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Unified Diff: src/gpu/GrTest.cpp

Issue 1845473004: Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (Closed) Base URL: https://chromium.googlesource.com/skia.git@debugobject
Patch Set: Created 4 years, 9 months ago
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Index: src/gpu/GrTest.cpp
diff --git a/src/gpu/GrTest.cpp b/src/gpu/GrTest.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..2b6463d8534835b9ac6d7a1f75a23f294497f3c9
--- /dev/null
+++ b/src/gpu/GrTest.cpp
@@ -0,0 +1,419 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrTest.h"
+
+#include "GrBatchAtlas.h"
+#include "GrContextOptions.h"
+#include "GrDrawContextPriv.h"
+#include "GrDrawingManager.h"
+#include "GrGpuResourceCacheAccess.h"
+#include "GrResourceCache.h"
+
+#include "SkGpuDevice.h"
+#include "SkGrPriv.h"
+#include "SkString.h"
+
+#include "text/GrBatchFontCache.h"
+#include "text/GrTextBlobCache.h"
+
+namespace GrTest {
+void SetupAlwaysEvictAtlas(GrContext* context) {
+ // These sizes were selected because they allow each atlas to hold a single plot and will thus
+ // stress the atlas
+ int dim = GrBatchAtlas::kGlyphMaxDim;
+ GrBatchAtlasConfig configs[3];
+ configs[kA8_GrMaskFormat].fWidth = dim;
+ configs[kA8_GrMaskFormat].fHeight = dim;
+ configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim);
+ configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim);
+ configs[kA8_GrMaskFormat].fPlotWidth = dim;
+ configs[kA8_GrMaskFormat].fPlotHeight = dim;
+
+ configs[kA565_GrMaskFormat].fWidth = dim;
+ configs[kA565_GrMaskFormat].fHeight = dim;
+ configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim);
+ configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim);
+ configs[kA565_GrMaskFormat].fPlotWidth = dim;
+ configs[kA565_GrMaskFormat].fPlotHeight = dim;
+
+ configs[kARGB_GrMaskFormat].fWidth = dim;
+ configs[kARGB_GrMaskFormat].fHeight = dim;
+ configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim);
+ configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim);
+ configs[kARGB_GrMaskFormat].fPlotWidth = dim;
+ configs[kARGB_GrMaskFormat].fPlotHeight = dim;
+
+ context->setTextContextAtlasSizes_ForTesting(configs);
+}
+};
+
+void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target, GrRenderTarget* rt) {
+ SkASSERT(!fContext);
+
+ fContext.reset(SkRef(ctx));
+ fDrawTarget.reset(SkRef(target));
+ fRenderTarget.reset(SkRef(rt));
+}
+
+void GrContext::getTestTarget(GrTestTarget* tar, GrRenderTarget* rt) {
+ this->flush();
+ // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
+ // then disconnects. This would help prevent test writers from mixing using the returned
+ // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
+ // until ~GrTestTarget().
+ if (!rt) {
+ GrSurfaceDesc desc;
+ desc.fFlags = kRenderTarget_GrSurfaceFlag;
+ desc.fWidth = 32;
+ desc.fHeight = 32;
+ desc.fConfig = kRGBA_8888_GrPixelConfig;
+ desc.fSampleCnt = 0;
+
+ SkAutoTUnref<GrTexture> texture(this->textureProvider()->createTexture(
+ desc, SkBudgeted::kNo, nullptr, 0));
+ if (nullptr == texture) {
+ return;
+ }
+ SkASSERT(nullptr != texture->asRenderTarget());
+ rt = texture->asRenderTarget();
+ }
+
+ SkAutoTUnref<GrDrawTarget> dt(fDrawingManager->newDrawTarget(rt));
+ tar->init(this, dt, rt);
+}
+
+void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) {
+ fTextBlobCache->setBudget(bytes);
+}
+
+void GrContext::setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs) {
+ fBatchFontCache->setAtlasSizes_ForTesting(configs);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrContext::purgeAllUnlockedResources() {
+ fResourceCache->purgeAllUnlocked();
+}
+
+void GrContext::resetGpuStats() const {
+#if GR_GPU_STATS
+ fGpu->stats()->reset();
+#endif
+}
+
+void GrContext::dumpCacheStats(SkString* out) const {
+#if GR_CACHE_STATS
+ fResourceCache->dumpStats(out);
+#endif
+}
+
+void GrContext::dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys,
+ SkTArray<double>* values) const {
+#if GR_CACHE_STATS
+ fResourceCache->dumpStatsKeyValuePairs(keys, values);
+#endif
+}
+
+void GrContext::printCacheStats() const {
+ SkString out;
+ this->dumpCacheStats(&out);
+ SkDebugf("%s", out.c_str());
+}
+
+void GrContext::dumpGpuStats(SkString* out) const {
+#if GR_GPU_STATS
+ return fGpu->stats()->dump(out);
+#endif
+}
+
+void GrContext::dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys,
