Index: src/views/win/SkOSWindow_win.cpp |
diff --git a/src/views/win/SkOSWindow_win.cpp b/src/views/win/SkOSWindow_win.cpp |
index eba3a77e4d062def59942a5a1deef012a471e0dd..8b0211d64bfb5e35ddc33341c80e64781cdc5c15 100644 |
--- a/src/views/win/SkOSWindow_win.cpp |
+++ b/src/views/win/SkOSWindow_win.cpp |
@@ -395,36 +395,6 @@ |
#if SK_ANGLE |
-void* get_angle_egl_display(void* nativeDisplay) { |
- PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; |
- eglGetPlatformDisplayEXT = |
- (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT"); |
- |
- // We expect ANGLE to support this extension |
- if (!eglGetPlatformDisplayEXT) { |
- return EGL_NO_DISPLAY; |
- } |
- |
- EGLDisplay display = EGL_NO_DISPLAY; |
- // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL. |
- EGLint attribs[3][3] = { |
- { |
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
- EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, |
- EGL_NONE |
- }, |
- { |
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
- EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, |
- EGL_NONE |
- }, |
- }; |
- for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) { |
- display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]); |
- } |
- return display; |
-} |
- |
bool create_ANGLE(EGLNativeWindowType hWnd, |
int msaaSampleCount, |
EGLDisplay* eglDisplay, |
@@ -448,7 +418,7 @@ |
EGL_NONE, EGL_NONE |
}; |
- EGLDisplay display = get_angle_egl_display(GetDC(hWnd), false); |
+ EGLDisplay display = SkANGLEGLContext::GetD3DEGLDisplay(GetDC(hWnd), false); |
if (EGL_NO_DISPLAY == display) { |
SkDebugf("Could not create ANGLE egl display!\n"); |