(); |
+} |