+ SkTArray<double>* values) const {
+#if GR_GPU_STATS
+ return fGpu->stats()->dumpKeyValuePairs(keys, values);
+#endif
+}
+
+void GrContext::printGpuStats() const {
+ SkString out;
+ this->dumpGpuStats(&out);
+ SkDebugf("%s", out.c_str());
+}
+
+GrTexture* GrContext::getFontAtlasTexture(GrMaskFormat format) {
+ GrBatchFontCache* cache = this->getBatchFontCache();
+
+ return cache->getTexture(format);
+}
+
+void SkGpuDevice::drawTexture(GrTexture* tex, const SkRect& dst, const SkPaint& paint) {
+ GrPaint grPaint;
+ SkMatrix mat;
+ mat.reset();
+ if (!SkPaintToGrPaint(this->context(), paint, mat, &grPaint)) {
+ return;
+ }
+ SkMatrix textureMat;
+ textureMat.reset();
+ textureMat[SkMatrix::kMScaleX] = 1.0f/dst.width();
+ textureMat[SkMatrix::kMScaleY] = 1.0f/dst.height();
+ textureMat[SkMatrix::kMTransX] = -dst.fLeft/dst.width();
+ textureMat[SkMatrix::kMTransY] = -dst.fTop/dst.height();
+
+ grPaint.addColorTextureProcessor(tex, textureMat);
+
+ GrClip clip;
+ fDrawContext->drawRect(clip, grPaint, mat, dst);
+}
+
+
+#if GR_GPU_STATS
+void GrGpu::Stats::dump(SkString* out) {
+ out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
+ out->appendf("Shader Compilations: %d\n", fShaderCompilations);
+ out->appendf("Textures Created: %d\n", fTextureCreates);
+ out->appendf("Texture Uploads: %d\n", fTextureUploads);
+ out->appendf("Transfers to Texture: %d\n", fTransfersToTexture);
+ out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates);
+ out->appendf("Number of draws: %d\n", fNumDraws);
+}
+
+void GrGpu::Stats::dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) {
+ keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds);
+ keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations);
+ keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads);
+ keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws);
+ keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws);
+}
+
+#endif
+
+#if GR_CACHE_STATS
+void GrResourceCache::getStats(Stats* stats) const {
+ stats->reset();
+
+ stats->fTotal = this->getResourceCount();
+ stats->fNumNonPurgeable = fNonpurgeableResources.count();
+ stats->fNumPurgeable = fPurgeableQueue.count();
+
+ for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
+ stats->update(fNonpurgeableResources[i]);
+ }
+ for (int i = 0; i < fPurgeableQueue.count(); ++i) {
+ stats->update(fPurgeableQueue.at(i));
+ }
+}
+
+void GrResourceCache::dumpStats(SkString* out) const {
+ this->validate();
+
+ Stats stats;
+
+ this->getStats(&stats);
+
+ float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
+ float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;
+
+ out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
+ out->appendf("\t\tEntry Count: current %d"
+ " (%d budgeted, %d external(%d borrowed, %d adopted), %d locked, %d scratch %.2g%% full), high %d\n",
+ stats.fTotal, fBudgetedCount, stats.fExternal, stats.fBorrowed,
+ stats.fAdopted, stats.fNumNonPurgeable, stats.fScratch, countUtilization,
+ fHighWaterCount);
+ out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
+ SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
+ SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
+}
+
+void GrResourceCache::dumpStatsKeyValuePairs(SkTArray<SkString>* keys,
+ SkTArray<double>* values) const {
+ this->validate();
+
+ Stats stats;
+ this->getStats(&stats);
+
+ keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable);
+}
+
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }
+
+///////////////////////////////////////////////////////////////////////////////
+
+#define ASSERT_SINGLE_OWNER \
+ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fDrawContext->fSingleOwner);)
+#define RETURN_IF_ABANDONED if (fDrawContext->fDrawingManager->abandoned()) { return; }
+
+void GrDrawContextPriv::testingOnly_drawBatch(const GrPipelineBuilder& pipelineBuilder,
+ GrDrawBatch* batch) {
+ ASSERT_SINGLE_OWNER
+ RETURN_IF_ABANDONED
+ SkDEBUGCODE(fDrawContext->validate();)
+ GR_AUDIT_TRAIL_AUTO_FRAME(fDrawContext->fAuditTrail, "GrDrawContext::testingOnly_drawBatch");
+
+ fDrawContext->getDrawTarget()->drawBatch(pipelineBuilder, batch);
+}
+
+#undef ASSERT_SINGLE_OWNER
+#undef RETURN_IF_ABANDONED
+
+///////////////////////////////////////////////////////////////////////////////
+// Code for the mock context. It's built on a mock GrGpu class that does nothing.
+////
+
+#include "GrGpu.h"
+
+class GrPipeline;
+
+class MockCaps : public GrCaps {
+public:
+ explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
+ bool isConfigTexturable(GrPixelConfig config) const override { return false; }
+ bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
+private:
+ typedef GrCaps INHERITED;
+};
+
+class MockGpu : public GrGpu {
+public:
+ MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) {
+ fCaps.reset(new MockCaps(options));
+ }
+ ~MockGpu() override {}
+
+ bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
+ GrPixelConfig readConfig, DrawPreference*,
+ ReadPixelTempDrawInfo*) override { return false; }
+
+ bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
+ GrPixelConfig srcConfig, DrawPreference*,
+ WritePixelTempDrawInfo*) override { return false; }
+
+ void discard(GrRenderTarget*) override {}
+
+ bool onCopySurface(GrSurface* dst,
+ GrSurface* src,
+ const SkIRect& srcRect,
+ const SkIPoint& dstPoint) override { return false; };
+
+ void onGetMultisampleSpecs(GrRenderTarget* rt,
+ const GrStencilSettings&,
+ int* effectiveSampleCnt,
+ SkAutoTDeleteArray<SkPoint>*) override {
+ *effectiveSampleCnt = rt->desc().fSampleCnt;
+ }
+
+ bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override {
+ return false;
+ }
+
+ void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {};
+
+private:
+ void onResetContext(uint32_t resetBits) override {}
+
+ void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
+
+ GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle,
+ const SkTArray<GrMipLevel>& texels) override {
+ return nullptr;
+ }
+
+ GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle,
+ const SkTArray<GrMipLevel>& texels) override {
+ return nullptr;
+ }
+
+ GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&,
+ GrWrapOwnership) override { return nullptr; }
+
+ GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
+ GrWrapOwnership) override {
+ return nullptr;
+ }
+
+ GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&,
+ GrWrapOwnership) override {
+ return nullptr;
+ }
+
+ GrBuffer* onCreateBuffer(GrBufferType, size_t, GrAccessPattern) override { return nullptr; }
+
+ void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override {}
+
+ void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) override {}
+
+ void onDraw(const GrPipeline&,
+ const GrPrimitiveProcessor&,
+ const GrMesh*,
+ int meshCount) override {}
+
+ bool onReadPixels(GrSurface* surface,
+ int left, int top, int width, int height,
+ GrPixelConfig,
+ void* buffer,
+ size_t rowBytes) override {
+ return false;
+ }
+
+ bool onWritePixels(GrSurface* surface,
+ int left, int top, int width, int height,
+ GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override {
+ return false;
+ }
+
+ bool onTransferPixels(GrSurface* surface,
+ int left, int top, int width, int height,
+ GrPixelConfig config, GrBuffer* transferBuffer,
+ size_t offset, size_t rowBytes) override {
+ return false;
+ }
+
+ void onResolveRenderTarget(GrRenderTarget* target) override { return; }
+
+ GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
+ int width,
+ int height) override {
+ return nullptr;
+ }
+
+ void clearStencil(GrRenderTarget* target) override {}
+
+ GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
+ GrPixelConfig config) override {
+ return 0;
+ }
+ bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; }
+ void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {}
+
+ typedef GrGpu INHERITED;
+};
+
+GrContext* GrContext::CreateMockContext() {
+ GrContext* context = new GrContext;
+
+ context->initMockContext();
+ return context;
+}
+
+void GrContext::initMockContext() {
+ GrContextOptions options;
+ options.fBufferMapThreshold = 0;
+ SkASSERT(nullptr == fGpu);
+ fGpu = new MockGpu(this, options);
+ SkASSERT(fGpu);
+ this->initCommon(options);
+
+ // We delete these because we want to test the cache starting with zero resources. Also, none of
+ // these objects are required for any of tests that use this context. TODO: make stop allocating
+ // resources in the buffer pools.
+ fDrawingManager->abandon();
+}
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